wined3d: Swap the container's texture name in flip_surface().
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@ -3997,6 +3997,10 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
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void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
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{
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if (front->container->level_count != 1 || front->container->layer_count != 1
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|| back->container->level_count != 1 || back->container->layer_count != 1)
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ERR("Flip between surfaces %p and %p not supported.\n", front, back);
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/* Flip the surface contents */
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/* Flip the DC */
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{
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@ -4041,6 +4045,14 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
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{
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GLuint tmp;
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tmp = back->container->texture_rgb.name;
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back->container->texture_rgb.name = front->container->texture_rgb.name;
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front->container->texture_rgb.name = tmp;
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tmp = back->container->texture_srgb.name;
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back->container->texture_srgb.name = front->container->texture_srgb.name;
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front->container->texture_srgb.name = tmp;
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tmp = back->rb_multisample;
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back->rb_multisample = front->rb_multisample;
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front->rb_multisample = tmp;
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