Stefan Dösinger
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8cf55497cc
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wined3d: Remove draw_*_primitive_up.
Note that I can't remove the state->user_stream mess yet, because of
draw_*_primitive_strided. Another patchset will deal with that.
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2012-12-19 12:53:28 +01:00 |
Henri Verbeet
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78984cf46c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
Henri Verbeet
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9fbd3bbed6
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d3d10core: Implement d3d10_device_PSGetSamplers().
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2012-12-10 11:25:49 +01:00 |
Henri Verbeet
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4c4131cd78
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d3d10core: Implement d3d10_device_PSSetSamplers().
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2012-12-10 11:25:46 +01:00 |
Henri Verbeet
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2c01e11eca
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d3d10core: Implement d3d10_device_GSGetSamplers().
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2012-12-07 10:35:51 +01:00 |
Henri Verbeet
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047d607e07
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d3d10core: Implement d3d10_device_GSSetSamplers().
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2012-12-07 10:35:44 +01:00 |
Henri Verbeet
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c98767a425
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d3d10core: Implement d3d10_device_VSGetSamplers().
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2012-12-06 12:55:59 +01:00 |
Henri Verbeet
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e5805c316c
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
Henri Verbeet
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6ac3c48384
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d3d10core: Implement d3d10_device_PSGetConstantBuffers().
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2012-12-05 12:44:07 +01:00 |
Henri Verbeet
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b034f49183
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d3d10core: Implement d3d10_device_PSSetConstantBuffers().
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2012-12-05 12:44:01 +01:00 |
Henri Verbeet
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d906c94382
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d3d10core: Implement d3d10_device_GSGetConstantBuffers().
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2012-12-04 00:02:06 +01:00 |
Henri Verbeet
|
feda45279e
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d3d10core: Implement d3d10_device_GSSetConstantBuffers().
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2012-12-04 00:02:00 +01:00 |
Henri Verbeet
|
027ef4ccdb
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d3d10core: Implement d3d10_device_VSGetConstantBuffers().
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2012-11-30 11:42:54 +01:00 |
Henri Verbeet
|
ae5e15319e
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d3d10core: Implement d3d10_device_VSSetConstantBuffers().
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2012-11-30 11:42:48 +01:00 |
Henri Verbeet
|
56b3953207
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wined3d: Fix a typo in wined3d_device_set_stream_output().
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2012-11-29 00:16:50 +01:00 |
Henri Verbeet
|
7f62678c16
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d3d10core: Implement d3d10_device_DrawIndexedInstanced().
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2012-11-27 16:54:57 +01:00 |
Henri Verbeet
|
dc67be012f
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d3d10core: Implement d3d10_device_SOGetTargets().
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2012-11-23 14:40:36 +01:00 |
Henri Verbeet
|
5b781d709d
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d3d10core: Implement d3d10_device_SOSetTargets().
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2012-11-23 14:40:30 +01:00 |
Henri Verbeet
|
d0d213f7d1
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d3d10core: Implement d3d10_device_IAGetIndexBuffer().
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2012-11-21 13:25:57 +01:00 |
Henri Verbeet
|
79f0b4d977
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d3d9: Avoid resetting device state for d3d9ex resets.
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2012-11-20 11:44:27 +01:00 |
Henri Verbeet
|
94ab9d5ef3
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wined3d: Update the scissor rect and viewport even on redundant wined3d_device_set_render_target() calls.
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2012-11-19 11:46:55 +01:00 |
Henri Verbeet
|
9a27b0ad71
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wined3d: Add support for geometry shaders to the GLSL shader backend.
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2012-11-15 12:19:36 +01:00 |
Henri Verbeet
|
25c449247f
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d3d10core: Implement d3d10_device_GSGetShader().
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2012-11-14 11:27:44 +01:00 |
Henri Verbeet
|
9081f8afb1
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d3d10core: Implement d3d10_device_GSSetShader().
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2012-11-14 11:27:40 +01:00 |
Henri Verbeet
|
17e33e9b27
|
wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe.
