wined3d: Make glsl_vertex_pipe_view() static.

This commit is contained in:
Francois Gouget 2015-04-23 10:35:04 +02:00 committed by Alexandre Julliard
parent 9561037fe0
commit 6f6dfe91d6
1 changed files with 1 additions and 1 deletions

View File

@ -7195,7 +7195,7 @@ static void glsl_vertex_pipe_world(struct wined3d_context *context,
context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_MODELVIEW;
}
void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
static void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_light_info *light = NULL;