Zebediah Figura
1ebe7e8b0e
wined3d: Implement Vulkan NULL cube array image shader resource view descriptors.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 20:38:04 +02:00
Jan Sikorski
752551fa30
wined3d: Avoid the pipeline barrier when mapping buffer objects backing textures.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 19:34:23 +02:00
Francois Gouget
4a5d95272c
wined3d: Make wined3d_context_vk_allocate_memory() static.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-01 21:21:26 +02:00
Jan Sikorski
9b9f07ca84
wined3d: Don't try to reset query pools if we don't have a command buffer.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51419
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-06 19:57:04 +02:00
Jan Sikorski
fed705e03f
wined3d: Make use of VK_EXT_host_query_reset if available.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 23:41:05 +02:00
Jan Sikorski
ba67dfe8c8
wined3d: Track queries started inside/outside of a render pass separately.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 16:50:41 +02:00
Zebediah Figura
f838d5a2b9
wined3d: Implement constant buffer offsetting for Vulkan.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-23 16:43:50 +02:00
Zebediah Figura
5fe58921bf
wined3d: Separate a helper to update Vulkan sampler bindings.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-23 16:43:50 +02:00
Zebediah Figura
17d39ff067
wined3d: Separate a helper to update Vulkan UAV counter bindings.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-23 16:43:50 +02:00
Zebediah Figura
fd6a67436b
wined3d: Separate a helper to update Vulkan UAV bindings.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-23 16:43:50 +02:00
Zebediah Figura
5c8046d7b6
wined3d: Separate a helper to update Vulkan SRV bindings.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-23 16:43:50 +02:00
Zebediah Figura
6416e39822
wined3d: Separate a helper to update Vulkan CBV bindings.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-23 16:43:50 +02:00
Zebediah Figura
5ce7adaace
d3d11: Implement constant buffer offsetting for OpenGL.
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Based on a patch by Kimmo Myllyvirta.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45198
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:21:52 +02:00
Henri Verbeet
d888cbcb20
wined3d: Use wined3d_mask_from_size() in wined3d_render_pass_vk_init().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-05 17:52:47 +02:00
Henri Verbeet
76cef0869f
wined3d: Use wined3d_mask_from_size() in wined3d_context_vk_apply_draw_state().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-05 17:52:47 +02:00
Jan Sikorski
f165b911d8
wined3d: Avoid ending the renderpass when issuing a query.
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Allocate a fresh query index that does not need to be reset.
Reset query pools at creation and when the render pass is ended.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-29 15:31:21 +02:00
Henri Verbeet
6eaf494fac
wined3d: Implement Vulkan NULL 1D array image shader resource view descriptors.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-05 21:52:23 +02:00
Jan Sikorski
ef7b2180cf
wined3d: Make sure scissor offsets are not negative.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-04 21:33:15 +02:00
Jan Sikorski
d94746314e
wined3d: Create null vertex bindings and attributes for unbound shader inputs.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-27 21:27:40 +02:00
Jan Sikorski
d71358f5e9
wined3d: Prevent buildup of retired buffer objects' memory.
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Submit current command buffer in wined3d_context_vk_get_command_buffer()
and return a new one if the total size of retired buffer objects on that
command buffer crosses a predefined threshold.
One way this issue may arise is when an application, by repeatedly doing
resource updates, does not trigger a flush of the command buffer and
accumulates transient staging buffers.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:11 +02:00
Zebediah Figura
4d345a78bf
wined3d: Implement zero step rate for instanced attributes.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-25 17:56:01 +01:00
Jan Sikorski
16a62fcd87
wined3d: Introduce struct wined3d_image_vk and its create/destroy helpers.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-23 20:53:31 +01:00
Jan Sikorski
7eec755bce
wined3d: Rename create/destroy helpers dealing with Vulkan objects.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-23 20:53:28 +01:00
Henri Verbeet
521cafcfff
wined3d: Pass a resource range to wined3d_context_vk_image_barrier().
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In particular, this allows different sub-resources of the same texture to have
different image layouts, as required when doing blits between them.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-11 21:52:17 +01:00
Jan Sikorski
433aaccc1f
wined3d: Check for stencil reference change in vulkan backend.
