wined3d: Use wined3d_mask_from_size() in wined3d_context_vk_apply_draw_state().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3231,7 +3231,7 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
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if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_STENCIL_REF) && dsv)
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{
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VK_CALL(vkCmdSetStencilReference(vk_command_buffer, VK_STENCIL_FACE_FRONT_AND_BACK,
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state->stencil_ref & ((1 << dsv->format->stencil_size) - 1)));
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state->stencil_ref & wined3d_mask_from_size(dsv->format->stencil_size)));
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}
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if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_STREAMSRC))
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