Matteo Bruni
67bdfd3d8e
d3d8/tests: Add a specular lighting test.
2015-04-29 17:02:20 +09:00
Matteo Bruni
40ce3d16e8
d3d9/tests: Add spotlight and light range tests.
2015-04-29 17:02:16 +09:00
Alex Henrie
e4e78b0a83
comdlg32: Remove unused string resource "Borders".
2015-04-29 15:46:13 +09:00
YongHao Hu
085d74e69b
msvcp120/tests: Free msvcp120 library.
2015-04-29 13:08:56 +09:00
YongHao Hu
4810f44cf9
msvcp90/tests: Fix a spelling error.
2015-04-29 13:08:53 +09:00
Alexandre Julliard
f54a9f4db4
secur32: Add a loop around gnutls_record_send since it may send a partial record.
2015-04-29 13:07:54 +09:00
Nikolay Sivov
b4769495bc
explorer: Added a stub IShellWindows implementation.
...
Most of it was done by Andrew Eikum.
2015-04-29 12:26:32 +09:00
Nikolay Sivov
fae0f6785a
shell32/tests: Some tests for IShellWindows.
2015-04-29 12:25:00 +09:00
Nikolay Sivov
ef585842d6
dmime: Remove separate IUnknown vtable from IDirectMusicAudioPath impl.
2015-04-29 12:24:51 +09:00
Henri Verbeet
39fc855316
d3d10core: Release the wined3d query in d3d10_query_Release() (Valgrind).
2015-04-29 12:24:43 +09:00
Henri Verbeet
0a12107604
d3d10core: Don't use potentially uninitialized data in the depth/stencil state key (Valgrind).
2015-04-29 12:24:40 +09:00
Henri Verbeet
da24b51139
wined3d: Don't try to apply format fixups for SM4+ shaders.
2015-04-29 12:24:36 +09:00
Henri Verbeet
d3cc27f1d8
d2d1/tests: Add some extend mode tests to test_bitmap_brush().
2015-04-29 12:24:32 +09:00
Henri Verbeet
c92d7aff63
d2d1: Do not flip/mirror the rectangle in d2d_d3d_render_target_FillRectangle().
2015-04-29 12:24:28 +09:00
Andrew Eikum
2edb4bf320
dsound: Apply rolloff factor to distance attenuation.
2015-04-29 12:23:46 +09:00
Michael Müller
9961961901
wbemprox: Allow connecting to localhost.
2015-04-29 12:23:40 +09:00
Alexandre Julliard
12a2b849a6
msi: Inherit state for radio buttons from the parent group dynamically.
2015-04-29 12:22:57 +09:00
Huw Davies
abd673bde9
comctl32: A change in TBSTYLE_WRAPABLE should produce a recalc.
2015-04-28 20:23:59 +09:00
Huw Davies
e82b9dc32e
comctl32: Move the style change code to the TB_SETSTYLE handler.
2015-04-28 20:23:59 +09:00
Nikolay Sivov
d6802318aa
include: Added IShellFolderViewDual definition.
2015-04-28 20:23:59 +09:00
Matteo Bruni
28343db208
wined3d: Don't use the builtin FFP uniforms for the lights.
...
While at it, use D3D-like uniforms for the light parameters and
(consequently) implement range and proper D3D spotlights support.
2015-04-28 20:02:23 +09:00
Matteo Bruni
e226e7593a
wined3d: Use struct wined3d_vec4 to store the light position and direction.
2015-04-28 20:02:21 +09:00
Matteo Bruni
540130bfa9
wined3d: Store the directional light direction in the lightDirn field.
...
It's only an implementation detail that the direction needs to be passed
to the fixed function GL pipeline as GL_POSITION.
2015-04-28 20:02:18 +09:00
Matteo Bruni
b5affa6d3c
wined3d: Set spotlight direction .w component to 0.0f.
...
It's a direction so we don't want to get translations applied to it.
The variable is only used internally.
2015-04-28 20:02:12 +09:00
Alexandre Julliard
50009c4a95
riched20: Update rectangle on WM_WINDOWPOSCHANGED instead of WM_SIZE.
