wined3d: Merge wined3d_device_update_texture_3d() into wined3d_device_update_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3538,52 +3538,16 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
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start_idx, index_count, start_instance, instance_count, TRUE);
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}
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static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device,
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struct wined3d_texture *src_texture, unsigned int src_level,
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struct wined3d_texture *dst_texture, unsigned int level_count)
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{
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unsigned int row_pitch, slice_pitch, i;
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HRESULT hr = WINED3DERR_INVALIDCALL;
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struct wined3d_context *context;
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struct wined3d_bo_address data;
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TRACE("device %p, src_texture %p, src_level %u, dst_texture %p, level_count %u.\n",
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device, src_texture, src_level, dst_texture, level_count);
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context = context_acquire(device, NULL, 0);
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/* Only a prepare, since we're uploading entire volumes. */
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wined3d_texture_prepare_texture(dst_texture, context, FALSE);
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wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
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for (i = 0; i < level_count; ++i)
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{
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if (!wined3d_texture_load_location(src_texture, src_level + i,
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context, src_texture->resource.map_binding))
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goto done;
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wined3d_texture_get_memory(src_texture, src_level + i, &data, src_texture->resource.map_binding);
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wined3d_texture_get_pitch(src_texture, src_level + i, &row_pitch, &slice_pitch);
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wined3d_texture_upload_data(dst_texture, i, context, NULL,
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wined3d_const_bo_address(&data), row_pitch, slice_pitch);
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wined3d_texture_invalidate_location(dst_texture, i, ~WINED3D_LOCATION_TEXTURE_RGB);
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}
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hr = WINED3D_OK;
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done:
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context_release(context);
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return hr;
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}
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HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture)
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{
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unsigned int src_size, dst_size, src_skip_levels = 0;
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unsigned int layer_count, level_count, i, j;
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unsigned int row_pitch, slice_pitch;
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enum wined3d_resource_type type;
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HRESULT hr;
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struct wined3d_context *context;
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struct wined3d_bo_address data;
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HRESULT hr;
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RECT r;
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TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture);
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@ -3701,10 +3665,33 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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}
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case WINED3D_RTYPE_TEXTURE_3D:
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if (FAILED(hr = wined3d_device_update_texture_3d(device,
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src_texture, src_skip_levels, dst_texture, level_count)))
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WARN("Failed to update 3D texture, hr %#x.\n", hr);
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return hr;
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context = context_acquire(device, NULL, 0);
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/* Only a prepare, since we're uploading entire volumes. */
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wined3d_texture_prepare_texture(dst_texture, context, FALSE);
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wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
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for (j = 0; j < level_count; ++j)
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{
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if (!wined3d_texture_load_location(src_texture, src_skip_levels + j,
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context, src_texture->resource.map_binding))
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{
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WARN("Failed to load source sub-resource %u into %s.\n", src_skip_levels + j,
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wined3d_debug_location(src_texture->resource.map_binding));
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context_release(context);
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return WINED3DERR_INVALIDCALL;
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}
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wined3d_texture_get_memory(src_texture, src_skip_levels + j, &data, src_texture->resource.map_binding);
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wined3d_texture_get_pitch(src_texture, src_skip_levels + j, &row_pitch, &slice_pitch);
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wined3d_texture_upload_data(dst_texture, j, context, NULL,
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wined3d_const_bo_address(&data), row_pitch, slice_pitch);
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wined3d_texture_invalidate_location(dst_texture, j, ~WINED3D_LOCATION_TEXTURE_RGB);
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}
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context_release(context);
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return WINED3D_OK;
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default:
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FIXME("Unsupported texture type %#x.\n", type);
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