wined3d: Call buffer_get_memory in surface_load_pbo.

This commit is contained in:
Stefan Dösinger 2013-12-11 12:22:20 +01:00 committed by Alexandre Julliard
parent 800571c015
commit 4de7249d23
1 changed files with 3 additions and 1 deletions

View File

@ -549,6 +549,8 @@ static void surface_load_pbo(struct wined3d_surface *surface, const struct wined
{
struct wined3d_context *context;
GLenum error;
struct wined3d_bo_address data;
surface_get_memory(surface, &data);
context = context_acquire(surface->resource.device, NULL);
@ -563,7 +565,7 @@ static void surface_load_pbo(struct wined3d_surface *surface, const struct wined
checkGLcall("glBindBufferARB");
GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.size + 4,
surface->resource.allocatedMemory, GL_STREAM_DRAW_ARB));
data.addr, GL_STREAM_DRAW_ARB));
checkGLcall("glBufferDataARB");
GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));