wined3d: Introduce wined3d_device_get_ds_cb().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-04-28 09:42:57 +02:00 committed by Alexandre Julliard
parent 1f0f162fa7
commit 349e461126
3 changed files with 9 additions and 0 deletions

View File

@ -2739,6 +2739,13 @@ void CDECL wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int
wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_DOMAIN, idx, buffer);
}
struct wined3d_buffer * CDECL wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx)
{
TRACE("device %p, idx %u.\n", device, idx);
return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_DOMAIN, idx);
}
void CDECL wined3d_device_set_ds_resource_view(struct wined3d_device *device,
unsigned int idx, struct wined3d_shader_resource_view *view)
{

View File

@ -61,6 +61,7 @@
@ cdecl wined3d_device_get_device_caps(ptr ptr)
@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
@ cdecl wined3d_device_get_domain_shader(ptr)
@ cdecl wined3d_device_get_ds_cb(ptr long)
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_geometry_shader(ptr)
@ cdecl wined3d_device_get_gs_cb(ptr long)

View File

@ -2215,6 +2215,7 @@ HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *devi
HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
struct wined3d_buffer * __cdecl wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx);
void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);