wined3d: Discard non-sysmem locations in unload.

This commit is contained in:
Stefan Dösinger 2013-11-25 23:41:10 +01:00 committed by Alexandre Julliard
parent 6dce36357a
commit 1a55000df1

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@ -1344,11 +1344,9 @@ static void surface_unload(struct wined3d_resource *resource)
}
else
{
/* Load the surface into system memory */
surface_load_location(surface, SFLAG_INSYSMEM);
surface_invalidate_location(surface, surface->draw_binding);
}
surface_invalidate_location(surface, SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
surface_invalidate_location(surface, ~SFLAG_INSYSMEM);
surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
context = context_acquire(device, NULL);