wined3d: Don't set SFLAG_INSYSMEM in surface_download_data.
surface_load_location takes care of this.
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@ -1671,9 +1671,6 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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HeapFree(GetProcessHeap(), 0, mem);
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}
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}
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/* Surface has now been downloaded */
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surface->flags |= SFLAG_INSYSMEM;
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}
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/* This call just uploads data, the caller is responsible for binding the
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