From 6f6dfe91d6d04e9a0ba11070b1def3e583ff84c8 Mon Sep 17 00:00:00 2001 From: Francois Gouget Date: Thu, 23 Apr 2015 10:35:04 +0200 Subject: [PATCH] wined3d: Make glsl_vertex_pipe_view() static. --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 655bb3367fa..f1bf0a35aa5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7195,7 +7195,7 @@ static void glsl_vertex_pipe_world(struct wined3d_context *context, context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_MODELVIEW; } -void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) +static void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_light_info *light = NULL;