Commit Graph

953 Commits

Author SHA1 Message Date
Alexandre Julliard fc4cd637d9 tests: Moved some compatibility defines to wine/test.h. 2006-09-13 11:01:39 +02:00
Roderick Colenbrander 12dbce5c93 winex11.drv: Move WGL extension code to winex11.drv. 2006-09-12 14:35:31 +02:00
Stefan Dösinger 6286c4e70d ddraw: Pass the fullscreen flag to wined3d. 2006-09-10 10:18:45 +02:00
Ivan Gyurdiev 2e1cf4d948 wined3d: Add support for R32F and R16F texture formats. 2006-09-07 13:48:32 +02:00
Andrew Talbot a5bf67ef9b kernel: Constify some formal parameters. 2006-09-07 12:00:46 +02:00
Ivan Gyurdiev bda6d092a5 wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats. 2006-08-28 11:46:20 +02:00
Roderick Colenbrander de97fa7a3b wined3d: Better GPU detection. 2006-08-21 12:21:19 +02:00
Roderick Colenbrander c2b6cc9dc4 wined3d: Fix GLSL regression / draw buffers support. 2006-08-09 20:35:59 +02:00
Alexandre Julliard 672bfc2d62 server: Make the message extra info 64 bits on Win64. 2006-08-09 17:10:14 +02:00
Alexandre Julliard d3b3096756 server: Split the queuing of hardware messages into a separate send_hardware_message request. 2006-08-09 16:45:26 +02:00
Roderick Colenbrander 194cdfa4b0 wined3d: Shader cap fixes. 2006-08-08 19:35:24 +02:00
H. Verbeet 3d2ae69102 wined3d: Allow async occlusion queries. 2006-08-07 19:59:49 +02:00
H. Verbeet 02a8f74490 wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
Roderick Colenbrander bd6f0b23d6 wined3d: General constant caps fix. 2006-08-07 13:52:03 +02:00
Tijl Coosemans fc8172f7ee loader/pthread: Added pthread_attr_get_np support. 2006-08-07 13:51:50 +02:00
H. Verbeet ef87a40c72 wined3d: Delay vertex shader compilation until the shader is first used. 2006-08-07 13:12:10 +02:00
Roderick Colenbrander 3d9e96f3bc wined3d: Volume textures fix. 2006-08-05 11:26:25 +02:00
Alexandre Julliard 2c2299685f user: Implementation of Get/SetWindowLongPtr for 64-bit platforms.
Also use the same code for Get/SetWindowWord.
Based on a patch by Ge van Geldorp.
2006-08-02 21:59:00 +02:00
H. Verbeet d5238cfb38 wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders. 2006-07-31 10:53:05 +02:00
Jason Green 2e52b36bb3 wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL). 2006-07-29 11:50:02 +02:00
Jason Green d353ab7879 wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00
Stefan Dösinger 06106e2810 ddraw: Support using an application-provided surface pointer. 2006-07-26 15:17:59 +02:00
Alexandre Julliard c627601c3b server: Convert the server start time to the abs_time_t type. 2006-07-26 14:50:55 +02:00
Alexandre Julliard 3095a48d6f server: Convert thread creation/exit times to the abs_time_t type. 2006-07-26 14:49:55 +02:00
Alexandre Julliard ce40ef18df server: Rename the wait_input_idle request to better reflect what it does.
Also get rid of the unused timeout field.
2006-07-26 11:48:25 +02:00
Alexandre Julliard 0f273c17ff server: Added data_size_t type to represent sizes in the server protocol.
Make it an unsigned int to save some space on Win64, if we need to
transfer more than 4Gb over the server pipe something is seriously
wrong.
2006-07-26 11:11:03 +02:00
H. Verbeet 536638918d wined3d: Add real occlusion query support. 2006-07-25 11:22:00 +02:00
Jason Green ac8f2c033c wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Alexandre Julliard 0b39d1a89e libwine: Added a function to enumerate the reserved mmap areas. 2006-07-24 13:59:10 +02:00
Stefan Siebert 026dd2d88a ntdll: Implementation of process CreationTime and ExitTime. 2006-07-21 13:27:16 +02:00
Mike McCormack 546916f401 include: Semicolons after cpp_quote are a syntax error in midl. 2006-07-20 12:12:17 +02:00
H. Verbeet a8f2c1075a wined3d: Compilation fixes. 2006-07-20 12:11:06 +02:00
Alexandre Julliard c316f0e47f server: Simplify process creation.
Pass the socket for the new process from the parent through the
environment.
Perform initialisations during the new_process request.
2006-07-19 14:00:10 +02:00
Jason Green 718716b77a wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
Stefan Dösinger bffe5a6922 ddraw/wined3d: Remove texture format enumeration functions. 2006-07-18 11:25:22 +02:00
Robert Shearman 9318cb0fbc rpcrt4: Handle more structure padding values. 2006-07-18 11:12:47 +02:00
Ge van Geldorp 54afeb02de user32: Implement Get/SetClassLongPtrA/W. 2006-07-12 20:04:18 +02:00
H. Verbeet 7090259545 wined3d: Fix specular color handling for register combiners.
By default the FinalCombiner is setup to add the specular color to the
final result of the combiner operations. However, it should only do
this when the WINED3DRS_SPECULARENABLE renderstate is enabled.
2006-07-12 13:20:41 +02:00
Alexandre Julliard 94af8633a4 include/.gitignore: Moved the wine subdir ignore list to the main file. 2006-07-10 21:43:21 +02:00
Alexandre Julliard cc2b3b48e6 Take advantage of the recursive nature of .gitignore for Makefile entries.
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Ivan Gyurdiev c202bfe40d wined3d: Simplify primitiveDeclartationConvertToStrided.
Assign fixed indices to declaration inputs.
Then use a common path to load the strided data.
2006-07-07 17:36:24 +02:00
Ivan Gyurdiev 85aa8ab855 wined3d: Add position_transformed flag to Strided data format. 2006-07-07 17:35:36 +02:00
H. Verbeet 7f9e61f7d2 wined3d: Use register combiners for texture stage operations.
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet a54e36adfe wined3d: Texture limits fixes.
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00
H. Verbeet f40dd7635e wined3d: Add register combiner function pointers. 2006-06-28 15:52:10 +02:00
Stefan Dösinger 7d31ab95e4 wined3d: Add support for VBOs to the drawing code. 2006-06-26 13:02:19 +02:00
Stefan Dösinger 495e46197a ddraw/wined3d: IDirectDrawSurface7::SetSurfaceDesc corrections. 2006-06-26 12:38:55 +02:00
Alexandre Julliard e040e6c4f8 libwine: Added entry for sigprocmask in the pthread functions table. 2006-06-23 12:27:45 +02:00
H. Verbeet 701ce97d65 wined3d: Add and use GL_EXT_fog_coord defines. 2006-06-16 11:29:31 +02:00
Stefan Dösinger 5c3c5903a5 wined3d: Correct vertex fog for transformed vertices and correctly
handle non-vertex, non-table fog.
2006-06-15 12:24:09 +02:00