Stefan Dösinger
fb75292875
wined3d: Don't store user memory in allocatedMemory.
2013-12-13 16:55:30 +01:00
Stefan Dösinger
a1762ba8a4
wined3d: Don't check for render target usage in wined3d_surface_set_mem.
...
Ddraw and d3d9 already take care of this.
2013-12-13 16:55:28 +01:00
Henri Verbeet
4e7b62a46d
wined3d: Get rid of unused palette flags.
2013-12-13 12:36:11 +01:00
Stefan Dösinger
78fda5cea0
wined3d: Rename surface_load_pbo to surface_create_pbo.
2013-12-11 18:17:02 +01:00
Stefan Dösinger
4de7249d23
wined3d: Call buffer_get_memory in surface_load_pbo.
2013-12-11 18:17:01 +01:00
Stefan Dösinger
800571c015
wined3d: Use surface_get_memory in surface_download_data.
2013-12-11 18:17:01 +01:00
Stefan Dösinger
9b67b1b8a1
wined3d: Support getdc with user memory.
2013-12-11 18:17:00 +01:00
Henri Verbeet
544e52bff4
wined3d: Recreate DIB sections in wined3d_surface_update_desc().
...
Since commit 6bc69c271b
, the GDI implementation
assumes DIB sections always exist.
2013-12-11 15:14:49 +01:00
Henri Verbeet
7524258aaf
ddraw: Implement flips inside ddraw.
2013-12-05 12:40:56 +01:00
Frédéric Delanoy
5ba7f79bad
Assorted spelling fixes.
2013-12-03 19:41:53 +01:00
Stefan Dösinger
60ecf707a7
wined3d: Remove a useless comment.
2013-12-02 17:16:45 +01:00
Stefan Dösinger
6f865d3ea5
wined3d: Don't pass the pitch to read_from_framebuffer.
2013-12-02 17:16:43 +01:00
Stefan Dösinger
e8c774e486
wined3d: Remove redundant state restoration from read_from_framebuffer.
2013-12-02 17:16:38 +01:00
Stefan Dösinger
6907faf805
wined3d: Use surface_get_memory in read_from_framebuffer.
2013-12-02 17:16:34 +01:00
Stefan Dösinger
ae3788dcba
wined3d: Add a function to retrieve surface data.
2013-12-02 17:16:28 +01:00
Henri Verbeet
7052c87358
wined3d: Properly check for the front buffer in d3dfmt_get_conv().
2013-12-02 12:12:43 +01:00
Stefan Dösinger
6d0d018bfa
wined3d: Don't store PBO pointers in allocatedMemory.
2013-11-27 17:14:32 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Stefan Dösinger
eb446e8640
wined3d: Use the pointer returned by map in wined3d_surface_getdc.
2013-11-26 17:15:25 +01:00
Stefan Dösinger
038e45c662
wined3d: Don't set SFLAG_INSYSMEM in surface_download_data.
...
surface_load_location takes care of this.
2013-11-26 17:15:21 +01:00
Stefan Dösinger
1a55000df1
wined3d: Discard non-sysmem locations in unload.
2013-11-26 17:15:14 +01:00
Henri Verbeet
4122cd8083
wined3d: Get rid of surface_set_dirty().
2013-11-25 15:15:54 +01:00
Henri Verbeet
71b982d040
wined3d: Just use surface_invalidate_location() in surface_map().
2013-11-25 15:15:54 +01:00
Henri Verbeet
82c1d01364
wined3d: Just validate the sysmem location in surface_init().
...
This is all surface_set_dirty() really does here.
2013-11-25 15:15:54 +01:00
Henri Verbeet
caf9ad6c2c
wined3d: Swap the container's texture name in flip_surface().
2013-11-22 16:41:35 +01:00
Henri Verbeet
f6b5dc246a
wined3d: Get rid of the WINED3DSRGB enum.
2013-11-22 11:37:29 +01:00
Henri Verbeet
7427b72250
wined3d: Get rid of surface_internal_preload().
