Tony Wasserka
|
3b9332a41d
|
d3dx9: Recognize the D3DXSPRITE_DO_NOT_ADDREF_TEXTURE flag.
|
2009-03-10 12:57:14 +01:00 |
Tony Wasserka
|
02e43a5276
|
d3dx9: Recognize the D3DXSPRITE_DONOTSAVESTATE flag.
|
2009-03-10 12:56:53 +01:00 |
Tony Wasserka
|
f9cf3ab1a0
|
d3dx9: Add ID3DXSprite tests.
|
2009-03-09 13:28:55 +01:00 |
Tony Wasserka
|
bdd55d0875
|
d3dx9: Implement ID3DXSprite_OnLostDevice/OnResetDevice.
|
2009-03-04 13:06:38 +01:00 |
Tony Wasserka
|
ceac557f59
|
d3dx9: ID3DXSprite: Move vdecl creation to ID3DXSprite_Begin.
|
2009-03-02 15:03:01 +01:00 |
Tony Wasserka
|
f975d4bfa7
|
d3dx9: Implement ID3DXSprite_Get/SetTransform.
|
2009-03-02 15:02:56 +01:00 |
David Adam
|
ca469499bb
|
d3dx9_36: Implement D3DXGetFVFVertexSize.
|
2009-02-11 15:56:02 +01:00 |
David Adam
|
e5425fc17b
|
d3dx9_36: Implement D3DXComputeBoundingSphere.
|
2009-02-11 15:56:02 +01:00 |
David Adam
|
00d14355db
|
d3dx9_36: Implement D3DXComputeBoundingBox.
|
2009-02-11 15:56:02 +01:00 |
Francois Gouget
|
eda0ec3fd2
|
d3dx9_36: The d3dx debug channel is unused so remove it.
|
2009-02-09 13:16:06 +01:00 |
David Adam
|
496bc4d1b4
|
d3dx8: Implement D3DXGetFVFVertexSize.
|
2009-02-06 14:54:02 +01:00 |
David Adam
|
55d6f07e31
|
d3dx9_36: Remove useless traces.
|
2009-02-04 12:26:33 +01:00 |
David Adam
|
8716c62c6e
|
d3dx9_36: Implement D3DXIntersectTri.
|
2009-02-03 14:19:44 +01:00 |
David Adam
|
b8eb4cf861
|
d3dx8: Implement D3DXIntersectTri.
|
2009-02-03 14:17:04 +01:00 |
David Adam
|
3f1a7abf48
|
d3dx9_36: Fix failing tests in Windows.
|
2009-02-02 15:21:44 +01:00 |
David Adam
|
be964897aa
|
d3dx9: Fix falling tests in native windows.
|
2009-01-13 16:17:02 +01:00 |
David Adam
|
e1fefd57e7
|
d3dx9_36/test: Remove an unconsistent test.
|
2009-01-12 13:10:43 +01:00 |
Andrew Talbot
|
c8e9c57927
|
d3dx9_36: Remove unused Wine debug channel.
|
2008-12-18 13:37:26 +01:00 |
Alexandre Julliard
|
2822e966a3
|
d3d9_36: Make a function static.
|
2008-12-04 12:47:11 +01:00 |
Francois Gouget
|
90b04c7b93
|
d3dx9_36/tests: Fix compilation on systems that don't support nameless unions.
|
2008-11-17 15:08:55 +01:00 |
David Adam
|
09c6caea06
|
d3dx8: Implement D3DXMatrixTransformation2D.
|
2008-11-13 14:21:04 +01:00 |
David Adam
|
4f1d5c26d1
|
d3dx8: Implement D3DXMatrixAffineTransformation2D.
|
2008-11-13 14:20:41 +01:00 |
Tony Wasserka
|
5d4e081026
|
d3dx9: Implement ID3DXSprite_GetDevice.
|
2008-11-10 13:27:50 +01:00 |
Tony Wasserka
|
67dadeb7c8
|
d3dx9: Implement ID3DXSprite_Flush.
|
2008-11-10 13:27:45 +01:00 |
Tony Wasserka
|
6fae43c0c8
|
d3dx9: Implement ID3DXSprite_Begin/End.
|
2008-11-10 13:27:41 +01:00 |
Tony Wasserka
|
edae5d545e
|
d3dx9: Implement ID3DXSprite_Draw.
|
2008-11-07 11:43:47 +01:00 |
Tony Wasserka
|
d0fd93ef92
|
d3dx9: Implement D3DXCreateSprite.
