diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 655bb3367fa..f1bf0a35aa5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7195,7 +7195,7 @@ static void glsl_vertex_pipe_world(struct wined3d_context *context, context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_MODELVIEW; } -void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) +static void glsl_vertex_pipe_view(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_light_info *light = NULL;