Stefan Dösinger
|
6c031274c3
|
d3d9/tests: Fix a test failure on cards that don't support mipmapped cube textures.
|
2013-04-16 17:49:08 +02:00 |
Stefan Dösinger
|
39e7248d71
|
d3d9/tests: Test NPOT texture creation.
|
2013-04-16 17:48:52 +02:00 |
Sam Edwards
|
33d31a3547
|
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
|
2013-04-11 12:06:49 +02:00 |
Sam Edwards
|
8157aa143b
|
d3d9/tests: Verify window style after exiting fullscreen mode.
|
2013-04-03 11:33:58 +02:00 |
Francois Gouget
|
ce34094f5f
|
d3d9/tests: CheckDeviceType() may also return D3DERR_NOTAVAILABLE for D3DFMT_X1R5G5B5.
Spice's QXL driver claims to support X1R5G5B5 but then returns
NOTAVAILABLE just like the Windows Standard VGA driver does for R5G6B5
and X8R8G8B8.
|
2013-02-21 18:03:03 +01:00 |
Stefan Dösinger
|
ddc868c4a0
|
d3d9/tests: Add simple DrawRectPatch tests.
|
2013-01-25 11:31:15 +01:00 |
Stefan Dösinger
|
ab36ab7d11
|
d3d9/tests: Create a plain DS surface in test_reset_resources.
r200 does not support depth textures.
|
2013-01-16 20:27:09 +01:00 |
Stefan Dösinger
|
4d5c8b6fe7
|
d3d9/tests: Add a software vertexprocessing buffer discard test.
|
2013-01-15 16:25:28 +01:00 |
Stefan Dösinger
|
c57511ce4a
|
d3d9: Return D3D_OK from the palette setters.
|
2013-01-14 17:29:59 +01:00 |
Henri Verbeet
|
3197e36413
|
d3d9/tests: Merge surface.c into device.c.
|
2013-01-11 18:14:07 +01:00 |
Henri Verbeet
|
0c9713bb65
|
d3d9/tests: Merge texture.c into device.c.
|
2013-01-11 18:14:07 +01:00 |
Henri Verbeet
|
dd9efc9852
|
d3d9/tests: Merge shader.c into device.c.
|
2013-01-11 18:14:07 +01:00 |
Henri Verbeet
|
5fd8529363
|
d3d9/tests: Merge query.c into device.c.
|
2013-01-10 12:30:18 +01:00 |
Henri Verbeet
|
afca55649d
|
d3d9/tests: Merge buffer.c into device.c.
|
2013-01-10 12:30:10 +01:00 |
Henri Verbeet
|
52a24e8297
|
d3d9/tests: Merge volume.c into device.c.
|
2013-01-10 12:30:02 +01:00 |
Henri Verbeet
|
8180b9000a
|
d3d9/tests: Add a test for the scissor rect and viewport after SetRenderTarget() calls.
|
2012-11-19 11:47:08 +01:00 |
Henri Verbeet
|
b52118d53d
|
d3d9/tests: Also test that render states get reset in test_reset().
|
2012-11-16 11:40:02 +01:00 |
Sam Edwards
|
e21a4b291c
|
d3d9/tests: Add test for IDirect3DDevice9_Reset with BackBufferWidth/Height = 0.
|
2012-11-07 11:59:21 +01:00 |
Jacek Caban
|
9bb70e2739
|
d3d9/tests: Use proper helpers for iface calls.
|
2012-08-28 14:41:10 +02:00 |
Henri Verbeet
|
d74a587b1b
|
d3d9/tests: Add a test for resource bindings after reset.
|
2012-06-18 17:48:26 +02:00 |
Henri Verbeet
|
9ad6f2e1f4
|
d3d9/tests: Add some tests for resetting the device window.
|
2012-02-29 20:47:30 +01:00 |
Eric Pouech
|
1d3952ed9f
|
d3d: Fixed a couple of warnings for 64bit targets.
|
2011-12-12 10:53:49 +01:00 |
Stefan Dösinger
|
f8dbf97e8d
|
d3d9/tests: Clarify a comment.
|
2011-12-06 17:07:23 +01:00 |
Henri Verbeet
|
1ac6f487d5
|
d3d9/tests: Test the window and backbuffer dimensions after display mode changes.
