diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 9fd195a7eee..0985d62ae4e 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2739,6 +2739,13 @@ void CDECL wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_DOMAIN, idx, buffer); } +struct wined3d_buffer * CDECL wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + return wined3d_device_get_constant_buffer(device, WINED3D_SHADER_TYPE_DOMAIN, idx); +} + void CDECL wined3d_device_set_ds_resource_view(struct wined3d_device *device, unsigned int idx, struct wined3d_shader_resource_view *view) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index a3c8f211244..c8c00c006cd 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -61,6 +61,7 @@ @ cdecl wined3d_device_get_device_caps(ptr ptr) @ cdecl wined3d_device_get_display_mode(ptr long ptr ptr) @ cdecl wined3d_device_get_domain_shader(ptr) +@ cdecl wined3d_device_get_ds_cb(ptr long) @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr) @ cdecl wined3d_device_get_geometry_shader(ptr) @ cdecl wined3d_device_get_gs_cb(ptr long) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 9e346610e8e..70ec52ffe27 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2215,6 +2215,7 @@ HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *devi HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation); struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device); +struct wined3d_buffer * __cdecl wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx); void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_gamma_ramp *ramp); struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);