2013-11-22 11:37:24 +01:00
Henri Verbeet
e0beab8b81
wined3d: Merge texture2d_preload() and texture3d_preload() into wined3d_texture_load().
2013-11-22 11:37:20 +01:00
Henri Verbeet
c025b5d06b
wined3d: surface_load() should never fail.
2013-11-22 11:37:07 +01:00
Stefan Dösinger
6bc69c271b
wined3d: Don't create a DIB section in gdi_surface_map.
2013-11-21 19:39:02 +01:00
Henri Verbeet
f91eab6d3e
wined3d: Merge surface_bind_and_dirtify() and volume_bind_and_dirtify() into wined3d_texture_bind_and_dirtify().
2013-11-21 13:36:35 +01:00
Henri Verbeet
2e63e8f9cc
wined3d: Get rid of surface_bind().
2013-11-21 13:36:33 +01:00
Henri Verbeet
6b90248aec
wined3d: Merge texture2d_bind() and texture3d_bind() into wined3d_texture_bind().
2013-11-21 13:36:29 +01:00
Stefan Dösinger
0ff0a6e9bc
wined3d: Remove surface->dirtyRect.
2013-11-20 16:54:39 +01:00
Stefan Dösinger
047ce3af6e
wined3d: Remove partial surface update support.
...
This has only ever worked for render targets, and only through the
glDrawPixels codepath, which was removed long ago.
2013-11-20 16:54:39 +01:00
Stefan Dösinger
5d4233378d
wined3d: Remove broken ddraw overlay support.
2013-11-20 16:54:39 +01:00
Henri Verbeet
7e8897b7b8
wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface.
2013-11-20 11:28:22 +01:00
Henri Verbeet
ad6a194aa0
wined3d: Surfaces always have a container in ffp_blit_set().
2013-11-20 11:28:18 +01:00
Henri Verbeet
51f05a1f14
wined3d: Surfaces always have a container in surface_invalidate_location().
2013-11-20 11:28:16 +01:00
Henri Verbeet
0fba32f139
wined3d: Surfaces always have a container in surface_modify_ds_location().
2013-11-19 11:09:00 +01:00
Henri Verbeet
f020251d2b
wined3d: Surfaces always have a container in fb_copy_to_texture_direct().
2013-11-19 11:08:58 +01:00
Henri Verbeet
2d262b3c97
wined3d: Surfaces always have a container in surface_prepare_texture().
2013-11-19 11:08:56 +01:00
Henri Verbeet
57292f9498
wined3d: Surfaces always have a container in surface_internal_preload().
2013-11-19 11:08:54 +01:00
Henri Verbeet
aa48321ccd
wined3d: Surfaces always have a container in surface_add_dirty_rect().
2013-11-19 11:08:52 +01:00
Henri Verbeet
743900faaa
wined3d: Surfaces always have a container in surface_unload().
2013-11-18 11:20:54 +01:00
Henri Verbeet
32fb4e45eb
wined3d: Surfaces always have a container in surface_bind().
2013-11-18 11:20:51 +01:00
Henri Verbeet
96fbf9fed3
wined3d: Surfaces always have a container in draw_textured_quad().
2013-11-18 11:20:49 +01:00
Henri Verbeet
941fe99eaf
wined3d: Avoid calling wined3d_surface_set_mem() in surface_cleanup().
...
Calling wined3d_surface_set_mem() might cause the surface container to be
accessed, for example when invalidating resource locations. This would become
a problem once we assume surfaces always have a container, and is pointless
anyway because the surface is being destroyed.
2013-11-18 11:20:42 +01:00
Henri Verbeet
42f6ca821c
wined3d: Set the surface container in surface_init().
2013-11-15 12:00:32 +01:00
Henri Verbeet
bb00811d60
wined3d: Pass a wined3d_resource_desc structure to surface_init().
2013-11-15 12:00:30 +01:00