Commit Graph

162 Commits

Author SHA1 Message Date
Henri Verbeet 4f9814c536 d3d10core: Implement d3d10_rasterizer_state_GetDesc(). 2013-01-02 13:11:22 +01:00
Henri Verbeet 0ffda86f76 d3d10core: Only create unique depthstencil state objects. 2012-12-14 11:49:28 +01:00
Henri Verbeet d158289020 d3d10core: Implement d3d10_depthstencil_state_GetDesc(). 2012-12-14 11:49:23 +01:00
Henri Verbeet 525e3da051 d3d10core: Only create unique blend state objects. 2012-12-13 11:21:28 +01:00
Henri Verbeet 9d86c8b07c d3d10core: Implement d3d10_blend_state_GetDesc(). 2012-12-13 11:21:22 +01:00
Henri Verbeet a9e241e4fe d3d10core: Only create unique sampler state objects. 2012-12-12 11:59:08 +01:00
Henri Verbeet 14eadb71bc d3d10core: Implement d3d10_sampler_state_GetDesc(). 2012-12-12 11:59:01 +01:00
Henri Verbeet fc50e2b70b d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader(). 2012-12-11 12:03:38 +01:00
Henri Verbeet 9fbd3bbed6 d3d10core: Implement d3d10_device_PSGetSamplers(). 2012-12-10 11:25:49 +01:00
Henri Verbeet 4c4131cd78 d3d10core: Implement d3d10_device_PSSetSamplers(). 2012-12-10 11:25:46 +01:00
Henri Verbeet 2c01e11eca d3d10core: Implement d3d10_device_GSGetSamplers(). 2012-12-07 10:35:51 +01:00
Henri Verbeet 047d607e07 d3d10core: Implement d3d10_device_GSSetSamplers(). 2012-12-07 10:35:44 +01:00
Henri Verbeet c98767a425 d3d10core: Implement d3d10_device_VSGetSamplers(). 2012-12-06 12:55:59 +01:00
Henri Verbeet e5805c316c d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
Henri Verbeet 6ac3c48384 d3d10core: Implement d3d10_device_PSGetConstantBuffers(). 2012-12-05 12:44:07 +01:00
Henri Verbeet b034f49183 d3d10core: Implement d3d10_device_PSSetConstantBuffers(). 2012-12-05 12:44:01 +01:00
Henri Verbeet d906c94382 d3d10core: Implement d3d10_device_GSGetConstantBuffers(). 2012-12-04 00:02:06 +01:00
Henri Verbeet feda45279e d3d10core: Implement d3d10_device_GSSetConstantBuffers(). 2012-12-04 00:02:00 +01:00
Henri Verbeet 027ef4ccdb d3d10core: Implement d3d10_device_VSGetConstantBuffers(). 2012-11-30 11:42:54 +01:00
Henri Verbeet ae5e15319e d3d10core: Implement d3d10_device_VSSetConstantBuffers(). 2012-11-30 11:42:48 +01:00
Henri Verbeet 7f62678c16 d3d10core: Implement d3d10_device_DrawIndexedInstanced(). 2012-11-27 16:54:57 +01:00
Henri Verbeet 86779241c6 d3d10core: Implement d3d10_device_IAGetInputLayout(). 2012-11-26 11:50:30 +01:00
Henri Verbeet dc67be012f d3d10core: Implement d3d10_device_SOGetTargets(). 2012-11-23 14:40:36 +01:00
Henri Verbeet 5b781d709d d3d10core: Implement d3d10_device_SOSetTargets(). 2012-11-23 14:40:30 +01:00
Henri Verbeet 9e97bff539 d3d10core: Implement d3d10_device_RSGetScissorRects(). 2012-11-22 14:54:19 +01:00
Henri Verbeet 2a8359d44c d3d10core: Implement d3d10_device_RSSetScissorRects(). 2012-11-22 14:54:14 +01:00
Henri Verbeet 860c0eb24e d3d10core: Implement d3d10_device_IAGetVertexBuffers(). 2012-11-21 13:26:03 +01:00
Henri Verbeet d0d213f7d1 d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
Henri Verbeet e00f1590db d3d10core: Fix the stream index in d3d10_device_IASetVertexBuffers(). 2012-11-15 12:19:41 +01:00
Henri Verbeet 25c449247f d3d10core: Implement d3d10_device_GSGetShader(). 2012-11-14 11:27:44 +01:00
Henri Verbeet 9081f8afb1 d3d10core: Implement d3d10_device_GSSetShader(). 2012-11-14 11:27:40 +01:00
Henri Verbeet d2fa9a75b2 d3d10core: Implement d3d10_device_PSGetShader(). 2012-11-13 16:54:53 +01:00
Henri Verbeet 5dc94d04a5 d3d10core: Implement d3d10_device_VSGetShader(). 2012-11-13 16:54:53 +01:00
Henri Verbeet 2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Henri Verbeet ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Henri Verbeet 272f63263e d3d10core: Implement d3d10_device_OMGetBlendState(). 2012-10-04 14:09:43 +02:00
Henri Verbeet e69c28a0f7 d3d10core: Implement d3d10_device_OMSetBlendState(). 2012-10-04 14:09:40 +02:00
Henri Verbeet e4df956f95 d3d10core: Implement d3d10_device_OMGetDepthStencilState(). 2012-10-03 11:19:40 +02:00
Henri Verbeet a78fa40816 d3d10core: Implement d3d10_device_OMSetDepthStencilState(). 2012-10-03 11:19:40 +02:00
Henri Verbeet c7caabb864 d3d10core: Implement d3d10_device_RSGetState(). 2012-10-01 23:07:46 +02:00
Henri Verbeet fbcce6787a d3d10core: Implement d3d10_device_RSSetState(). 2012-10-01 23:07:43 +02:00
Henri Verbeet 2f350a5a2d d3d10core: Add a missing return to d3d10_device_CreateGeometryShader(). 2012-09-19 23:54:51 +02:00
Henri Verbeet 843db2c364 d3d10core: Replace a FIXME with a TRACE in d3d10_device_CreateSamplerState(). 2012-09-19 13:04:37 +02:00
Henri Verbeet 9fb039bb01 d3d10core: Implement d3d10_device_RSGetViewports(). 2012-09-18 10:18:33 +02:00
Henri Verbeet 69a63024ef d3d10core: Implement d3d10_device_RSSetViewports(). 2012-09-18 10:18:28 +02:00
Henri Verbeet 83e21f8793 d3d10core: Implement d3d10_shader_resource_view_GetDesc(). 2012-09-14 15:43:12 +02:00
Henri Verbeet 05d1fbb392 d3d10core: Implement d3d10_depthstencil_view_GetDesc(). 2012-09-13 10:22:59 +02:00
Henri Verbeet b6b9c15696 d3d10core: Implement d3d10_shader_resource_view_GetResource(). 2012-09-12 12:46:00 +02:00
Henri Verbeet d2fdeaa4fe d3d10core: Implement d3d10_depthstencil_view_GetResource(). 2012-09-11 18:03:49 +02:00
Henri Verbeet 2b4c72b13b d3d10core: Always create a wined3d texture for d3d10core textures. 2012-07-12 11:45:21 -05:00