Sebastian Lackner
6dd1ca28bf
wined3d: Create CPU blitter also for GDI render.
...
Fixes a regression introduced in cad4badbcf
.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-19 09:48:22 +02:00
Henri Verbeet
e0e4f9bbcd
wined3d: Use WINED3D_CS_QUEUE_MAP for WINED3D_CS_OP_UPDATE_SUB_RESOURCE.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-07 22:55:07 +02:00
Henri Verbeet
22bdde479f
wined3d: Introduce a separate CS queue for resource maps.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-22 13:45:08 +02:00
Józef Kucia
c675bf4e82
wined3d: Add support for patch list primitive type.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:35 +02:00
Józef Kucia
7b01569e44
wined3d: Recognize SM5+ patch input primitive types.
...
In D3D11 geometry shaders accept patches as input primitives. This is
forbidden in OpenGL as specified in the ARB_tessellation_shaders spec:
"we will not allow geometry shaders to receive patches in this
extension. That limitation may be relaxed in a future extension."
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-15 20:49:22 +02:00
Józef Kucia
f4a34acf17
wined3d: Implement clearing buffer unordered access views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:24 +02:00
Józef Kucia
febf242ff5
wined3d: Make "value" optional in wined3d_device_get_predication().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:48 -05:00
Józef Kucia
e14e7e3237
wined3d: Implement floating-point viewports.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:47 -05:00
Józef Kucia
3f3699b561
wined3d: Introduce wined3d_device_get_ds_sampler().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:57 -05:00
Józef Kucia
0efb3e40e4
wined3d: Introduce wined3d_device_get_hs_sampler().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Józef Kucia
4b87ac3713
wined3d: Introduce wined3d_device_get_ds_resource_view().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Józef Kucia
d0ece06142
wined3d: Introduce wined3d_device_get_hs_resource_view().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Henri Verbeet
73170152dc
wined3d: Allow the command stream thread to run asynchronously.
...
For a modest performance improvement in CPU-limited scenarios, especially ones
where a significant amount of time is spent in the graphics driver. There's
certainly still more room for improvement, resource maps in particular will
currently cause stalls.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-02 15:38:48 +02:00
Józef Kucia
349e461126
wined3d: Introduce wined3d_device_get_ds_cb().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-28 15:01:40 +02:00
Józef Kucia
70055cd450
wined3d: Introduce wined3d_device_get_hs_cb().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-28 15:01:40 +02:00
Józef Kucia
5b0fe9cee5
wined3d: Add parent ops for sampler objects.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-26 15:54:46 +02:00
Józef Kucia
75bc118ff2
wined3d: Introduce wined3d_device_set_ds_sampler().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-26 15:54:40 +02:00
Józef Kucia
007e05765c
wined3d: Introduce wined3d_device_set_hs_sampler().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-26 15:54:33 +02:00
Józef Kucia
2654710f44
wined3d: Introduce wined3d_device_set_ds_resource_view().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-25 20:53:05 +02:00
Józef Kucia
96d569042d
wined3d: Introduce wined3d_device_set_hs_resource_view().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-25 20:53:05 +02:00
Józef Kucia
a6cf4322dc
wined3d: Introduce wined3d_device_set_ds_cb().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-25 20:53:04 +02:00
Józef Kucia
bfca7dad7c
wined3d: Introduce wined3d_device_set_hs_cb().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-25 20:53:04 +02:00
Józef Kucia
c9549b03f5
wined3d: Introduce wined3d_device_get_unordered_access_view().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 15:29:23 +02:00
Józef Kucia
85423a06af
wined3d: Introduce wined3d_device_get_cs_uav().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 15:29:23 +02:00
Józef Kucia
5bc49dd525
wined3d: Introduce wined3d_device_get_domain_shader().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-20 18:58:45 +02:00
Józef Kucia
3c1726c2b5
wined3d: Introduce wined3d_device_get_hull_shader().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-20 18:58:45 +02:00
Józef Kucia
69d771618c
wined3d: Introduce wined3d_device_set_domain_shader().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-20 18:58:44 +02:00
Józef Kucia
94c11d23d1
wined3d: Introduce wined3d_device_set_hull_shader().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-20 18:58:44 +02:00
Henri Verbeet
e97ed10d09
wined3d: Introduce a multi-threaded command stream implementation.
