wined3d: Introduce wined3d_device_get_hs_resource_view().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-05 09:06:26 +02:00 committed by Alexandre Julliard
parent c43f13c3e4
commit d0ece06142
3 changed files with 11 additions and 0 deletions

View File

@ -2704,6 +2704,14 @@ void CDECL wined3d_device_set_hs_resource_view(struct wined3d_device *device,
wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx, view);
}
struct wined3d_shader_resource_view * CDECL wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
unsigned int idx)
{
TRACE("device %p, idx %u.\n", device, idx);
return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx);
}
void CDECL wined3d_device_set_hs_sampler(struct wined3d_device *device,
unsigned int idx, struct wined3d_sampler *sampler)
{

View File

@ -68,6 +68,7 @@
@ cdecl wined3d_device_get_gs_resource_view(ptr long)
@ cdecl wined3d_device_get_gs_sampler(ptr long)
@ cdecl wined3d_device_get_hs_cb(ptr long)
@ cdecl wined3d_device_get_hs_resource_view(ptr long)
@ cdecl wined3d_device_get_hull_shader(ptr)
@ cdecl wined3d_device_get_index_buffer(ptr ptr ptr)
@ cdecl wined3d_device_get_light(ptr long ptr)

View File

@ -2224,6 +2224,8 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_vie
UINT idx);
struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
struct wined3d_buffer * __cdecl wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx);
struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
unsigned int idx);
struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
enum wined3d_format_id *format, unsigned int *offset);