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2012-10-25 11:48:31 +02:00 |
Henri Verbeet
|
ddbe791d37
|
wined3d: Set texture_level in surface_set_texture_target() as well.
|
2012-10-24 11:24:22 +02:00 |
Henri Verbeet
|
5fcc1f8f70
|
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
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2012-10-04 14:09:50 +02:00 |
Henri Verbeet
|
50c61959eb
|
wined3d: Just return the surface from wined3d_device_get_surface_from_dc().
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2012-10-03 11:19:41 +02:00 |
Henri Verbeet
|
2ad5808996
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wined3d: wined3d_device_get_creation_parameters() never fails.
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2012-10-01 23:07:55 +02:00 |
Henri Verbeet
|
6e5cf8c698
|
wined3d: wined3d_device_set_depth_stencil() never fails.
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2012-10-01 23:07:51 +02:00 |
Marcus Meissner
|
8ec6ebe4fb
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wined3d: Move texture reference decrement to end of usage (Coverity).
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2012-10-01 12:20:40 +02:00 |
Henri Verbeet
|
95b4207c7f
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wined3d: Just return the surface from wined3d_device_get_depth_stencil().
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2012-10-01 12:11:02 +02:00 |
Henri Verbeet
|
972217fd6a
|
wined3d: Just return the surface from wined3d_device_get_render_target().
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2012-10-01 12:10:55 +02:00 |
Henri Verbeet
|
c0f52fbf1c
|
wined3d: wined3d_device_set_software_vertex_processing() never fails.
|
2012-09-27 13:10:48 +02:00 |
Henri Verbeet
|
f9d494294a
|
wined3d: Just return the texture from wined3d_device_get_texture().
|
2012-09-27 13:10:43 +02:00 |
Henri Verbeet
|
c0a83b1d96
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wined3d: wined3d_device_get_texture_stage_state() never fails.
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2012-09-26 14:40:35 +02:00 |
Henri Verbeet
|
26c0714009
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wined3d: wined3d_device_set_texture_stage_state() never fails.
|
2012-09-26 14:40:33 +02:00 |
Henri Verbeet
|
6e4c40689c
|
wined3d: Just return the shader from wined3d_device_get_pixel_shader().
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2012-09-25 11:19:11 +02:00 |
Henri Verbeet
|
fc711d4955
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wined3d: wined3d_device_set_pixel_shader() never fails.
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2012-09-25 11:19:07 +02:00 |
Henri Verbeet
|
6909b5143b
|
wined3d: Just return the shader from wined3d_device_get_vertex_shader().
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2012-09-24 09:58:06 +02:00 |
Henri Verbeet
|
b97ec7ae0c
|
wined3d: wined3d_device_set_vertex_shader() never fails.
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2012-09-24 09:58:03 +02:00 |
Henri Verbeet
|
2f03ad1a40
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wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
|
2012-09-21 10:53:10 +02:00 |
Henri Verbeet
|
01918d05ed
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wined3d: wined3d_device_set_vertex_declaration() never fails.
|
2012-09-21 10:53:06 +02:00 |
Henri Verbeet
|
de1ae1eb8a
|
wined3d: wined3d_device_get_scissor_rect() never fails.
|
2012-09-19 23:54:59 +02:00 |
Henri Verbeet
|
2de9fc640b
|
wined3d: wined3d_device_set_scissor_rect() never fails.
|
2012-09-19 23:54:56 +02:00 |
Henri Verbeet
|
fb989f1d1e
|
wined3d: Implement version checks for geometry shaders.
|
2012-09-19 13:04:56 +02:00 |
Henri Verbeet
|
62670c7ba5
|
wined3d: wined3d_device_get_sampler_state() never fails.
|
2012-09-19 13:04:52 +02:00 |
Henri Verbeet
|
0d96be2c20
|
wined3d: wined3d_device_set_sampler_state() never fails.
|
2012-09-19 13:04:48 +02:00 |
Henri Verbeet
|
343974e2fd
|
wined3d: wined3d_device_get_material() never fails.
|
2012-09-18 10:18:51 +02:00 |
Henri Verbeet
|
2669feeb8c
|
wined3d: wined3d_device_set_material() never fails.
|
2012-09-18 10:18:42 +02:00 |