wined3d: Add a function to retrieve surface data.
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019143a6a9
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@ -1934,6 +1934,20 @@ static BOOL surface_check_block_align(struct wined3d_surface *surface, const REC
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return FALSE;
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}
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static void surface_get_memory(const struct wined3d_surface *surface, struct wined3d_bo_address *data)
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{
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if (surface->flags & SFLAG_PBO)
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{
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data->addr = NULL;
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data->buffer_object = surface->pbo;
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}
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else
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{
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data->addr = surface->resource.allocatedMemory;
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data->buffer_object = 0;
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}
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}
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HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
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struct wined3d_surface *src_surface, const RECT *src_rect)
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{
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@ -2033,8 +2047,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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surface_load_location(dst_surface, SFLAG_INTEXTURE);
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wined3d_texture_bind(dst_surface->container, context, FALSE);
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data.buffer_object = src_surface->pbo;
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data.addr = src_surface->resource.allocatedMemory;
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surface_get_memory(src_surface, &data);
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src_pitch = wined3d_surface_get_pitch(src_surface);
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surface_upload_data(dst_surface, gl_info, src_format, src_rect, src_pitch, dst_point, FALSE, &data);
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@ -5072,7 +5085,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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struct wined3d_bo_address data;
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struct wined3d_format format;
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POINT dst_point = {0, 0};
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BYTE *mem;
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BYTE *mem = NULL;
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if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
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&& surface_is_offscreen(surface)
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@ -5171,6 +5184,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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surface_remove_pbo(surface, gl_info);
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}
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surface_get_memory(surface, &data);
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if (format.convert)
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{
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/* This code is entered for texture formats which need a fixup. */
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@ -5186,12 +5200,13 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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context_release(context);
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return E_OUTOFMEMORY;
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}
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format.convert(surface->resource.allocatedMemory, mem, src_pitch, src_pitch * height,
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format.convert(data.addr, mem, src_pitch, src_pitch * height,
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dst_pitch, dst_pitch * height, width, height, 1);
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format.byte_count = format.conv_byte_count;
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src_pitch = dst_pitch;
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data.addr = mem;
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}
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else if (convert != WINED3D_CT_NONE && surface->resource.allocatedMemory)
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else if (convert != WINED3D_CT_NONE)
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{
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/* This code is only entered for color keying fixups */
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UINT height = surface->resource.height;
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@ -5206,25 +5221,18 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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context_release(context);
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return E_OUTOFMEMORY;
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}
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d3dfmt_convert_surface(surface->resource.allocatedMemory, mem, src_pitch,
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d3dfmt_convert_surface(data.addr, mem, src_pitch,
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width, height, dst_pitch, convert, surface);
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format.byte_count = format.conv_byte_count;
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src_pitch = dst_pitch;
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}
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else
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{
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mem = surface->resource.allocatedMemory;
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data.addr = mem;
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}
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data.buffer_object = surface->pbo;
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data.addr = mem;
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surface_upload_data(surface, gl_info, &format, &src_rect, src_pitch, &dst_point, srgb, &data);
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context_release(context);
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/* Don't delete PBO memory. */
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if ((mem != surface->resource.allocatedMemory) && !(surface->flags & SFLAG_PBO))
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HeapFree(GetProcessHeap(), 0, mem);
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HeapFree(GetProcessHeap(), 0, mem);
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return WINED3D_OK;
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}
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