...
The primary purpose of this patch is to serialise draws from multiple threads,
without the overhead of extra flushes that "StrictDrawOrdering" imposes.
With additional work, offloading state processing and driver overhead to a
separate thread may also allow for improved performance in some applications,
but that's not a goal of this patch.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 09:09:05 +02:00
Henri Verbeet
972d9dae8b
wined3d: Send flushes through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 09:09:03 +02:00
Henri Verbeet
4c8b3e0d19
wined3d: Implement wined3d_device_update_texture() on top of wined3d_cs_emit_blt_sub_resource().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-11 14:58:54 +02:00
Henri Verbeet
c1ebab1a4b
wined3d: Unify the 2D and 3D paths in wined3d_device_update_texture().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-11 14:58:52 +02:00
Józef Kucia
706652025e
wined3d: Differentiate between single layer and layered render target views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-10 22:00:42 +02:00
Józef Kucia
291146b147
wined3d: Allow copying 3D texture resources.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-10 22:00:41 +02:00
Henri Verbeet
97fee99cb4
wined3d: Merge wined3d_device_update_texture_3d() into wined3d_device_update_texture().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-10 21:51:39 +02:00
Henri Verbeet
d59a64d55f
wined3d: Use wined3d_texture_get_memory() in wined3d_device_update_texture_3d().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-10 21:51:39 +02:00
Henri Verbeet
114114f137
wined3d: Validate that the source and destination dimensions match in wined3d_device_update_texture().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-10 21:51:38 +02:00
Henri Verbeet
26d7f99125
wined3d: Assume identical source and destination formats in surface_upload_from_surface().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-07 11:37:38 +02:00
Henri Verbeet
c2c1ffe416
wined3d: Handle formats with conversions outside surface_upload_from_surface().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-07 11:37:30 +02:00
Henri Verbeet
df6120274d
wined3d: Introduce a helper function to assign wined3d_box values.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-07 11:37:28 +02:00
Henri Verbeet
3e3f5e88e6
wined3d: Send rendertarget view clears through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-05 16:17:28 +02:00
Henri Verbeet
b98ece0d38
wined3d: Use the blitter interface in wined3d_cs_exec_clear().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-04 09:42:30 +02:00
Henri Verbeet
52979b6b29
wined3d: Pass the draw rectangle to wined3d_blitter_ops.blitter_clear().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-04 09:42:28 +02:00
Henri Verbeet
d8f9b6b7f7
wined3d: Pass a wined3d_fb_state structure to wined3d_blitter_ops.blitter_clear().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-04 09:42:26 +02:00
Henri Verbeet
cad4badbcf
wined3d: Get rid of wined3d_select_blitter().
...
Instead, chain the blitters themselves. This also fixes the issue that
currently only a single blitter can store extra data in the "blit_priv" field
of struct wined3d_device.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-04 09:42:21 +02:00
Henri Verbeet
03e85bf991
wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-03 12:00:04 +02:00
Henri Verbeet
49f2a1ab2f
wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view().
...
Direct3D 10 and later don't have a return value, earlier versions seem to
claim success even if the fill/clear is unsupported.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-03 12:00:04 +02:00
Józef Kucia
6f5a2f5847
wined3d: Fix transform feedback primitive mode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-31 15:53:10 +02:00
Henri Verbeet
01cea136d6
wined3d: Validate the rectangle in wined3d_device_clear_rendertarget_view().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-29 08:46:33 +02:00
Henri Verbeet
b44b2c2dce
wined3d: Just print a message if loading the logo bitmap failed.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-29 08:46:27 +02:00