wined3d: Introduce wined3d_device_get_hull_shader().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
cefc48e882
commit
3c1726c2b5
|
@ -2671,6 +2671,13 @@ void CDECL wined3d_device_set_hull_shader(struct wined3d_device *device, struct
|
|||
wined3d_shader_decref(prev);
|
||||
}
|
||||
|
||||
struct wined3d_shader * CDECL wined3d_device_get_hull_shader(const struct wined3d_device *device)
|
||||
{
|
||||
TRACE("device %p.\n", device);
|
||||
|
||||
return device->state.shader[WINED3D_SHADER_TYPE_HULL];
|
||||
}
|
||||
|
||||
void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader)
|
||||
{
|
||||
struct wined3d_shader *prev;
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
@ cdecl wined3d_device_get_gs_cb(ptr long)
|
||||
@ cdecl wined3d_device_get_gs_resource_view(ptr long)
|
||||
@ cdecl wined3d_device_get_gs_sampler(ptr long)
|
||||
@ cdecl wined3d_device_get_hull_shader(ptr)
|
||||
@ cdecl wined3d_device_get_index_buffer(ptr ptr ptr)
|
||||
@ cdecl wined3d_device_get_light(ptr long ptr)
|
||||
@ cdecl wined3d_device_get_light_enable(ptr long ptr)
|
||||
|
|
|
@ -2203,6 +2203,7 @@ struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_de
|
|||
struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
|
||||
UINT idx);
|
||||
struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
|
||||
struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
|
||||
struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
|
||||
enum wined3d_format_id *format, unsigned int *offset);
|
||||
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
|
||||
|
|
Loading…
Reference in New Issue