...
Some applications don't forward WM_SIZE to the window proc.
2015-04-28 19:57:37 +09:00
Nikolay Sivov
b3d1b1f239
dmime: Don't expose IDirectMusicAudioPath impl details.
2015-04-28 19:07:35 +09:00
Michael Müller
7567db85be
ntdll: Add support for Dynamic DST (daylight saving time) information in registry.
2015-04-28 15:37:54 +09:00
Sebastian Lackner
cf9c3fed18
d3d9/tests: Fix compile error with gcc 4.9.
2015-04-28 15:36:21 +09:00
Michael Stefaniuc
26623d30f4
dmscript: Get rid of the extra pointer to a DMUS_OBJECTDESC.
2015-04-28 15:35:54 +09:00
Michael Stefaniuc
71b28e2e1c
dmscript: Use the generic DirectMusicObject implementation for DMScript.
2015-04-28 15:35:49 +09:00
Michael Stefaniuc
149859b002
dmloader: Remove superfluous "IDirectMusicContainer" from method names.
2015-04-28 15:35:38 +09:00
Michael Stefaniuc
8c6c7f6b49
dmloader: Add and use a generic IPersistStream_GetClassID.
2015-04-28 15:35:23 +09:00
Michael Stefaniuc
d9e0c9fb82
dmloader/tests: Add more DirectMusicCollection tests.
2015-04-28 15:35:16 +09:00
Michael Stefaniuc
ade8d0c158
dmloader: Use the generic DirectMusicObject implementation for DMContainer.
2015-04-28 15:35:06 +09:00
Mark Harmstone
f9fe32939f
uxtheme: Stub out buffered painting functions.
2015-04-28 15:34:38 +09:00
Henri Verbeet
f09288cfc4
wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind).
2015-04-28 15:34:12 +09:00
Henri Verbeet
abc84588d2
d2d1: Implement d2d_bitmap_brush_GetExtendModeY().
2015-04-28 15:34:10 +09:00
Henri Verbeet
0a02f346f6
d2d1: Implement d2d_bitmap_brush_SetExtendModeY().
2015-04-28 15:34:08 +09:00
Henri Verbeet
b940f2fd9e
d2d1: Implement d2d_bitmap_brush_GetExtendModeX().
2015-04-28 15:34:06 +09:00
Henri Verbeet
21a4a10879
d2d1: Implement d2d_bitmap_brush_SetExtendModeX().
2015-04-28 15:34:03 +09:00
Jacek Caban
edb780e87f
ws2_32: Use get_rcvsnd_timeo helper in getsockopt.
2015-04-28 15:33:37 +09:00
Jacek Caban
6a80fe9e6b
ws2_32: Call get_rcvsnd_timeo directly.
2015-04-28 15:33:35 +09:00
Jacek Caban
9e3a3f46fa
ws2_32: Avoid overflows in get_rcvsnd_timeo.
2015-04-28 15:33:32 +09:00
Alistair Leslie-Hughes
d15ca4edb9
packager: Mark DllCanUnloadNow, DllGetClassObject, DllRegisterServer, DllUnregisterServer as private.
2015-04-27 21:01:48 +09:00
Aric Stewart
aba3b131bc
comctl32: TTM_SETTOOLINFO does not change subclassing flags.
2015-04-27 19:33:28 +09:00
Henri Verbeet
4b86f13ade
wined3d: Also free the input signature in shader_cleanup() (Valgrind).
2015-04-27 18:05:24 +09:00
Henri Verbeet
79f4ca9ec4
wined3d: Release the context before potentially destroying the swapchain in wined3d_device_uninit_3d() (Valgrind).
2015-04-27 18:05:22 +09:00
Henri Verbeet
61a40b0d9c
d2d1/tests: Add a test for bitmap brushes.
2015-04-27 18:05:20 +09:00
Henri Verbeet
719dfff5bd
d2d1: Implement d2d_bitmap_brush_GetInterpolationMode().
