Commit Graph

953 Commits

Author SHA1 Message Date
Stefan Dösinger fce54bcc49 wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h. 2006-04-03 12:17:22 +02:00
Stefan Dösinger 6a8578f847 wined3d: Add WINED3DDEVTYPE to wined3d_types.h. 2006-03-30 12:45:57 +02:00
H. Verbeet 1e1a708e8a wined3d: Create an IWineD3DBaseShader class. 2006-03-29 13:40:45 +02:00
Stefan Dösinger 1d47556195 wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code. 2006-03-28 17:51:45 +02:00
Stefan Dösinger d75fd75d48 wined3d: Add WINED3DPOOL to wined3d_types.h. 2006-03-28 17:34:42 +02:00
Stefan Dösinger b4b295c2a5 wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h. 2006-03-27 11:30:49 +02:00
Stefan Dösinger 0f7eb52789 wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h. 2006-03-27 11:30:49 +02:00
Stefan Dösinger 6af24c816d wined3d: Rectpatch code fix.
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
H. Verbeet f716eea3df wined3d: Initialise WINED3DVERTEXELEMENT's Reg field in
IWineD3DVertexDeclarationImpl_ParseDeclaration9.
2006-03-22 21:40:21 +01:00
Roderick Colenbrander a187ab05c4 wined3d: Don't use OpenGL 2.0. 2006-03-20 22:09:05 +01:00
Stefan Dösinger 7870a5a6a1 wined3d: Add D3DBASISTYPE to wined3d_types.h. 2006-03-17 13:11:14 +01:00
Alexandre Julliard 5ff1004c4d libwine: Export wine_get_build_dir. 2006-03-16 17:36:19 +01:00
Stefan Dösinger 6cc87406cf wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h. 2006-03-15 11:30:39 +01:00
Stefan Dösinger 9f46792ba2 wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h. 2006-03-13 13:32:01 +01:00
Stefan Dösinger 913df5b143 wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
Stefan Dösinger 6104c67613 wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters. 2006-03-09 12:51:26 +01:00
Stefan Dösinger 851bdfb5e0 wined3d: Add D3DLOCK_* types to wined3d_types.h. 2006-03-08 11:33:35 +01:00
Alexandre Julliard 1a4f6e579b user: Launch explorer to manage the desktop window. 2006-03-07 11:42:35 +01:00
Stefan Dösinger 270afeb5e8 wined3d: Define D3D usage flags in wined3d_types.h. 2006-03-07 10:53:02 +01:00
Stefan Dösinger 2f0c781988 wined3d: Add device caps to wined3d_types.h. 2006-03-07 10:51:34 +01:00
H. Verbeet 07004966a8 wined3d: Fix the relation between volumes and their container. 2006-03-06 20:08:36 +01:00
H. Verbeet f7356a34c3 wined3d: Fix the relation between surfaces and their container. 2006-03-06 20:08:22 +01:00
Alexandre Julliard 2f026d1694 libwine: Export a function to retrieve the data directory (based on a
patch by Dmitry Timoshkov).
2006-03-06 18:50:15 +01:00
Alexandre Julliard 4be3d4c12b server: Return real parent and owner in the create_window request.
Remove computing of parent and owner handles on the client side.
2006-03-06 15:00:37 +01:00
Stefan Dösinger 033769f94d wined3d: Add d3d7 and d3d8/9 cap flags to wined3d_types.h. 2006-03-06 11:36:28 +01:00
Vitaly Budovski 3832eb7de4 wined3d: Added OpenGL 2.0 function definitions. 2006-03-06 11:12:14 +01:00
Vitaly Budovski 7b55a0cff1 wined3d: Implemented fallback for separate stencil operation in WINED3DRS_CCW_STENCIL*. 2006-03-04 16:15:47 +01:00
Stefan Dösinger a15280972b wined3d: Add D3D7 texture stage types. 2006-03-04 16:13:25 +01:00
Stefan Dösinger ecaf772906 wined3d: Add D3D7 render states. 2006-03-04 16:13:15 +01:00
Roderick Colenbrander f8ed06ea3d wined3d: Opengl 2.x compile fix. 2006-03-02 15:50:16 +01:00
Eric Pouech 6b95c0e4b4 kernel32: ClearCommError.
