wined3d: Introduce wined3d_device_get_domain_shader().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2695,6 +2695,13 @@ void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struc
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wined3d_shader_decref(prev);
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}
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struct wined3d_shader * CDECL wined3d_device_get_domain_shader(const struct wined3d_device *device)
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{
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TRACE("device %p.\n", device);
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return device->state.shader[WINED3D_SHADER_TYPE_DOMAIN];
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}
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void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader)
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{
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struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
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@ -59,6 +59,7 @@
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@ cdecl wined3d_device_get_depth_stencil_view(ptr)
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@ cdecl wined3d_device_get_device_caps(ptr ptr)
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@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
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@ cdecl wined3d_device_get_domain_shader(ptr)
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@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
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@ cdecl wined3d_device_get_geometry_shader(ptr)
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@ cdecl wined3d_device_get_gs_cb(ptr long)
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@ -2196,6 +2196,7 @@ struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view
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HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
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HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
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struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
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struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
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void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
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UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
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struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
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