Commit Graph

668 Commits

Author SHA1 Message Date
Francois Gouget 51a256e65f Assorted spelling fixes and wording tweaks. 2011-11-28 16:40:50 +01:00
Henri Verbeet 24775459c8 wined3d: Don't apply fixups to converted surfaces. 2011-11-25 16:21:56 +01:00
Henri Verbeet 14cf780fde wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
Henri Verbeet d695dd3af4 wined3d: Recognize the SM4 ushr opcode. 2011-11-22 10:52:29 +01:00
Henri Verbeet 9afff037e5 wined3d: Recognize the SM4 udiv opcode. 2011-11-22 10:52:25 +01:00
Henri Verbeet e2d099a14d wined3d: Recognize the SM4 round_ni opcode. 2011-11-21 11:00:50 +01:00
Henri Verbeet 829e28cb4d wined3d: Recognize the SM4 ge opcode. 2011-11-21 11:00:46 +01:00
Henri Verbeet af11214562 wined3d: Recognize the SM4 eq opcode. 2011-11-21 11:00:42 +01:00
Henri Verbeet 7459180a51 wined3d: Get rid of the WINED3DCOLORVALUE typedef. 2011-11-16 09:41:50 +01:00
Henri Verbeet 563edce2fa wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE typedef. 2011-11-15 16:09:09 +01:00
Henri Verbeet adf7c33023 wined3d: Get rid of the COMPARISON_TYPE typedef. 2011-11-09 11:34:32 +01:00
Henri Verbeet a64271c07e wined3d: Make the surface parameter to blit_shader.set_shader() const. 2011-11-07 11:32:47 +01:00
Henri Verbeet 12268879a2 wined3d: Make the surface parameter to upload_palette() const. 2011-11-07 11:32:42 +01:00
Andrew Talbot a89584415b wined3d: Remove unneeded address-of operators from array names. 2011-11-04 14:44:56 +01:00
Henri Verbeet 55d8063e67 wined3d: Make the shader parameter to shader_arb_generate_pshader() const. 2011-11-04 10:44:54 +01:00
Henri Verbeet e3a105a626 wined3d: Make the shader parameter to shader_arb_generate_vshader() const. 2011-11-04 10:44:49 +01:00
Henri Verbeet 3a9001fbb6 wined3d: Make the shader parameter to init_output_registers() const. 2011-11-04 10:44:42 +01:00
Henri Verbeet e718306255 wined3d: Make some parameters to shader_generate_arb_declarations() const. 2011-11-04 10:44:37 +01:00
Henri Verbeet 3bfecd58d2 wined3d: Avoid a drawable -> texture transfer through sysmem in arbfp_blit_surface() with backbuffer ORM. 2011-11-04 10:44:14 +01:00
Henri Verbeet 78bd84cc12 wined3d: Make the shader parameter to shader_arb_load_constantsF() const. 2011-11-02 12:27:59 +01:00
Henri Verbeet b49e08aa8d wined3d: Get rid of the local_constant typedef. 2011-10-31 23:52:59 +01:00
Matteo Bruni 7254f5e661 wined3d: Return only the shader major version. 2011-10-26 12:41:34 +02:00
Henri Verbeet 7aac0159a9 wined3d: Move the ARB shader program constant handling to the backend where it belongs. 2011-10-26 12:41:33 +02:00
Stefan Dösinger eb79a26493 wined3d: Only the ARBfp fragement pipeline reads emulated clip coords. 2011-09-15 15:41:41 +02:00
Matteo Bruni 0386b44bad wined3d: Keep track of the current texture type for each texture unit. 2011-08-29 12:08:19 +02:00
Matteo Bruni f47f9f7c74 wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
Matteo Bruni e53ae83d74 wined3d: Pass around the context instead of gl_info. 2011-08-25 11:31:55 +02:00
Henri Verbeet 317d76abb4 wined3d: Use draw_binding in arbfp_blit_surface(). 2011-08-24 11:58:14 +02:00
Henri Verbeet c592d553f0 wined3d: Reject color blits on sysmem surfaces in arbfp_blit_supported(). 2011-08-23 16:53:51 +02:00
Henri Verbeet e74d1358ac wined3d: Remove the unused blit_op parameter to arbfp_blit_surface(). 2011-08-04 09:04:20 +02:00
Frédéric Delanoy 7e309601f3 dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
Henri Verbeet b09b7e323c wined3d: Store a pointer to the state table in the context. 2011-07-25 11:59:15 +02:00
Henri Verbeet e4d2d78500 wined3d: Pass a wined3d_state pointer to state handlers.
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
2011-07-14 14:11:25 +02:00
Henri Verbeet fcf4303e1a wined3d: Store a pointer to the framebuffer state in struct wined3d_state. 2011-07-14 14:11:07 +02:00
Henri Verbeet d1b650e959 wined3d: Explicitly pass gl_info to gen_arbfp_ffp_shader(). 2011-07-12 11:34:58 +02:00
Henri Verbeet 1f6f94675e wined3d: Only use state contained in the ffp_frag_settings structure in gen_arbfp_ffp_shader().
Note that the actual check looks off by one too.
2011-07-12 11:34:55 +02:00
Henri Verbeet 0df3db37ac wined3d: Explicitly pass device and state to gen_ffp_frag_op(). 2011-07-06 11:14:29 +02:00
André Hentschel a7c1b5f02e wined3d: Remove dead code (clang). 2011-07-04 19:06:51 +02:00
Stefan Dösinger 1bc01f8f87 wined3d: Get rid of the has_signature_idx field in the ARB ps private data. 2011-06-24 11:58:11 -05:00
Stefan Dösinger 3a3b482864 wined3d: Fix a typo in compare_sig in the arb backend. 2011-06-24 11:58:04 -05:00
Henri Verbeet 5a26da1d19 wined3d: Make the wined3d_shader_context shader pointer const. 2011-06-23 09:47:34 +02:00
Stefan Dösinger dda91ac02a wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
Stefan Dösinger dbd8786394 wined3d: CMP supports _SAT.
This is a partial revert of c9ef1ed28c. I don't know where I got the
idea that CMP does not support _SAT, but I suspect that my driver at the time was broken.
2011-05-25 12:23:10 +02:00
Henri Verbeet 019f6a8534 wined3d: Mask out writes to unused render targets.
Outputs not written by the pixel shader are undefined in GL, but in D3D the
render target is unmodified.
2011-05-25 11:49:23 +02:00
Henri Verbeet aba42d1fa5 wined3d: Introduce a separate structure for framebuffer state. 2011-05-19 10:07:57 +02:00
Henri Verbeet 0e0e5c3e38 wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
Stefan Dösinger e4038ebab9 wined3d: Fix a copypaste typo. 2011-05-16 16:35:30 +02:00
Stefan Dösinger c2aab4258a wined3d: Separate two unrelated variables. 2011-05-13 17:05:27 +02:00
Stefan Dösinger 560c63d64e wined3d: Pass the render target height as UINT. 2011-05-13 17:05:27 +02:00
Matteo Bruni 4f96f4f467 wined3d: Fix pow handling with special values in ARB backend. 2011-05-05 17:26:12 +02:00