|
2008-11-07 11:43:07 +01:00 |
Francois Gouget
|
9a13920696
|
d3dx9_36: Fix compilation on systems that don't support nameless unions.
|
2008-09-15 11:23:51 +02:00 |
Luis C. Busquets Pérez
|
54d920ae91
|
d3dx9: Add tests for D3DXMatrixDecompose.
|
2008-09-12 13:40:43 +02:00 |
Luis C. Busquets Pérez
|
0af9415a4f
|
d3dx9: Implement D3DXMatrixDecompose.
|
2008-09-12 13:40:33 +02:00 |
Henri Verbeet
|
978b0b4784
|
d3dx9: Improve a few TRACEs.
|
2008-08-25 11:39:22 +02:00 |
Luis C. Busquets Pérez
|
d9d8288508
|
d3dx9: Avoid assignment in D3DXGetVertexShaderProfile.
|
2008-08-05 14:09:36 +02:00 |
Luis C. Busquets Pérez
|
9b572170da
|
d3dx9: Implementation of D3DXGetVertexShaderProfile.
|
2008-08-04 15:41:15 +02:00 |
Luis C. Busquets Pérez
|
457efd55d0
|
d3dx9: Implementation of D3DXGetPixelShaderProfile.
|
2008-08-04 15:40:52 +02:00 |
Tony Wasserka
|
112effb160
|
d3dx9: Add stubs for the ID3DXSprite functions.
|
2008-07-30 12:43:51 +02:00 |
Francois Gouget
|
eb16f43bdf
|
Add some API documentation stubs to make winapi_check happy.
|
2008-07-28 11:34:45 +02:00 |
Philip Nilsson
|
6de5bdb0f7
|
d3dx9: Use UINT instead of unsigned int where appropriate.
|
2008-07-25 14:09:15 +02:00 |
Philip Nilsson
|
d36df763c7
|
d3dx9: Implement D3DXPlaneTransformArray.
|
2008-07-25 14:09:15 +02:00 |
Luis Busquets
|
e42d932c85
|
d3dx9: Add a test for D3DXGetShaderVersion().
|
2008-07-21 12:57:36 +02:00 |
Luis Busquets
|
fb70f818b7
|
d3dx9: Implement D3DXGetShaderVersion().
|
2008-07-21 12:57:24 +02:00 |
Luis Busquets
|
9e2b04893c
|
d3dx9: Add a test for D3DXGetShaderSize().
|
2008-07-16 19:56:24 +02:00 |
Luis Busquets
|
9a93a49174
|
d3dx9: Implement D3DXGetShaderSize().
|
2008-07-16 19:56:19 +02:00 |
Louis Lenders
|
efb90c7fee
|
d3dx9_*: Add version resources.
|
2008-06-23 19:58:04 +02:00 |
Philip Nilsson
|
b67290b99a
|
d3dx9/tests: Test the D3DXVec*Array functions.
|
2008-03-21 12:52:54 +01:00 |
Philip Nilsson
|
0457333f55
|
d3dx9: Implement the D3DXVec*Array functions.
|
2008-03-21 12:52:19 +01:00 |
Francois Gouget
|
304b415284
|
Assorted spelling fixes.
|
2008-03-19 11:21:27 +01:00 |
Tony Wasserka
|
e84b8b23f8
|
d3dx9: Add stubs for the ID3DXFont functions.
|
2008-03-15 11:06:13 +01:00 |
Alexandre Julliard
|
41f36c49e0
|
makefiles: Support non-standard import lib names in the global dll rules.
|
2008-03-06 11:54:03 +01:00 |
Tony Wasserka
|
459b92a009
|
d3dx9: Implement D3DXDebugMute.
|
2008-03-05 19:26:28 +01:00 |
Rob Shearman
|
48000893f9
|
makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
Only specify the root to keep platform-specifics out of the individual
DLL makefiles.
|
2008-03-04 20:55:01 +01:00 |
Tony Wasserka
|
0b5ae28061
|
d3dx9_36: Create d3dx9 importlib.
|
2008-03-04 20:51:12 +01:00 |
Tony Wasserka
|
4f148c28a1
|
d3dx9: Implement D3DXCheckVersion.
|
2008-03-04 20:50:11 +01:00 |
Tony Wasserka
|
7dec20d84a
|
d3dx9: Implement D3DXGetDriverLevel.
|
2008-02-19 14:39:56 +01:00 |
Tony Wasserka
|
87fefc7ef4
|
d3dx9: Start implementation of d3dx9_36.
|
2008-01-16 12:45:17 +01:00 |