diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 0c3df1668ee..ec9ac6c3bef 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -545,7 +545,7 @@ static BOOL surface_need_pbo(const struct wined3d_surface *surface, const struct return TRUE; } -static void surface_load_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info) +static void surface_create_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info) { struct wined3d_context *context; GLenum error; @@ -586,7 +586,7 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface) TRACE("surface %p.\n", surface); if (!(surface->flags & SFLAG_PBO) && surface_need_pbo(surface, gl_info)) - surface_load_pbo(surface, gl_info); + surface_create_pbo(surface, gl_info); else if (!(surface->resource.allocatedMemory || surface->flags & SFLAG_PBO)) { /* Whatever surface we have, make sure that there is memory allocated @@ -5244,7 +5244,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location) if (location == SFLAG_INSYSMEM && !(surface->flags & SFLAG_PBO) && surface_need_pbo(surface, gl_info)) - surface_load_pbo(surface, gl_info); + surface_create_pbo(surface, gl_info); return WINED3D_OK; }