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Make stencil reference value dynamic, so it can be updated separately.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50380
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:01:29 +01:00
Jan Sikorski
f3aceef725
wined3d: Store stencil reference value in wined3d_state.
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:01:26 +01:00
Henri Verbeet
50a90dcb32
wined3d: Implement NULL constant buffer views for the Vulkan backend.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-22 18:33:32 +01:00
Henri Verbeet
a3f829bbb8
wined3d: Always include any depth/stencil attachment in the Vulkan framebuffer.
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Analogous to the GL backend. The alternative would be to potentially
invalidate STATE_FRAMEBUFFER when changing the depth/stencil state object,
which doesn't seem worth it.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-21 20:46:13 +01:00
Henri Verbeet
82a9e80063
wined3d: Add some barriers between resource usage on different bind points.
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A typical case would be between using a texture as render target and using it
as a shader resource.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-19 21:44:17 +01:00
Henri Verbeet
353e84015b
wined3d: Zero-initialise context_vk in wined3d_context_vk_init().
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wined3d_context_vk_init() assumes zero-initialised memory, but that's not
necessarily true in case we previously went through an
adapter_vk_init_3d()/adapter_vk_uninit_3d() pair.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-15 22:09:21 +01:00
Henri Verbeet
b4e109f2f5
wined3d: Unmap the slab if needed in wined3d_context_vk_destroy_bo().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-14 16:21:45 +01:00
Henri Verbeet
9992d710e4
wined3d: Unmap the chunk if needed in wined3d_context_vk_destroy_bo().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-14 16:21:42 +01:00
Henri Verbeet
4e7be88990
wined3d: Only clear "map_ptr" if the memory was unmapped in wined3d_allocator_chunk_vk_unmap().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-14 16:21:40 +01:00
Henri Verbeet
46c7f66cf3
wined3d: Compare requested memory types in wined3d_bo_slab_vk_compare().
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Instead of comparing the requested memory type against what we actually got.
For example, we may have gotten coherent memory without having explicitly
requested it, in which case wined3d_context_vk_create_slab_bo() would fail to
find an existing slab to allocate from.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-14 16:21:37 +01:00
Henri Verbeet
e154c95355
wined3d: Clear the graphics pipeline key stencil test state when the stencil test is disabled.
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The state itself is ignored in this case, but could still cause additional
pipeline variants to be created. That's mostly a consideration for Direct3D 9
and before, since Direct3D 10 and 11 already normalise disabled stencil test
state themselves.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-13 18:19:04 +02:00
Henri Verbeet
227605569a
wined3d: Avoid accessing NULL depth/stencil state in wined3d_context_vk_update_graphics_pipeline_key().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-13 18:19:03 +02:00
Henri Verbeet
e1e28fe60d
wined3d: Implement stream output queries for the Vulkan adapter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:24 +02:00
Henri Verbeet
cee2e53c3b
wined3d: Implement stream output for the Vulkan adapter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:22 +02:00
Henri Verbeet
f494552c10
wined3d: Implement rasteriser discard for the Vulkan adapter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:14 +02:00
Zebediah Figura
2014d975cc
wined3d: Move the depth function to wined3d_depth_stencil_state.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:37 +02:00
Zebediah Figura
2b170bbd8b
wined3d: Move the stencil depth fail operation to wined3d_depth_stencil_state.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:35 +02:00
Zebediah Figura
9c744d5cb9
wined3d: Move the stencil fail operation to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:33 +02:00
Zebediah Figura
2479702652
wined3d: Move the stencil pass operation to wined3d_depth_stencil_state.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:31 +02:00
Zebediah Figura
ba4c2ac03a
wined3d: Move the stencil function to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:29 +02:00
Zebediah Figura
690ff3dbea
wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:58 +02:00
Zebediah Figura
92ca89b4a5
wined3d: Move the stencil read mask to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:58 +02:00
Zebediah Figura
94becf6fc6
wined3d: Move the stencil enable state to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:58 +02:00
Zebediah Figura
4a5760b28b
wined3d: Move the depth write enable state to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:58 +02:00
Zebediah Figura
1acc410b10
wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:50:19 +02:00
Henri Verbeet
69ba059dcb
wined3d: Implement sample masks for the Vulkan adapter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 16:43:30 +02:00