wined3d: Don't store user memory in allocatedMemory.
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a1762ba8a4
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fb75292875
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@ -88,9 +88,6 @@ static void surface_cleanup(struct wined3d_surface *surface)
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surface->resource.allocatedMemory = NULL;
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}
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if (surface->flags & SFLAG_USERPTR)
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surface->resource.allocatedMemory = NULL;
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if (surface->overlay_dest)
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list_remove(&surface->overlay_entry);
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@ -497,7 +494,7 @@ static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
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memcpy(surface->dib.bitmap_data, surface->resource.allocatedMemory,
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surface->resource.height * wined3d_surface_get_pitch(surface));
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}
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else
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else if (!surface->user_memory)
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{
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/* This is to make maps read the GL texture although memory is allocated. */
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surface->flags &= ~SFLAG_INSYSMEM;
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@ -519,16 +516,20 @@ static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
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static void surface_get_memory(const struct wined3d_surface *surface, struct wined3d_bo_address *data)
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{
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if (surface->user_memory)
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{
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data->addr = surface->user_memory;
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data->buffer_object = 0;
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return;
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}
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if (surface->flags & SFLAG_PBO)
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{
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data->addr = NULL;
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data->buffer_object = surface->pbo;
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return;
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}
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else
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{
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data->addr = surface->resource.allocatedMemory;
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data->buffer_object = 0;
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}
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data->addr = surface->resource.allocatedMemory;
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data->buffer_object = 0;
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}
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static BOOL surface_need_pbo(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
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@ -587,7 +588,8 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
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if (!(surface->flags & SFLAG_PBO) && surface_need_pbo(surface, gl_info))
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surface_create_pbo(surface, gl_info);
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else if (!(surface->resource.allocatedMemory || surface->flags & SFLAG_PBO))
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else if (!(surface->resource.allocatedMemory || surface->flags & SFLAG_PBO
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|| surface->user_memory))
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{
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/* Whatever surface we have, make sure that there is memory allocated
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* for the downloaded copy, or a PBO to map. */
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@ -831,6 +833,9 @@ static BYTE *surface_map(struct wined3d_surface *surface, const RECT *rect, DWOR
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return ret;
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}
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if (surface->user_memory)
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return surface->user_memory;
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return surface->resource.allocatedMemory;
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}
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@ -1296,7 +1301,11 @@ static void surface_remove_pbo(struct wined3d_surface *surface, const struct win
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static BOOL surface_init_sysmem(struct wined3d_surface *surface)
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{
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if (!surface->resource.allocatedMemory)
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if (surface->resource.allocatedMemory)
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{
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memset(surface->resource.allocatedMemory, 0, surface->resource.size);
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}
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else if (!surface->user_memory)
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{
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if (!surface->resource.heap_memory)
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{
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@ -1314,10 +1323,6 @@ static BOOL surface_init_sysmem(struct wined3d_surface *surface)
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surface->resource.allocatedMemory = surface->resource.heap_memory;
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}
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else
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{
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memset(surface->resource.allocatedMemory, 0, surface->resource.size);
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}
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surface_validate_location(surface, SFLAG_INSYSMEM);
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surface_invalidate_location(surface, ~SFLAG_INSYSMEM);
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@ -1491,6 +1496,9 @@ static BYTE *gdi_surface_map(struct wined3d_surface *surface, const RECT *rect,
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TRACE("surface %p, rect %s, flags %#x.\n",
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surface, wine_dbgstr_rect(rect), flags);
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if (surface->user_memory)
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return surface->user_memory;
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return surface->resource.allocatedMemory;
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}
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@ -2611,7 +2619,7 @@ HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem
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return WINED3DERR_INVALIDCALL;
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}
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if (mem && mem != surface->resource.allocatedMemory)
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if (mem && mem != surface->user_memory)
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{
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/* Do I have to copy the old surface content? */
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if (surface->flags & SFLAG_DIBSECTION)
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@ -2626,8 +2634,9 @@ HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem
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else if (!(surface->flags & SFLAG_USERPTR))
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{
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wined3d_resource_free_sysmem(&surface->resource);
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surface->resource.allocatedMemory = NULL;
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}
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surface->resource.allocatedMemory = mem;
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surface->user_memory = mem;
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surface->flags |= SFLAG_USERPTR;
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/* Now the surface memory is most up do date. Invalidate drawable and texture. */
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@ -2646,7 +2655,7 @@ HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem
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if (!mem)
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{
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surface->resource.allocatedMemory = NULL;
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surface->user_memory = NULL;
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surface->flags &= ~(SFLAG_USERPTR | SFLAG_INSYSMEM);
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if (surface->flags & SFLAG_CLIENT)
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@ -2186,6 +2186,7 @@ struct wined3d_surface
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struct wined3d_swapchain *swapchain;
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struct wined3d_palette *palette; /* D3D7 style palette handling */
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DWORD draw_binding;
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void *user_memory;
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DWORD flags;
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