wined3d: Introduce wined3d_device_set_domain_shader().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
595a5de390
commit
69d771618c
|
@ -2671,6 +2671,23 @@ void CDECL wined3d_device_set_hull_shader(struct wined3d_device *device, struct
|
|||
wined3d_shader_decref(prev);
|
||||
}
|
||||
|
||||
void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader)
|
||||
{
|
||||
struct wined3d_shader *prev;
|
||||
|
||||
TRACE("device %p, shader %p.\n", device, shader);
|
||||
|
||||
prev = device->update_state->shader[WINED3D_SHADER_TYPE_DOMAIN];
|
||||
if (shader == prev)
|
||||
return;
|
||||
if (shader)
|
||||
wined3d_shader_incref(shader);
|
||||
device->update_state->shader[WINED3D_SHADER_TYPE_DOMAIN] = shader;
|
||||
wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_DOMAIN, shader);
|
||||
if (prev)
|
||||
wined3d_shader_decref(prev);
|
||||
}
|
||||
|
||||
void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader)
|
||||
{
|
||||
struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
|
||||
|
|
|
@ -5208,6 +5208,7 @@ const struct StateEntryTemplate misc_state_template[] =
|
|||
{ STATE_FRAMEBUFFER, { STATE_FRAMEBUFFER, context_state_fb }, WINED3D_GL_EXT_NONE },
|
||||
{ STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), { STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), context_state_drawbuf},WINED3D_GL_EXT_NONE },
|
||||
{ STATE_SHADER(WINED3D_SHADER_TYPE_HULL), { STATE_SHADER(WINED3D_SHADER_TYPE_HULL), state_shader }, WINED3D_GL_EXT_NONE },
|
||||
{ STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN), { STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN), state_shader }, WINED3D_GL_EXT_NONE },
|
||||
{ STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), { STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), state_shader }, WINED3D_GL_EXT_NONE },
|
||||
{ STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), { STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), state_compute_shader}, WINED3D_GL_EXT_NONE },
|
||||
{0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE },
|
||||
|
@ -5990,6 +5991,7 @@ static void validate_state_table(struct StateEntry *state_table)
|
|||
STATE_INDEXBUFFER,
|
||||
STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX),
|
||||
STATE_SHADER(WINED3D_SHADER_TYPE_HULL),
|
||||
STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN),
|
||||
STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY),
|
||||
STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL),
|
||||
STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE),
|
||||
|
|
|
@ -123,6 +123,7 @@
|
|||
@ cdecl wined3d_device_set_cursor_properties(ptr long long ptr long)
|
||||
@ cdecl wined3d_device_set_depth_stencil_view(ptr ptr)
|
||||
@ cdecl wined3d_device_set_dialog_box_mode(ptr long)
|
||||
@ cdecl wined3d_device_set_domain_shader(ptr ptr)
|
||||
@ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
|
||||
@ cdecl wined3d_device_set_geometry_shader(ptr ptr)
|
||||
@ cdecl wined3d_device_set_gs_cb(ptr long ptr)
|
||||
|
|
|
@ -2296,6 +2296,7 @@ HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *devi
|
|||
void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
|
||||
struct wined3d_rendertarget_view *view);
|
||||
HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
|
||||
void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader);
|
||||
void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
|
||||
UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
|
||||
void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
|
||||
|
|
Loading…
Reference in New Issue