wined3d: Rename surface_load_pbo to surface_create_pbo.
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@ -545,7 +545,7 @@ static BOOL surface_need_pbo(const struct wined3d_surface *surface, const struct
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return TRUE;
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}
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static void surface_load_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
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static void surface_create_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
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{
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struct wined3d_context *context;
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GLenum error;
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@ -586,7 +586,7 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
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TRACE("surface %p.\n", surface);
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if (!(surface->flags & SFLAG_PBO) && surface_need_pbo(surface, gl_info))
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surface_load_pbo(surface, gl_info);
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surface_create_pbo(surface, gl_info);
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else if (!(surface->resource.allocatedMemory || surface->flags & SFLAG_PBO))
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{
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/* Whatever surface we have, make sure that there is memory allocated
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@ -5244,7 +5244,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
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if (location == SFLAG_INSYSMEM && !(surface->flags & SFLAG_PBO)
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&& surface_need_pbo(surface, gl_info))
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surface_load_pbo(surface, gl_info);
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surface_create_pbo(surface, gl_info);
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return WINED3D_OK;
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}
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