wined3d: Rename surface_load_pbo to surface_create_pbo.

This commit is contained in:
Stefan Dösinger 2013-12-11 12:22:21 +01:00 committed by Alexandre Julliard
parent 4de7249d23
commit 78fda5cea0
1 changed files with 3 additions and 3 deletions

View File

@ -545,7 +545,7 @@ static BOOL surface_need_pbo(const struct wined3d_surface *surface, const struct
return TRUE;
}
static void surface_load_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
static void surface_create_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
{
struct wined3d_context *context;
GLenum error;
@ -586,7 +586,7 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
TRACE("surface %p.\n", surface);
if (!(surface->flags & SFLAG_PBO) && surface_need_pbo(surface, gl_info))
surface_load_pbo(surface, gl_info);
surface_create_pbo(surface, gl_info);
else if (!(surface->resource.allocatedMemory || surface->flags & SFLAG_PBO))
{
/* Whatever surface we have, make sure that there is memory allocated
@ -5244,7 +5244,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
if (location == SFLAG_INSYSMEM && !(surface->flags & SFLAG_PBO)
&& surface_need_pbo(surface, gl_info))
surface_load_pbo(surface, gl_info);
surface_create_pbo(surface, gl_info);
return WINED3D_OK;
}