wined3d: Use surface_get_memory in surface_download_data.

This commit is contained in:
Stefan Dösinger 2013-12-11 12:22:19 +01:00 committed by Alexandre Julliard
parent 5a656dead6
commit 800571c015
1 changed files with 26 additions and 24 deletions

View File

@ -517,6 +517,20 @@ static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
return WINED3D_OK;
}
static void surface_get_memory(const struct wined3d_surface *surface, struct wined3d_bo_address *data)
{
if (surface->flags & SFLAG_PBO)
{
data->addr = NULL;
data->buffer_object = surface->pbo;
}
else
{
data->addr = surface->resource.allocatedMemory;
data->buffer_object = 0;
}
}
static BOOL surface_need_pbo(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
{
if (surface->resource.pool == WINED3D_POOL_SYSTEM_MEM)
@ -1523,6 +1537,7 @@ void surface_set_texture_target(struct wined3d_surface *surface, GLenum target,
static void surface_download_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
{
const struct wined3d_format *format = surface->resource.format;
struct wined3d_bo_address data;
/* Only support read back of converted P8 surfaces. */
if (surface->flags & SFLAG_CONVERTED && format->id != WINED3DFMT_P8_UINT)
@ -1531,15 +1546,16 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
return;
}
surface_get_memory(surface, &data);
if (format->flags & WINED3DFMT_FLAG_COMPRESSED)
{
TRACE("(%p) : Calling glGetCompressedTexImageARB level %d, format %#x, type %#x, data %p.\n",
surface, surface->texture_level, format->glFormat, format->glType,
surface->resource.allocatedMemory);
surface, surface->texture_level, format->glFormat, format->glType, data.addr);
if (surface->flags & SFLAG_PBO)
if (data.buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, surface->pbo));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, data.buffer_object));
checkGLcall("glBindBufferARB");
GL_EXTCALL(glGetCompressedTexImageARB(surface->texture_target, surface->texture_level, NULL));
checkGLcall("glGetCompressedTexImageARB");
@ -1549,7 +1565,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
else
{
GL_EXTCALL(glGetCompressedTexImageARB(surface->texture_target,
surface->texture_level, surface->resource.allocatedMemory));
surface->texture_level, data.addr));
checkGLcall("glGetCompressedTexImageARB");
}
}
@ -1578,15 +1594,15 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
}
else
{
mem = surface->resource.allocatedMemory;
mem = data.addr;
}
TRACE("(%p) : Calling glGetTexImage level %d, format %#x, type %#x, data %p\n",
surface, surface->texture_level, gl_format, gl_type, mem);
if (surface->flags & SFLAG_PBO)
if (data.buffer_object)
{
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, surface->pbo));
GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, data.buffer_object));
checkGLcall("glBindBufferARB");
gl_info->gl_ops.gl.p_glGetTexImage(surface->texture_target, surface->texture_level,
@ -1648,7 +1664,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
* |444444444444444444| \/
* --------------------
*
* this also means that any references to allocatedMemory should work with the data as if were a
* this also means that any references to surface memory should work with the data as if were a
* standard texture with a non-power2 width instead of texture boxed up to be a power2 texture.
*
* internally the texture is still stored in a boxed format so any references to textureName will
@ -1658,7 +1674,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
* rendering. If an app does, the SFLAG_DYNLOCK flag will kick in and the memory copy won't be released,
* and doesn't have to be re-read. */
src_data = mem;
dst_data = surface->resource.allocatedMemory;
dst_data = data.addr;
TRACE("(%p) : Repacking the surface data from pitch %d to pitch %d\n", surface, src_pitch, dst_pitch);
for (y = 0; y < surface->resource.height; ++y)
{
@ -1934,20 +1950,6 @@ static BOOL surface_check_block_align(struct wined3d_surface *surface, const REC
return FALSE;
}
static void surface_get_memory(const struct wined3d_surface *surface, struct wined3d_bo_address *data)
{
if (surface->flags & SFLAG_PBO)
{
data->addr = NULL;
data->buffer_object = surface->pbo;
}
else
{
data->addr = surface->resource.allocatedMemory;
data->buffer_object = 0;
}
}
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect)
{