wined3d: Query info for each resource type from ARB_internalformat_query2.
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e4e1e7d8d3
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9def5ff409
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@ -1611,28 +1611,55 @@ static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
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}
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static GLenum wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type)
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{
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switch (type)
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{
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case WINED3D_GL_RES_TYPE_TEX_1D:
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return GL_TEXTURE_1D;
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case WINED3D_GL_RES_TYPE_TEX_2D:
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return GL_TEXTURE_2D;
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case WINED3D_GL_RES_TYPE_TEX_3D:
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return GL_TEXTURE_3D;
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case WINED3D_GL_RES_TYPE_TEX_CUBE:
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return GL_TEXTURE_CUBE_MAP_ARB;
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case WINED3D_GL_RES_TYPE_TEX_RECT:
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return GL_TEXTURE_RECTANGLE_ARB;
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case WINED3D_GL_RES_TYPE_BUFFER:
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return GL_TEXTURE_2D; /* TODO: GL_TEXTURE_BUFFER. */
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case WINED3D_GL_RES_TYPE_COUNT:
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break;
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}
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ERR("Unexpected GL resource type %u.\n", type);
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return 0;
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}
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static void query_format_flag(struct wined3d_gl_info *gl_info, struct wined3d_format *format,
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GLint internal, GLenum pname, DWORD flag, const char *string)
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{
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GLint value;
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enum wined3d_gl_resource_type type;
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gl_info->gl_ops.ext.p_glGetInternalformativ(GL_TEXTURE_2D, internal, pname, 1, &value);
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if (value == GL_FULL_SUPPORT)
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for (type = 0; type < ARRAY_SIZE(format->flags); ++type)
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{
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TRACE("Format %s supports %s.\n", debug_d3dformat(format->id), string);
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format_set_flag(format, flag);
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}
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else
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{
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TRACE("Format %s doesn't support %s.\n", debug_d3dformat(format->id), string);
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format_clear_flag(format, flag);
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gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type), internal, pname, 1, &value);
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if (value == GL_FULL_SUPPORT)
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{
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TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format->id), string, type);
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format->flags[type] |= flag;
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}
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else
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{
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TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format->id), string, type);
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format->flags[type] &= ~flag;
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}
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}
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}
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/* Context activation is done by the caller. */
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static void init_format_fbo_compat_info(struct wined3d_gl_info *gl_info)
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{
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unsigned int i;
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unsigned int i, type;
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GLuint fbo;
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if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
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@ -1641,71 +1668,103 @@ static void init_format_fbo_compat_info(struct wined3d_gl_info *gl_info)
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{
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GLint value;
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struct wined3d_format *format = &gl_info->formats[i];
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BOOL fallback_fmt_used = FALSE, regular_fmt_used = FALSE;
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GLenum rt_internal = format->rtInternal;
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if (!format->glInternal)
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continue;
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if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
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continue;
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gl_info->gl_ops.ext.p_glGetInternalformativ(GL_TEXTURE_2D, format->glInternal,
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GL_FRAMEBUFFER_RENDERABLE, 1, &value);
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if (value == GL_FULL_SUPPORT)
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for (type = 0; type < ARRAY_SIZE(format->flags); ++type)
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{
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TRACE("Format %s is supported as FBO color attachment.\n", debug_d3dformat(format->id));
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format_set_flag(format, WINED3DFMT_FLAG_FBO_ATTACHABLE);
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format->rtInternal = format->glInternal;
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query_format_flag(gl_info, format, format->glInternal, GL_FRAMEBUFFER_BLEND,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING, "post-pixelshader blending");
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}
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else
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{
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if (!format->rtInternal)
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{
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if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
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{
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WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
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" and no fallback specified.\n", debug_d3dformat(format->id));
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format_clear_flag(format, WINED3DFMT_FLAG_RENDERTARGET);
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}
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else
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TRACE("Format %s is not supported as FBO color attachment.\n", debug_d3dformat(format->id));
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format->rtInternal = format->glInternal;
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}
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else
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{
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gl_info->gl_ops.ext.p_glGetInternalformativ(GL_TEXTURE_2D, format->rtInternal,
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GL_FRAMEBUFFER_RENDERABLE, 1, &value);
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if (value == GL_FULL_SUPPORT)
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{
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TRACE("Format %s rtInternal format is supported as FBO color attachment.\n",
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debug_d3dformat(format->id));
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}
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else
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{
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WARN("Format %s rtInternal format is not supported as FBO color attachment.\n",
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debug_d3dformat(format->id));
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format_clear_flag(format, WINED3DFMT_FLAG_RENDERTARGET);
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}
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}
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}
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if (format->glInternal != format->glGammaInternal)
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{
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gl_info->gl_ops.ext.p_glGetInternalformativ(GL_TEXTURE_2D, format->glGammaInternal,
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GL_FRAMEBUFFER_RENDERABLE, 1, &value);
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gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
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format->glInternal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
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if (value == GL_FULL_SUPPORT)
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{
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TRACE("Format %s's sRGB format is FBO attachable.\n", debug_d3dformat(format->id));
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format_set_flag(format, WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB);
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TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
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debug_d3dformat(format->id), type);
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format->flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
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format->rtInternal = format->glInternal;
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regular_fmt_used = TRUE;
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gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
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format->glInternal, GL_FRAMEBUFFER_BLEND, 1, &value);
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if (value == GL_FULL_SUPPORT)
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{
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TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
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debug_d3dformat(format->id), type);
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format->flags[type] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
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}
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else
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{
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TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
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debug_d3dformat(format->id), type);
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format->flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
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}
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}
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else
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{
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WARN("Format %s's sRGB format is not FBO attachable.\n", debug_d3dformat(format->id));
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if (!rt_internal)
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{
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if (format->flags[type] & WINED3DFMT_FLAG_RENDERTARGET)
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{
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WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
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" and no fallback specified, resource type %u.\n",
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debug_d3dformat(format->id), type);
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format->flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
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}
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else
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TRACE("Format %s is not supported as FBO color attachment,"
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" resource type %u.\n", debug_d3dformat(format->id), type);
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format->rtInternal = format->glInternal;
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}
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else
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{
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gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
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rt_internal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
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if (value == GL_FULL_SUPPORT)
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{
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TRACE("Format %s rtInternal format is supported as FBO color attachment,"
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" resource type %u.\n", debug_d3dformat(format->id), type);
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fallback_fmt_used = TRUE;
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}
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else
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{
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WARN("Format %s rtInternal format is not supported as FBO color attachment,"
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" resource type %u.\n", debug_d3dformat(format->id), type);
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format->flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
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}
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}
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}
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if (format->glInternal != format->glGammaInternal)
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{
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gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
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format->glGammaInternal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
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if (value == GL_FULL_SUPPORT)
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{
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TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
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debug_d3dformat(format->id), type);
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format->flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
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}
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else
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{
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WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
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debug_d3dformat(format->id), type);
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}
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}
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else if (format->flags[type] & WINED3DFMT_FLAG_FBO_ATTACHABLE)
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format->flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
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}
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if (fallback_fmt_used && regular_fmt_used)
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{
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FIXME("Format %s needs different render target formats for different resource types.\n",
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debug_d3dformat(format->id));
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format_clear_flag(format, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE
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| WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING);
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}
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else if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FBO_ATTACHABLE)
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format_set_flag(format, WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB);
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}
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return;
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}
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