wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability().
Rendertarget, depth/stencil and texturing restrictions are applied later in wined3d_check_device_format(), so to the extent this make a difference it mostly affects off-screen plain surfaces. Note that if the blitter check were to be implemented properly it would practically always return TRUE as well, because of the CPU based blitter. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5126,13 +5126,11 @@ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
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return FALSE;
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}
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static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
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const struct wined3d_format *adapter_format,
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const struct wined3d_format *check_format, BOOL no3d)
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static BOOL wined3d_check_surface_capability(const struct wined3d_format *format, BOOL no3d)
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{
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if (no3d)
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{
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switch (check_format->id)
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switch (format->id)
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{
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case WINED3DFMT_B8G8R8_UNORM:
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TRACE("[FAILED] - Not enumerated on Windows.\n");
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@ -5162,21 +5160,7 @@ static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
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}
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}
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/* All formats that are supported for textures are supported for surfaces
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* as well. */
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if (check_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
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return TRUE;
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/* All depth stencil formats are supported on surfaces */
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if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_TEX_2D))
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return TRUE;
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if (CheckDepthStencilCapability(adapter, adapter_format, check_format, WINED3D_GL_RES_TYPE_RB))
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return TRUE;
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/* If opengl can't process the format natively, the blitter may be able to convert it */
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if (adapter->blitter->blit_supported(&adapter->gl_info, &adapter->d3d_info,
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WINED3D_BLIT_OP_COLOR_BLIT,
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NULL, WINED3D_POOL_DEFAULT, 0, check_format,
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NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
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if (format->glInternal)
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{
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TRACE("[OK]\n");
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return TRUE;
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@ -5227,7 +5211,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
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allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
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if (!(usage & WINED3DUSAGE_TEXTURE))
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{
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if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
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if (!wined3d_check_surface_capability(format, wined3d->flags & WINED3D_NO3D))
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{
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TRACE("[FAILED] - Not supported for plain surfaces.\n");
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return WINED3DERR_NOTAVAILABLE;
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