ClearCommError should only deal with *communication* errors (are being
seen on the serial interface) rather than API errors (which can be
reported to the caller by the API itself).  I then removed all the
stuff related to storing the error status in the server object.
2006-02-27 13:54:43 +01:00
Alexandre Julliard e27358ea5c server: Remove no longer needed fields in the init_process_done request. 2006-02-21 20:08:19 +01:00
Mike McCormack e4faabfa64 server: Track created and removed directories in the tree of inodes for inotify.
Add them to or remove them from existing recursive watches.
2006-02-21 11:13:23 +01:00
Alexandre Julliard 9dffd134dd libwine: Try the current load path in priority before the
WINELOADER/WINESERVER environment variables in wine_exec_wine_binary.
2006-02-16 20:26:55 +01:00
Eric Pouech ca777c090f tests: Fixed test framework against environment modifications. 2006-02-14 11:38:26 +01:00
Alexandre Julliard e0330145d8 server: Remove the no longer needed exe_file parameter in the
init_process_done request.
2006-02-08 15:25:12 +01:00
Roderick Colenbrander c7b58749a1 wined3d: Added CopyRects method (based on a patch by Oliver Stieber). 2006-02-07 16:51:39 +01:00
Mike McCormack 0790f95589 kernel32: ReadDirectoryChangesW fixes.
ReadDirectoryChangesW remembers whether it's recording changes or not.
Don't initialize overlapped->InternalHigh.
The hEvent is cleared when ReadDirectoryChanges is called.
2006-02-07 16:50:36 +01:00
Mike McCormack 0193211946 server: Fill in NtNotifyChangeDirectoryFile's buffer with change data. 2006-02-06 11:58:55 +01:00
H. Verbeet e43cfb1a68 wined3d: Fix SetContainer.
Add/Release references to the container.
Change the type of the container from IUnknown to IWineD3DBase.
2006-02-06 11:30:48 +01:00
Alexandre Julliard 2a36dd239c server: Remove no longer used create_flags from get_startup_info request. 2006-02-05 12:33:24 +01:00
H. Verbeet c72fce011d wined3d: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB. 2006-02-05 12:19:22 +01:00
Alexandre Julliard 65424dc3a8 libwine: Added wine_dll_enum_load_path function to allow querying the dll path. 2006-02-04 17:02:05 +01:00
Robert Shearman 7dcc55f4cc include: Move all of the contiguous FC types together so we can see
possible missing constants better.
2006-02-03 18:46:12 +01:00
Robert Shearman 14e4a5453c widl: Define a value for RPC_FC_WSTRING. 2006-01-31 12:23:59 +01:00
Mike McCormack 08351071fd server: Fix the file notification interface to use directory handles. 2006-01-27 12:13:56 +01:00
Robert Shearman 368da7dcc2 widl: Added some more constants for conformance descriptors. 2006-01-24 11:08:49 +01:00
Robert Shearman 21a90850cb widl: Strings.
Write out type format strings for string types.
2006-01-24 11:07:39 +01:00
H. Verbeet 7c8a4d2174 wined3d: Create a common WineD3D base class, IWineD3DBase. 2006-01-17 15:58:22 +01:00
Robert Shearman a40ce39340 user: Fix WM_QUIT message ordering from PostQuitMessage.
Added a new server call as PostQuitMessage should set a flag in the
message queue to return the WM_QUIT message when there are no other
pending messages, rather than posting a message to the thread queue as
it does at the moment.
2006-01-17 13:14:31 +01:00
Alexandre Julliard cfe45cc130 Get rid of the no longer needed DECL_GLOBAL_CONSTRUCTOR macro. 2006-01-14 17:08:52 +01:00
Alexandre Julliard 2878d99216 ntdll: Add debug registers to the context of all exceptions.
Maintain a local cache of the debug registers to avoid server calls
where possible.
2006-01-13 13:58:14 +01:00
Alexandre Julliard 2654be08d5 ntdll: Handle NtSetContextThread on the client side (as far as
possible) when setting the context of the current thread.
