wined3d: Implement constant buffer offsetting for Vulkan.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-07-22 11:50:45 -05:00 committed by Alexandre Julliard
parent 5fe58921bf
commit f838d5a2b9
1 changed files with 9 additions and 6 deletions

View File

@ -2652,19 +2652,21 @@ static bool wined3d_shader_resource_bindings_add_null_srv_binding(struct wined3d
static bool wined3d_shader_descriptor_writes_vk_add_cbv_write(struct wined3d_shader_descriptor_writes_vk *writes,
struct wined3d_context_vk *context_vk, VkDescriptorSet vk_descriptor_set, const struct wined3d_state *state,
const struct wined3d_shader_resource_binding *binding)
const struct wined3d_shader_resource_binding *binding, VkDescriptorBufferInfo *buffer_info)
{
const struct wined3d_constant_buffer_state *cb_state = &state->cb[binding->shader_type][binding->resource_idx];
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const VkDescriptorBufferInfo *buffer_info;
struct wined3d_buffer_vk *buffer_vk;
struct wined3d_buffer *buffer;
if (!(buffer = state->cb[binding->shader_type][binding->resource_idx].buffer))
if (!(buffer = cb_state->buffer))
return wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding->binding_idx,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &device_vk->null_resources_vk.buffer_info, NULL, NULL);
buffer_vk = wined3d_buffer_vk(buffer);
buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk);
*buffer_info = *wined3d_buffer_vk_get_buffer_info(buffer_vk);
buffer_info->offset += cb_state->offset;
buffer_info->range = min(cb_state->size, buffer_info->range);
if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set,
binding->binding_idx, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, buffer_info, NULL, NULL))
return false;
@ -2803,6 +2805,7 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
VkCommandBuffer vk_command_buffer, const struct wined3d_state *state, enum wined3d_pipeline pipeline)
{
struct wined3d_shader_descriptor_writes_vk *writes = &context_vk->descriptor_writes;
VkDescriptorBufferInfo buffers[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
const struct wined3d_shader_resource_binding *binding;
@ -2849,8 +2852,8 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
switch (binding->shader_descriptor_type)
{
case WINED3D_SHADER_DESCRIPTOR_TYPE_CBV:
if (!wined3d_shader_descriptor_writes_vk_add_cbv_write(writes,
context_vk, vk_descriptor_set, state, binding))
if (!wined3d_shader_descriptor_writes_vk_add_cbv_write(writes, context_vk, vk_descriptor_set,
state, binding, &buffers[binding->shader_type][binding->resource_idx]))
return false;
break;