wined3d: Query info for each resource type from ARB_internalformat_query2.

This commit is contained in:
Stefan Dösinger 2015-04-24 10:33:49 +02:00 committed by Alexandre Julliard
parent e4e1e7d8d3
commit 9def5ff409
1 changed files with 120 additions and 61 deletions

View File

@ -1611,28 +1611,55 @@ static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined
gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
}
static GLenum wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type)
{
switch (type)
{
case WINED3D_GL_RES_TYPE_TEX_1D:
return GL_TEXTURE_1D;
case WINED3D_GL_RES_TYPE_TEX_2D:
return GL_TEXTURE_2D;
case WINED3D_GL_RES_TYPE_TEX_3D:
return GL_TEXTURE_3D;
case WINED3D_GL_RES_TYPE_TEX_CUBE:
return GL_TEXTURE_CUBE_MAP_ARB;
case WINED3D_GL_RES_TYPE_TEX_RECT:
return GL_TEXTURE_RECTANGLE_ARB;
case WINED3D_GL_RES_TYPE_BUFFER:
return GL_TEXTURE_2D; /* TODO: GL_TEXTURE_BUFFER. */
case WINED3D_GL_RES_TYPE_COUNT:
break;
}
ERR("Unexpected GL resource type %u.\n", type);
return 0;
}
static void query_format_flag(struct wined3d_gl_info *gl_info, struct wined3d_format *format,
GLint internal, GLenum pname, DWORD flag, const char *string)
{
GLint value;
enum wined3d_gl_resource_type type;
gl_info->gl_ops.ext.p_glGetInternalformativ(GL_TEXTURE_2D, internal, pname, 1, &value);
if (value == GL_FULL_SUPPORT)
for (type = 0; type < ARRAY_SIZE(format->flags); ++type)
{
TRACE("Format %s supports %s.\n", debug_d3dformat(format->id), string);
format_set_flag(format, flag);
}
else
{
TRACE("Format %s doesn't support %s.\n", debug_d3dformat(format->id), string);
format_clear_flag(format, flag);
gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type), internal, pname, 1, &value);
if (value == GL_FULL_SUPPORT)
{
TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format->id), string, type);
format->flags[type] |= flag;
}
else
{
TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format->id), string, type);
format->flags[type] &= ~flag;
}
}
}
/* Context activation is done by the caller. */
static void init_format_fbo_compat_info(struct wined3d_gl_info *gl_info)
{
unsigned int i;
unsigned int i, type;
GLuint fbo;
if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
@ -1641,71 +1668,103 @@ static void init_format_fbo_compat_info(struct wined3d_gl_info *gl_info)
{
GLint value;
struct wined3d_format *format = &gl_info->formats[i];
BOOL fallback_fmt_used = FALSE, regular_fmt_used = FALSE;
GLenum rt_internal = format->rtInternal;
if (!format->glInternal)
continue;
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
continue;
gl_info->gl_ops.ext.p_glGetInternalformativ(GL_TEXTURE_2D, format->glInternal,
GL_FRAMEBUFFER_RENDERABLE, 1, &value);
if (value == GL_FULL_SUPPORT)
for (type = 0; type < ARRAY_SIZE(format->flags); ++type)
{
TRACE("Format %s is supported as FBO color attachment.\n", debug_d3dformat(format->id));
format_set_flag(format, WINED3DFMT_FLAG_FBO_ATTACHABLE);
format->rtInternal = format->glInternal;
query_format_flag(gl_info, format, format->glInternal, GL_FRAMEBUFFER_BLEND,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING, "post-pixelshader blending");
}
else
{
if (!format->rtInternal)
{
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
{
WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
" and no fallback specified.\n", debug_d3dformat(format->id));
format_clear_flag(format, WINED3DFMT_FLAG_RENDERTARGET);
}
else
TRACE("Format %s is not supported as FBO color attachment.\n", debug_d3dformat(format->id));
format->rtInternal = format->glInternal;
}
else
{
gl_info->gl_ops.ext.p_glGetInternalformativ(GL_TEXTURE_2D, format->rtInternal,
GL_FRAMEBUFFER_RENDERABLE, 1, &value);
if (value == GL_FULL_SUPPORT)
{
TRACE("Format %s rtInternal format is supported as FBO color attachment.\n",
debug_d3dformat(format->id));
}
else
{
WARN("Format %s rtInternal format is not supported as FBO color attachment.\n",
debug_d3dformat(format->id));
format_clear_flag(format, WINED3DFMT_FLAG_RENDERTARGET);
}
}
}
if (format->glInternal != format->glGammaInternal)
{
gl_info->gl_ops.ext.p_glGetInternalformativ(GL_TEXTURE_2D, format->glGammaInternal,
GL_FRAMEBUFFER_RENDERABLE, 1, &value);
gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
format->glInternal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
if (value == GL_FULL_SUPPORT)
{
TRACE("Format %s's sRGB format is FBO attachable.\n", debug_d3dformat(format->id));
format_set_flag(format, WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB);
TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
debug_d3dformat(format->id), type);
format->flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
format->rtInternal = format->glInternal;
regular_fmt_used = TRUE;
gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
format->glInternal, GL_FRAMEBUFFER_BLEND, 1, &value);
if (value == GL_FULL_SUPPORT)
{
TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
debug_d3dformat(format->id), type);
format->flags[type] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
}
else
{
TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
debug_d3dformat(format->id), type);
format->flags[type] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
}
}
else
{
WARN("Format %s's sRGB format is not FBO attachable.\n", debug_d3dformat(format->id));
if (!rt_internal)
{
if (format->flags[type] & WINED3DFMT_FLAG_RENDERTARGET)
{
WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
" and no fallback specified, resource type %u.\n",
debug_d3dformat(format->id), type);
format->flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
}
else
TRACE("Format %s is not supported as FBO color attachment,"
" resource type %u.\n", debug_d3dformat(format->id), type);
format->rtInternal = format->glInternal;
}
else
{
gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
rt_internal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
if (value == GL_FULL_SUPPORT)
{
TRACE("Format %s rtInternal format is supported as FBO color attachment,"
" resource type %u.\n", debug_d3dformat(format->id), type);
fallback_fmt_used = TRUE;
}
else
{
WARN("Format %s rtInternal format is not supported as FBO color attachment,"
" resource type %u.\n", debug_d3dformat(format->id), type);
format->flags[type] &= ~WINED3DFMT_FLAG_RENDERTARGET;
}
}
}
if (format->glInternal != format->glGammaInternal)
{
gl_info->gl_ops.ext.p_glGetInternalformativ(wined3d_gl_type_to_enum(type),
format->glGammaInternal, GL_FRAMEBUFFER_RENDERABLE, 1, &value);
if (value == GL_FULL_SUPPORT)
{
TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
debug_d3dformat(format->id), type);
format->flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
}
else
{
WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
debug_d3dformat(format->id), type);
}
}
else if (format->flags[type] & WINED3DFMT_FLAG_FBO_ATTACHABLE)
format->flags[type] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB;
}
if (fallback_fmt_used && regular_fmt_used)
{
FIXME("Format %s needs different render target formats for different resource types.\n",
debug_d3dformat(format->id));
format_clear_flag(format, WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE
| WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING);
}
else if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FBO_ATTACHABLE)
format_set_flag(format, WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB);
}
return;
}