2006-01-11 20:20:32 +01:00
Troy Rollo b7652d89db user: Fix return type of EnableMenuItem. 2006-01-10 12:08:48 +01:00
Hans Leidekker 67dd000250 Update copyright info for the new year. 2006-01-06 21:06:53 +01:00
Alexandre Julliard 3215c3ac91 Avoid DECLSPEC_NORETURN on function pointers for MSVC compatibility. 2006-01-04 14:52:43 +01:00
Eric Pouech b7607aebdc ntdll: Correct implementation for atom query functions. 2006-01-03 17:34:43 +01:00
Rolf Kalbermatter 97ede2dca8 include: Fix DECLSPEC_NORETURN for compilation with MS C compiler. 2006-01-03 13:33:22 +01:00
Detlef Riekenberg 8827bcfd74 winspool: Add version resource. 2005-12-21 21:11:43 +01:00
H. Verbeet 4e7b2557b5 wined3d: Cleanup shader constants code a little bit.
Improved bounds checking.
2005-12-20 11:46:52 +01:00
Alexandre Julliard 324d86a3af Exception handling: Added a magic __EXCEPT_PAGE_FAULT macro to make it
easier to handle the common case of trapping page faults.
2005-12-16 16:58:47 +01:00
Vitaliy Margolen b05340a523 ntdll: Implement FSCTL_PIPE_WAIT NtFsControlFile ioctl.
Implement FSCTL_PIPE_WAIT NtFsControlFile ioctl.
Modify WaitNamedPipeW to use NtFsControlFile.
Replace struct overlapped with event.
2005-12-14 11:14:02 +01:00
Alexandre Julliard 67505c00af server: Support for opening devices.
Added support for opening devices directly with the server when they
don't correspond to a Unix file.
2005-12-12 14:27:45 +01:00
Alexandre Julliard 03b040c51d server: Added object attributes to a few more requests. 2005-12-09 14:52:04 +01:00
Alexandre Julliard d02c4a1b82 Make wine_server_fd_to_handle use attributes instead of inherit flag. 2005-12-09 12:22:35 +01:00
Alexandre Julliard 7b910f40f2 server: Use attributes instead of inherit flag in dup_handle request. 2005-12-09 12:21:35 +01:00
Alexandre Julliard 836d07c369 server: Use attributes instead of inherit flag in token requests.
Also use the specified access rights in the open_token request.
2005-12-09 12:17:19 +01:00
Alexandre Julliard f2d7dd645e server: Use attributes instead of inherit flag in process and thread requests. 2005-12-09 12:13:11 +01:00
Alexandre Julliard f11d0a375f server: Use attributes instead of inherit flag in snapshot requests. 2005-12-09 12:09:44 +01:00
Alexandre Julliard 7a096601e3 server: Use attributes instead of inherit flag in console requests. 2005-12-09 12:05:20 +01:00
Alexandre Julliard 27b1aec925 server: Use attributes instead of inherit flag in file requests. 2005-12-09 12:00:48 +01:00
Alexandre Julliard bc30303c56 server: Use attributes instead of inherit flag in socket requests. 2005-12-09 11:58:55 +01:00
Oliver Stieber 7c482cb9a1 wined3d: Vertex shader 8 support.
Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
Vitaliy Margolen cf21d4d7ca Move mailslot devices into directory name space. 2005-12-05 13:30:26 +01:00
Vitaliy Margolen babfa79436 Move named pipe objects into directory name space.
Change tests accordingly.
Add small test for WaitNamedPipe.
2005-12-05 13:09:35 +01:00
Vitaliy Margolen 348a3d912b Move mapping (section) objects into directory name space. 2005-12-02 16:13:13 +01:00
Vitaliy Margolen 7c5cb7a229 Move timer objects into directory name space. 2005-12-02 16:05:54 +01:00
Vitaliy Margolen 5daae3dfa9 Move semaphore objects into directory name space. 2005-12-02 16:01:17 +01:00
Vitaliy Margolen f676bc8d85 Move event and mutex objects into directory name space. 2005-12-02 15:55:48 +01:00
Willie Sippel fbfb971646 Added more Nvidia card IDs. 2005-11-30 19:45:45 +01:00
Vitaliy Margolen 80444dfe51 Implement symbolic link object in wineserver.
