wined3d: Introduce wined3d_device_get_unordered_access_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2898,6 +2898,14 @@ void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *devic
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wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx, uav);
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}
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struct wined3d_unordered_access_view * CDECL wined3d_device_get_unordered_access_view(
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const struct wined3d_device *device, unsigned int idx)
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{
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TRACE("device %p, idx %u.\n", device, idx);
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return wined3d_device_get_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx);
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}
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/* Context activation is done by the caller. */
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#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
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static HRESULT process_vertices_strided(const struct wined3d_device *device, DWORD dwDestIndex, DWORD dwCount,
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@ -96,6 +96,7 @@
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@ cdecl wined3d_device_get_texture(ptr long)
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@ cdecl wined3d_device_get_texture_stage_state(ptr long long)
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@ cdecl wined3d_device_get_transform(ptr long ptr)
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@ cdecl wined3d_device_get_unordered_access_view(ptr long)
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@ cdecl wined3d_device_get_vertex_declaration(ptr)
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@ cdecl wined3d_device_get_vertex_shader(ptr)
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@ cdecl wined3d_device_get_viewport(ptr ptr)
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@ -2268,6 +2268,8 @@ DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device
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UINT stage, enum wined3d_texture_stage_state state);
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void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
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enum wined3d_transform_state state, struct wined3d_matrix *matrix);
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struct wined3d_unordered_access_view * __cdecl wined3d_device_get_unordered_access_view(
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const struct wined3d_device *device, unsigned int idx);
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struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
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struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
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void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
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