2015-04-27 18:05:17 +09:00
Henri Verbeet
1014d9a105
d2d1: Implement d2d_bitmap_brush_SetInterpolationMode().
2015-04-27 18:05:15 +09:00
Alexandre Julliard
247275aec3
server: Return a valid position also in posted messages.
2015-04-27 18:04:59 +09:00
Nikolay Sivov
b508c85c66
dmime: No need to allocate description separately for IDirectMusicGraph.
2015-04-27 15:10:42 +09:00
Nikolay Sivov
494c674028
dmime/tests: Fix some failures on Win2k VMs.
2015-04-27 15:10:38 +09:00
Nikolay Sivov
c6bc5f1a1c
dmime: Implement GetClassID() for IDirectMusicGraph.
2015-04-27 15:10:35 +09:00
Nikolay Sivov
2d77891fab
dmime: Fix a couple of trace messages.
2015-04-27 15:10:32 +09:00
Nikolay Sivov
14158a71db
dwrite: Implement ApplyCharacterSpacing().
2015-04-27 15:10:29 +09:00
Gerald Pfeifer
2cfdaaef55
urlmon: Simplify a (redundant) expression in parse_canonicalize.
2015-04-27 15:10:04 +09:00
Francois Gouget
ad2c07888e
kernel32/tests: Make test_StartupNoConsole() static.
2015-04-27 15:08:50 +09:00
Francois Gouget
7703852627
ole32; Fix some storage32 comments and standardize some virtual table names.
2015-04-27 15:08:46 +09:00
Francois Gouget
7929155e55
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2015-04-27 15:08:18 +09:00
Stefan Dösinger
0152b0dad3
wined3d: Move the ARB_texture_rectangle check to init_format_texture_info.
2015-04-27 15:07:48 +09:00
Stefan Dösinger
0d6d64b358
wined3d: Move the ARB_texture_cube_map check to init_format_texture_info.
2015-04-27 15:07:46 +09:00
Stefan Dösinger
7109bebd02
wined3d: Move volume DXTn handling to apply_format_fixups.
2015-04-27 15:07:42 +09:00
Matteo Bruni
978fe23218
wined3d: Don't use the builtin FFP uniforms for the material.
2015-04-27 15:07:11 +09:00
Matteo Bruni
6984ca7f46
wined3d: Don't use the builtin FFP uniforms for texture transformation matrices.
2015-04-27 15:07:06 +09:00
Matteo Bruni
84ca0203bf
wined3d: Introduce a scratch string buffers framework.
2015-04-27 15:07:03 +09:00
Matteo Bruni
54b4df6731
wined3d: Reduce initial wined3d_string_buffer buffer size to 32.
...
Also try to avoid unnecessary HeapReAlloc() + vsnprintf() loops when we
know the required size of the buffer.
2015-04-27 15:06:58 +09:00
Matteo Bruni
64463b81df
wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer.
...
Also rename the shader_buffer_(clear|init|free) functions.
2015-04-27 15:06:55 +09:00
Hans Leidekker
191b1bfbba
advapi32: Return fake handles from RegisterTraceGuidsW.
2015-04-24 22:04:29 +09:00
Hans Leidekker
da7f6c8b64
msvcr120: Add _ismbcprint export.
2015-04-24 22:04:17 +09:00
Hans Leidekker
bbd0e56a58
msvcrt: Handle NULL arguments in _mbscmp.
2015-04-24 22:04:09 +09:00
Jacek Caban
07520fbf12
wininet: Initialize send and receive timeouts to 0.
2015-04-24 22:03:53 +09:00
Nikolay Sivov
70297c424a
msdmo: Add more tracing.
2015-04-24 21:19:31 +09:00
Nikolay Sivov
55620f097c
msdmo: Added a helper to duplicate partial media type arrays.
2015-04-24 21:19:27 +09:00
Nikolay Sivov
0b7b8e3dc3
msdmo: Store requested category GUID instead of a pointer to it.
2015-04-24 21:19:11 +09:00
Stefan Dösinger
072e1a3fb2
wined3d: Move the EXT_texture3D check to init_format_texture_info.