Implement Nt[Create|Open|Query]SymbolicLinkObject.
Change tests accordingly.
2005-11-30 19:22:57 +01:00
Raphael Junqueira 0e68b671f4 Add support for Intel drivers version string.
Update default driver version (nvidia).
2005-11-30 12:02:45 +01:00
Vitaliy Margolen 3c6bdcce53 Implement directory object in wineserver.
Implement Nt[Create|Open]DirectoryObject.
Change tests accordingly.
2005-11-29 17:21:05 +01:00
Oliver Stieber aa9ce3577a Added support for vertex and pixel shader constants that have no type
i.e. they haven't been set yet or are clear.
2005-11-29 17:05:54 +01:00
Alexandre Julliard 0ec7e1a591 Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
Oliver Stieber 932815d6f0 Implement a pixel shader parser and cross compiler. All version of
shaders up to 3 should be parsed correctly, but only shaders 1-1.4
will be cross compiled.
2005-11-21 16:27:55 +00:00
Alexandre Julliard 86397e1d43 Fixed handling of mailslot read timeout to avoid compiler warnings. 2005-11-21 15:23:49 +00:00
Vitaliy Margolen 83ef91ce2d Replace inherit flag with object attributes in winstation and desktop
create & open. Use OBJ_OPENIF flag to create winstation & desktop.
2005-11-21 12:05:38 +00:00
Raphael Junqueira c4569d9298 Define GL_EXT_framebuffer_object and GL_EXT_pixelbuffer_object openGL
specs.
Support Mesa GL_VERSION on parse.
2005-11-10 11:04:59 +00:00
Vincent Béron a17528cd0d Fix warning about memmove re#definition. 2005-11-04 11:14:22 +00:00
Alexandre Julliard 73c72390f8 Fixed Get/SetThreadContext to work properly on suspended threads.
Added a test case.
2005-11-02 20:54:12 +00:00
Oliver Stieber d6fcc69ddb Implement D3DFMT_UNKNOWN surfaces, this seems to be used a lot in d3d8
but I haven't found any d3d9 application that uses D3DFMT_UNKNOWN
surfaces yet.
2005-11-02 20:01:54 +00:00
Alexandre Julliard ff7795ef4c Don't send an extra signal when waiting for a debug event, just do a
normal wait.  Return the debug event status directly as return value
of the server call.
2005-11-01 21:47:07 +00:00
Christian Costa a52a4daa9b Remove no longer used wine_dbg_parse_options and wine_dbg_add_options
prototypes.
2005-10-30 19:05:27 +00:00
Vitaliy Margolen a996000ad5 - Send whole OBJECT_ATTRIBUTES.Attributes to the server not just an
inherit flag.
- Pass DesiredAccess to the server when creating mailslot.
2005-10-27 18:30:37 +00:00
Alexandre Julliard 2058f54300 Added a __wine_dbg_set_channel_flags function to allow changing flags
from inside the code.
2005-10-18 10:49:20 +00:00
Alexandre Julliard 36c3199782 Default search path for an include file should be based on the path of
the parent source file, not the current directory.
2005-10-10 18:06:50 +00:00
Alexandre Julliard 784c94516b Export the get_channel_flags function avoid warnings when passing a
NULL format to wine_dbg_log.
Removed a few no longer used functions.
2005-09-29 11:16:52 +00:00
Alexandre Julliard 7ddab75619 Declare debug channels as static variables so that we don't need to
generate an external .dbg.c file to define them.
2005-09-28 18:34:00 +00:00
H. Verbeet f469b6f8de Fix missing prototypes when using nVidia OpenGL headers. 2005-09-28 18:12:00 +00:00
Alexandre Julliard cbc38965c0 New scheme for keeping track of debug channels that doesn't require
maintaining a list of all loaded dlls.
2005-09-28 15:21:48 +00:00
Eric Pouech b09582a890 Implemented kernel32 process affinity handling on top on ntdll. 2005-09-27 10:52:10 +00:00
Alexandre Julliard a443761b8d Export the temp buffer functionality in the debug functions interface
to allow sharing more code between libwine and ntdll.
2005-09-26 16:45:25 +00:00
Alexandre Julliard 43c6396e94 Use int instead of long in interlocked_* functions for 64-bit
compatibility.
