wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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8c98be4791
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03e85bf991
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@ -7868,18 +7868,10 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
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context->gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
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}
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static HRESULT arbfp_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, const struct wined3d_color *color)
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static void arbfp_blit_clear(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil)
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{
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FIXME("Color filling not implemented by arbfp_blit\n");
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return WINED3DERR_INVALIDCALL;
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}
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static HRESULT arbfp_blit_depth_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, DWORD clear_flags, float depth, DWORD stencil)
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{
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FIXME("Depth/stencil filling not implemented by arbfp_blit.\n");
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return WINED3DERR_INVALIDCALL;
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ERR("This blitter does not implement clears.\n");
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}
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const struct wined3d_blitter_ops arbfp_blit =
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@ -7887,7 +7879,6 @@ const struct wined3d_blitter_ops arbfp_blit =
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arbfp_blit_alloc,
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arbfp_blit_free,
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arbfp_blit_supported,
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arbfp_blit_color_fill,
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arbfp_blit_depth_fill,
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arbfp_blit_clear,
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arbfp_blit_surface,
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};
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@ -4196,10 +4196,7 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
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return WINED3DERR_INVALIDCALL;
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}
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if (blit_op == WINED3D_BLIT_OP_COLOR_FILL)
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blitter->color_fill(device, view, rect, color);
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else
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blitter->depth_fill(device, view, rect, flags, depth, stencil);
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blitter->blitter_clear(device, view, rect, flags, color, depth, stencil);
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return WINED3D_OK;
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}
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@ -2450,18 +2450,10 @@ static void fbo_blitter_free(struct wined3d_device *device)
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{
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}
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static HRESULT fbo_blitter_colour_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, const struct wined3d_color *colour)
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static void fbo_blitter_clear(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil)
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{
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ERR("This blitter does not implement colour fills.\n");
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return E_NOTIMPL;
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}
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static HRESULT fbo_blitter_depth_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, DWORD clear_flags, float depth, DWORD stencil)
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{
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ERR("This blitter does not implement depth/stencil fills.\n");
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return E_NOTIMPL;
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ERR("This blitter does not implement clears.\n");
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}
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static void fbo_blitter_blit(struct wined3d_device *device, enum wined3d_blit_op op,
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@ -2492,8 +2484,7 @@ const struct wined3d_blitter_ops fbo_blitter_ops =
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fbo_blitter_alloc,
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fbo_blitter_free,
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fbo_blitter_supported,
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fbo_blitter_colour_fill,
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fbo_blitter_depth_fill,
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fbo_blitter_clear,
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fbo_blitter_blit,
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};
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@ -2574,27 +2565,21 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info,
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}
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}
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static HRESULT ffp_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, const struct wined3d_color *color)
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static void ffp_blit_clear(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil)
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{
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const RECT draw_rect = {0, 0, view->width, view->height};
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struct wined3d_fb_state fb = {&view, NULL};
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device_clear_render_targets(device, 1, &fb, 1, rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0);
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if (flags != WINED3DCLEAR_TARGET)
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{
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struct wined3d_fb_state fb = {NULL, view};
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return WINED3D_OK;
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}
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device_clear_render_targets(device, 0, &fb, 1, rect, &draw_rect, flags, NULL, depth, stencil);
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return;
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}
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static HRESULT ffp_blit_depth_fill(struct wined3d_device *device,
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struct wined3d_rendertarget_view *view, const RECT *rect, DWORD clear_flags,
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float depth, DWORD stencil)
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{
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const RECT draw_rect = {0, 0, view->width, view->height};
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struct wined3d_fb_state fb = {NULL, view};
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device_clear_render_targets(device, 0, &fb, 1, rect, &draw_rect, clear_flags, NULL, depth, stencil);
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return WINED3D_OK;
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device_clear_render_targets(device, 1, &fb, 1, rect, &draw_rect, flags, colour, 0.0f, 0);
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}
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static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op,
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@ -2708,8 +2693,7 @@ const struct wined3d_blitter_ops ffp_blit =
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ffp_blit_alloc,
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ffp_blit_free,
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ffp_blit_supported,
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ffp_blit_color_fill,
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ffp_blit_depth_fill,
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ffp_blit_clear,
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ffp_blit_blit_surface,
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};
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@ -3296,7 +3280,7 @@ release:
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return hr;
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}
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static HRESULT surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view,
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static void surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view,
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const struct wined3d_box *box, const struct wined3d_color *colour)
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{
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unsigned int x, y, w, h, bpp;
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@ -3309,7 +3293,7 @@ static HRESULT surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *vie
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if (view->format_flags & WINED3DFMT_FLAG_BLOCKS)
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{
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FIXME("Not implemented for format %s.\n", debug_d3dformat(view->format->id));
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return E_NOTIMPL;
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return;
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}
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c = wined3d_format_convert_from_float(view->format, colour);
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@ -3356,7 +3340,7 @@ static HRESULT surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *vie
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default:
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FIXME("Not implemented for bpp %u.\n", bpp);
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wined3d_resource_unmap(view->resource, view->sub_resource_idx);
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return WINED3DERR_NOTAVAILABLE;
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return;
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}
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row = map.data;
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@ -3366,32 +3350,27 @@ static HRESULT surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *vie
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memcpy(row, map.data, w * bpp);
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}
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wined3d_resource_unmap(view->resource, view->sub_resource_idx);
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return WINED3D_OK;
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}
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static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, const struct wined3d_color *color)
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static void cpu_blit_clear(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil)
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{
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const struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
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struct wined3d_color c = {depth, 0.0f, 0.0f, 0.0f};
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return surface_cpu_blt_colour_fill(view, &box, color);
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}
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static HRESULT cpu_blit_depth_fill(struct wined3d_device *device,
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struct wined3d_rendertarget_view *view, const RECT *rect, DWORD clear_flags,
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float depth, DWORD stencil)
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{
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const struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
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struct wined3d_color color = {depth, 0.0f, 0.0f, 0.0f};
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if (clear_flags != WINED3DCLEAR_ZBUFFER)
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if (flags == WINED3DCLEAR_TARGET)
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{
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FIXME("clear_flags %#x not implemented.\n", clear_flags);
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return WINED3DERR_INVALIDCALL;
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surface_cpu_blt_colour_fill(view, &box, colour);
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return;
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}
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return surface_cpu_blt_colour_fill(view, &box, &color);
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if (flags == WINED3DCLEAR_ZBUFFER)
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{
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surface_cpu_blt_colour_fill(view, &box, &c);
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return;
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}
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FIXME("flags %#x not implemented.\n", flags);
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}
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static void cpu_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op,
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@ -3408,8 +3387,7 @@ const struct wined3d_blitter_ops cpu_blit =
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cpu_blit_alloc,
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cpu_blit_free,
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cpu_blit_supported,
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cpu_blit_color_fill,
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cpu_blit_depth_fill,
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cpu_blit_clear,
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cpu_blit_blit_surface,
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};
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@ -1875,10 +1875,8 @@ struct wined3d_blitter_ops
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const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
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const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
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const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format);
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HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, const struct wined3d_color *color);
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HRESULT (*depth_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, DWORD clear_flags, float depth, DWORD stencil);
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void (*blitter_clear)(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil);
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void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context,
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struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect,
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struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
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