2015-04-24 19:08:45 +09:00
Stefan Dösinger
9def5ff409
wined3d: Query info for each resource type from ARB_internalformat_query2.
2015-04-24 19:08:41 +09:00
Stefan Dösinger
e4e1e7d8d3
wined3d: Read flags of the right resource type in check_device_format.
2015-04-24 19:08:39 +09:00
Stefan Dösinger
3c0ed9ce0a
wined3d: Introduce resource-type specific format flags.
2015-04-24 19:08:35 +09:00
Matteo Bruni
53ff2a9d22
wined3d: Drop the ARB_SHADER_OBJECTS extension flag.
...
The flag is currently unused and also unnecessary since both
ARB_vertex_shader and ARB_fragment_shader specs require
ARB_shader_objects support.
2015-04-24 19:08:15 +09:00
Matteo Bruni
7928ffaca5
wined3d: Drop glPrioritizeTextures() call.
...
It's not supported on core profiles and I doubt it matters anyway.
For the records, the default value is 1 so this was actually lowering
the priority for DEFAULT pool textures.
2015-04-24 19:08:10 +09:00
Matteo Bruni
1e494a69c1
d3d9/tests: Add a specular lighting test.
2015-04-24 19:08:04 +09:00
Matteo Bruni
d6db6c7295
wined3d: Fix specular lighting for non-local viewer.
...
The viewer is in the (0.0, 0.0, -1.0) direction in the D3D coordinate
system.
2015-04-24 19:08:01 +09:00
Matteo Bruni
b963c73abb
wined3d: Introduce D3D7+ normal matrix computation.
2015-04-24 19:07:52 +09:00
Erich E. Hoover
bc68b30d20
krnl386: Invalid console handles should translate into real handles when creating a new process.
2015-04-24 14:31:08 +09:00
Thomas Faber
3d9693fa61
ntdll/tests: Avoid printing an unterminated string (DPH).
2015-04-24 14:30:04 +09:00
Henri Verbeet
168dd496cb
d2d1: Implement d2d_bitmap_brush_GetBitmap().
2015-04-24 14:29:45 +09:00
Henri Verbeet
b313680ab4
d2d1: Take scaling into account for the source offset in d2d_d3d_render_target_DrawBitmap().
2015-04-24 14:29:43 +09:00
Henri Verbeet
4b3ca58fe9
d2d1: Do not flip/mirror the bitmap in d2d_d3d_render_target_DrawBitmap().
2015-04-24 14:29:41 +09:00
Henri Verbeet
cfd280fd66
wined3d: Get rid of the tracing code in shader_vaddline().
2015-04-24 14:29:39 +09:00
Henri Verbeet
dd2398297c
wined3d: Simplify shader_arb_dump_program_source().
2015-04-24 14:29:32 +09:00
Huw Davies
9f2c668c99
rpcrt4/tests: Fix some tests on Win 8.
2015-04-24 14:29:28 +09:00
Stefan Dösinger
4fbaab2020
wined3d: Shadow format flags in wined3d_rendertarget_view.
2015-04-23 20:43:20 +09:00
Nikolay Sivov
a457b5e069
dwrite: Trace text strings up to specified length.
2015-04-23 20:43:20 +09:00
Nikolay Sivov
d7a40fd298
dwrite: Track a run this cluster came from.
2015-04-23 20:43:20 +09:00
Nikolay Sivov
68edc995c5
dwrite: Set some more cluster properties.
2015-04-23 20:43:20 +09:00
Jianqiu Zhang
4c41f2bb52
ntdll/tests: Add test for FileFsFullSizeInformation.
2015-04-23 20:43:19 +09:00
Francois Gouget
6f6dfe91d6
wined3d: Make glsl_vertex_pipe_view() static.
2015-04-23 20:43:19 +09:00
Francois Gouget
9561037fe0
ws2_32/tests: Add a trailing '\n' to an ok() call.
2015-04-23 19:43:28 +09:00
Aric Stewart
bed7e69a14
server: Do not replace focus and active windows with NULL on thread_attach_input.
2015-04-23 17:48:33 +09:00