2005-09-26 13:51:58 +00:00
Eric Pouech e21aa6a184 - now passing access rights when creating a named pipe in NTDLL
- reimplemented Kernel32.CreatePipe purely on top of NTDLL APIs
- anonymous pipe handles should have the SYNCHRONIZE bit set
2005-09-26 11:02:45 +00:00
Alexandre Julliard 75c27e17b6 Defined a proper structure for debug channels.
Also put all the function pointers inside a structure and added
__wine_dbg_set_functions to change them instead of exporting the
pointers directly.
2005-09-23 10:52:07 +00:00
Oliver Stieber 5ea96a851f Implemented occlusion queries using either GL_ARB_occlusion_query or
GL_NV_occlusion_query.
2005-09-21 09:43:13 +00:00
Alexandre Julliard 96508ad686 Moved return value handling to the individual relay thunks so that we
only need one version of wine_call_from_16.
Patch the wine_call_from_16 address along with the cs value directly
in the 16-bit code segment to avoid the need for special magic in the
import thunks.
2005-09-18 12:25:22 +00:00
Alexandre Julliard 89024a63d3 Make the users of wine_call_from_32_regs save %eax so that we don't
need a special hack in the import thunk.
Added a get_pc_thunk_eax function to simplify the code a bit.
2005-09-18 11:13:54 +00:00
Robert Shearman 3d14d01cc1 Define RPC_FC_RANGE. 2005-09-14 10:06:41 +00:00
Alexandre Julliard 7e4c88c6d9 Avoid some warnings on 64-bit platforms. 2005-09-13 11:07:14 +00:00
Marcus Meissner a42e6aefe1 Added DRAWPATTERNRECT Escape() 16<->32 mapper and stub in WINEPS. 2005-09-06 14:12:17 +00:00
Ivan Leo Puoti f0db7ab06b Added FSCTL_PIPE_LISTEN support. 2005-09-06 14:09:42 +00:00
Alexandre Julliard 883d3c52d3 Use explicit function pointers for pthread support instead of relying
on ELF symbol overriding.
2005-09-03 15:11:29 +00:00
Alexandre Julliard ce20722109 Moved the spec file init function and constructor to winecrt0. 2005-09-02 14:43:03 +00:00
Juan Lang 341ba0f696 Added a LIST_FOR_EACH_ENTRY_SAFE helper macro. 2005-08-29 12:18:15 +00:00
James Hawkins 5a07e6eda1 Moved itss.idl to include/wine. 2005-08-25 10:25:14 +00:00
Alexandre Julliard f62f6e8fe1 Don't cache file descriptors open on removable devices. 2005-08-24 18:33:50 +00:00
Alexandre Julliard 38502f70eb Added a separate set_handle_cached_fd request instead of abusing
set_handle_info for that.
2005-08-23 18:43:50 +00:00
Kevin Koltzau 7ab2813735 Fix pointer cast warnings in 64bit. 2005-08-23 09:36:34 +00:00
Oliver Stieber cd159e3a74 Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now. 2005-08-23 09:34:57 +00:00
Oliver Stieber 2c0e97e641 Copy the parser and cross compiler from d3d8 and update everything to
vertex shaders 3.0.
The Parser will now display the input shader in DirectX style, and the
cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
outputs the result in ARB_VERTEX_PROGRAM style.
Support for a number of extended attributes has been added, but this
may not be complete, and dereferencing from loop counters isn't
properly parsed yet.
2005-08-17 11:34:03 +00:00
Oliver Stieber 80cbb93163 Tidy up vertex shaders and bring the current code inline with the rest
of wined3d.
2005-08-17 09:54:54 +00:00
Alexandre Julliard 628939d567 Use the proper WOW functions everywhere instead of the K32WOW variant. 2005-08-10 10:59:19 +00:00
Mike McCormack 03d46879c4 Fix gcc 4.0 warnings. 2005-08-10 09:47:19 +00:00
Alexandre Julliard 964815bc42 Added an unmount_device request that invalidates all file descriptors
open on a given Unix device.