|
2011-11-28 16:40:47 +01:00 |
Henri Verbeet
|
002447357c
|
d3d9/tests: Add a small test for IDirect3DDevice9::SetCursorPosition().
|
2011-10-21 12:09:40 +02:00 |
Henri Verbeet
|
1226ffe062
|
d3d9/tests: Add a test for IDirect3DDevice9::GetRenderTarget().
|
2011-10-10 13:39:42 +02:00 |
André Hentschel
|
3c9aa22289
|
d3d9/tests: Don't test function directly when reporting GetLastError().
|
2011-09-26 18:15:12 +02:00 |
Stefan Dösinger
|
e1d92059ea
|
d3d9: Implement FPUSETUP for msvc.
|
2011-09-26 17:59:41 +02:00 |
Stefan Dösinger
|
7759729fc7
|
d3d9/Tests: State getters don't work with PUREDEVICEs.
|
2011-09-16 17:23:10 +02:00 |
Frédéric Delanoy
|
760faf01a9
|
tests: Assorted spelling fixes.
|
2011-08-04 18:27:37 +02:00 |
Andrew Nguyen
|
94785ab4d5
|
d3d9: Increment the reference count of the IDirect3D9 parent when creating a device.
|
2011-06-06 21:49:19 +02:00 |
Stefan Dösinger
|
387d5d74ce
|
d3d9: Use a DWORD to read render states.
|
2011-05-19 10:08:55 +02:00 |
Francois Gouget
|
bfbc015854
|
d3d9/tests: Add a '\n' to a skip() call.
|
2011-05-09 12:09:15 +02:00 |
Henri Verbeet
|
4a7ff5fc35
|
d3d9/tests: Add a volume texture test to test_reset().
|
2011-05-05 11:45:13 +02:00 |
John Edmonds
|
d9f8cba50f
|
wined3d: Turn off message filtering temporarily in the Reset() method to allow certain messages (e.g. WM_ACTIVATEAPP) through.
|
2011-05-04 20:42:34 +02:00 |
John Edmonds
|
1772a043db
|
d3d9/tests: Added a test for resetting an invisible, inactive window to fullscreen mode.
|
2011-05-04 20:42:34 +02:00 |
Henri Verbeet
|
d06873443d
|
d3d9/tests: Avoid leaking a device in the Reset test.
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
d2479406e8
|
d3d9/tests: Add a test for window styles on device creation.
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
02f0d82d24
|
d3d9/tests: Destroy the window after we're done with it in test_reset().
|
2011-05-03 14:38:06 +02:00 |
Peter Urbanec
|
766e732fb3
|
d3d9/tests: Use primary monitor screen size to perform tests.
|
2011-02-11 17:40:39 +01:00 |
Stefan Dösinger
|
d9591d69f4
|
d3d9: Use a proper window class in the device tests.
|
2011-02-01 12:03:03 +01:00 |
Greg Geldorp
|
5c9ce61e9b
|
d3d9/tests: Skip tests if not running in the foreground.
|
2011-01-12 14:56:25 +01:00 |
Austin English
|
b98c8ce556
|
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
|
2010-12-03 16:08:55 +01:00 |
Henri Verbeet
|
feaf81f60d
|
wined3d: Use SetWindowPos() to make the focus window active.
|
2010-11-05 17:15:37 +01:00 |
Henri Verbeet
|
14b063a14f
|
d3d9/tests: Check for multiple expected messages in test_wndproc().
|
2010-11-04 12:12:51 +01:00 |
Austin Lund
|
47d2a00a28
|
d3d9/tests: Fix test failure for IDirect3D9::CreateDevice in test_set_stream_source.
|
2010-10-07 17:42:13 +02:00 |
Henri Verbeet
|
9b42e7f7e3
|
d3d9/tests: Add window proc tests for switching between fullscreen and windowed.
|
2010-10-06 14:42:12 +02:00 |
Alexandre Julliard
|
c1b1b6f184
|
d3d9/tests: Make some variables static.
|
2010-10-01 13:36:20 +02:00 |
Alexandre Julliard
|
d0f60b05d1
|
d3d9/tests: Fix some test failures with the focus messages.
|
2010-07-02 13:45:29 +02:00 |
Henri Verbeet
|
e6611e22fb
|
d3d9: Set the FPU control word on device creation.
|
2010-05-26 17:36:32 +02:00 |