Commit Graph

555 Commits

Author SHA1 Message Date
Stefan Dösinger aeee527ebd d3d9/tests: Move the clipplane + shader test inside the capability check. 2012-12-06 13:02:11 +01:00
Stefan Dösinger b11e499c0b d3d9/tests: Give the texture transform test a defined colorop. 2012-12-06 13:02:04 +01:00
Stefan Dösinger 320b33e57b d3d9/tests: Skip some texture transform tests if shaders are unsupported. 2012-12-06 13:01:56 +01:00
Henri Verbeet 2f307a14f0 d3d9/tests: Add tests for device resets in d3d9ex. 2012-11-20 11:44:36 +01:00
Henri Verbeet 84da62d993 d3d9/tests: Create the d3d9ex object in create_device(). 2012-11-20 11:44:31 +01:00
Henri Verbeet 8180b9000a d3d9/tests: Add a test for the scissor rect and viewport after SetRenderTarget() calls. 2012-11-19 11:47:08 +01:00
Henri Verbeet b52118d53d d3d9/tests: Also test that render states get reset in test_reset(). 2012-11-16 11:40:02 +01:00
Sam Edwards e21a4b291c d3d9/tests: Add test for IDirect3DDevice9_Reset with BackBufferWidth/Height = 0. 2012-11-07 11:59:21 +01:00
Henri Verbeet 32f8548d67 d3d9/tests: Avoid LPDIRECT3DSURFACE9. 2012-10-30 09:49:18 +01:00
Henri Verbeet 64ffe6476e d3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9. 2012-10-30 09:49:15 +01:00
Henri Verbeet 369fb5185f d3d9/tests: Avoid LPDIRECT3DTEXTURE9. 2012-10-30 09:49:13 +01:00
André Hentschel 31ca59f0b5 d3d9/tests: Fix copy-paste error (coverity). 2012-10-24 19:37:56 +02:00
Jacek Caban 9bb70e2739 d3d9/tests: Use proper helpers for iface calls. 2012-08-28 14:41:10 +02:00
Michael Stefaniuc b410bc3a1a d3d9/tests: Simplify some logic operations. 2012-08-17 16:25:58 +02:00
Henri Verbeet 09443f14e7 wined3d: Enable "AlwaysOffscreen" by default. 2012-07-19 15:43:59 +02:00
Henri Verbeet 2c8834dffd d3d9: Implement d3d9_GetAdapterDisplayModeEx(). 2012-06-28 01:39:27 +02:00
Henri Verbeet d74a587b1b d3d9/tests: Add a test for resource bindings after reset. 2012-06-18 17:48:26 +02:00
Józef Kucia cafab89093 d3d9/tests: Add tests for IDirect3DCubeTexture9::GetLevelDesc and IDirect3DCubeTexture9::GetCubeMapSurface. 2012-05-22 17:43:59 +02:00
Michael Stefaniuc 3d9a4e8921 d3d9/tests: Remove stray ok() call. 2012-05-21 12:43:26 +02:00
Henri Verbeet 82b3dbdefb d3d9/tests: Fix a couple of return value checks. 2012-03-13 10:26:40 +01:00
Matteo Bruni 94953f165a d3d9/tests: Add shader model 2 fog tests. 2012-03-09 17:26:21 +01:00
Matteo Bruni 393b2f137c d3d9/tests: Reenable a VS fog test. 2012-03-09 17:26:06 +01:00
Henri Verbeet 9ad6f2e1f4 d3d9/tests: Add some tests for resetting the device window. 2012-02-29 20:47:30 +01:00
Henri Verbeet 8f6ddf789e d3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled. 2012-02-24 09:56:02 +01:00
Matteo Bruni f69f2aa347 wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00
Matteo Bruni ec0c7a1605 d3d9/tests: Add some RESZ tests. 2012-01-19 17:08:10 +01:00
Matteo Bruni 167b2869ff d3d9/tests: Add a multisampled -> not multisampled depth buffer blit test. 2012-01-19 17:08:09 +01:00
Matteo Bruni 9fb3e0fb62 d3d9/tests: Multisampled depth buffer tests. 2012-01-10 10:48:43 +01:00
Matteo Bruni 175a6d8d59 d3d9/tests: Fix NP2 check. 2012-01-10 10:48:38 +01:00
Matteo Bruni 53849b7d5e d3d9/tests: Add more INTZ tests. 2012-01-10 10:48:34 +01:00
Alexandre Julliard 7533f9bead d3d9/tests: Convert a file to utf-8. 2012-01-03 12:37:20 +01:00
Matteo Bruni 8dee7989f2 d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection tests. 2011-12-28 18:55:25 +01:00
Eric Pouech 1d3952ed9f d3d: Fixed a couple of warnings for 64bit targets. 2011-12-12 10:53:49 +01:00
Stefan Dösinger f8dbf97e8d d3d9/tests: Clarify a comment. 2011-12-06 17:07:23 +01:00
Stefan Dösinger 171c18a5bb d3d9/tests: Test StrechRect between depth stencils with different sizes. 2011-12-06 17:07:20 +01:00
Henri Verbeet a51b03f16e d3d9/tests: Add a test for texture creation from system memory. 2011-12-02 11:51:19 +01:00
Henri Verbeet 1ac6f487d5 d3d9/tests: Test the window and backbuffer dimensions after display mode changes. 2011-11-28 16:40:47 +01:00
Marcus Meissner d255efbde1 d3d9: Check that surface is allocated (Coverity). 2011-11-25 17:12:25 +01:00
Stefan Dösinger 7eefed1410 wined3d: YUY2 and UYVY are block based. 2011-11-07 14:32:16 +01:00
Stefan Dösinger 7fd752047d d3d9/tests: Test partial block locks. 2011-11-07 14:27:24 +01:00
Stefan Dösinger f1d98aed70 d3d9/tests: Move the double unlock test into a separate test, test other pools. 2011-11-03 13:52:15 +01:00
Matteo Bruni 095a9a6893 wined3d: Refuse to create a shader unsupported by the backend. 2011-10-26 12:41:35 +02:00
Henri Verbeet 6e8273177a wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data(). 2011-10-24 11:16:33 +02:00
Henri Verbeet 002447357c d3d9/tests: Add a small test for IDirect3DDevice9::SetCursorPosition(). 2011-10-21 12:09:40 +02:00
Henri Verbeet 12a99309d9 d3d9/tests: Add a small test for multisampled GetRenderTargetData(). 2011-10-20 11:03:15 +02:00
Austin English c3f6f96df4 d3d9/tests: Only skip the visual tests if d3d cannot be initialized on Windows. 2011-10-18 16:24:45 +02:00
Henri Verbeet 1226ffe062 d3d9/tests: Add a test for IDirect3DDevice9::GetRenderTarget(). 2011-10-10 13:39:42 +02:00
André Hentschel 3c9aa22289 d3d9/tests: Don't test function directly when reporting GetLastError(). 2011-09-26 18:15:12 +02:00
Stefan Dösinger e1d92059ea d3d9: Implement FPUSETUP for msvc. 2011-09-26 17:59:41 +02:00
Matteo Bruni f87483c307 d3d9/tests: Test creating shaders with wrong type or version. 2011-09-26 17:57:55 +02:00