2005-08-08 15:11:03 +00:00
Alexandre Julliard 49b7fdcfc0 Removed the broken mmap64 configure check, and moved the
_FILE_OFFSET_BITS define to wine/port.h. Made sure that all files that
need the define include it.
2005-08-03 21:25:10 +00:00
Robert Shearman 037bbdaf24 Add stubs for NdrMapCommAndFaultStatus, conformant string marshaling
and context handle functions.
2005-08-03 14:55:57 +00:00
Mike McCormack 50a6d970f5 gcc 4.0 warning fixes for Interlocked* functions. 2005-08-03 11:03:05 +00:00
Oliver Stieber bb6f9b022b Move the setting of states from device to basetexture, states that
relate to the opengl texture object will only be updated when they are
out of sync, this reduces the number of texture object state changes
during game play in Axis and allies from several hundreds to 0 or 1.
2005-08-03 11:00:28 +00:00
Alexandre Julliard 4de75b5a6f Use the new RtlExitUserThread function instead of exporting
wine_server_exit_thread.
2005-08-02 09:55:40 +00:00
Oliver Stieber c93da09265 Changed swapchains held by the device from an array to a linked
list. Also provide a notification function that that the swapchain can
be removed when it is released.
2005-07-27 15:33:17 +00:00
Oliver Stieber 7cb748fed2 Makes sure any internal reference counting is passed onto the parent,
any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Alexandre Julliard b8d3075d83 Uncomment the typedef in the DECLARE_INTERFACE macro, and get rid of
duplicate typedefs.
2005-07-26 18:32:53 +00:00
Oliver Stieber ea6189e04b Implement resource tracking, require for reset and evict managed
resources and provides extra sanity checks.
2005-07-26 10:34:15 +00:00
Robert Shearman 91eaea53ae - Change the default user SID to match what was previously returned by
NtQueryInformationToken.
- Implement TokenUser for NtQueryInformationToken.
- Add a function for getting the user's registry path from a SID.
2005-07-18 13:22:55 +00:00
Alexandre Julliard 9ad5628639 Moved the server start time to the init_thread request and got rid of
the init_process request (based on a patch by Felix Nawothnig).
2005-07-14 10:32:46 +00:00
Alexandre Julliard 11ad6a0ac4 Return the startup info size in the init_thread request, and allocate
the process parameters structure in ntdll instead of kernel.
2005-07-13 19:43:35 +00:00
Alexandre Julliard 4391be583e Get rid of the boot_done request. 2005-07-13 14:20:13 +00:00
Alexandre Julliard 0424f38169 Already initialize the process in the first init_thread request
instead of waiting for the init_process request.
2005-07-13 12:12:43 +00:00
Oliver Stieber 6a032491d3 Added basic memory management and tracking to wined3d. 2005-07-13 11:34:55 +00:00
Alexandre Julliard 01caa5e645 Moved the fields that depends on startup info from the init_process
request to get_startup_info.
2005-07-12 20:27:09 +00:00
Alexandre Julliard e40383699e Fixed strchrW and strrchrW for a null character (spotted by Aric
Stewart).
2005-07-12 19:27:41 +00:00
Alexandre Julliard 6aa0cc5e3c Load the HKEY_CURRENT_USER branch at server startup too. 2005-07-11 20:44:59 +00:00
Oliver Stieber 13621056db Move parameters relating to opengl on the surface structure on to a
glDesciption member.
Removed Level and Target from LoadTexture, and reduced the dependency
on surface->device.
Fixed a couple of compiler warnings in d3d9.
2005-07-11 20:38:27 +00:00
Oliver Stieber 9b75356fc4 Tidy up the way caps are managed in GetDeviceCaps and FillGlCaps. 2005-07-10 17:48:07 +00:00
Alexandre Julliard 8c518808b8 Put in place the basic infrastructure to allow supporting multiple
desktop windows.
2005-07-08 11:37:40 +00:00
Oliver Stieber 3b0b430824 Added support for vertex declarations to wined3d, it's the last patch
to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Dmitry Timoshkov 86af38c8ca Make IsWindowUnicode work in the case when window belongs to another
process.
2005-07-07 12:02:31 +00:00
Oliver Stieber abb11f30cd Implemented stateblocks in wined3d. 2005-07-05 14:05:18 +00:00