wined3d: Separate a helper to update Vulkan sampler bindings.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-07-22 11:50:44 -05:00 committed by Alexandre Julliard
parent 17d39ff067
commit 5fe58921bf
1 changed files with 17 additions and 6 deletions

View File

@ -2784,6 +2784,21 @@ static bool wined3d_shader_descriptor_writes_vk_add_uav_counter_write(
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, NULL, NULL, &uav_vk->vk_counter_view);
}
static bool wined3d_shader_descriptor_writes_vk_add_sampler_write(struct wined3d_shader_descriptor_writes_vk *writes,
struct wined3d_context_vk *context_vk, VkDescriptorSet vk_descriptor_set, const struct wined3d_state *state,
const struct wined3d_shader_resource_binding *binding)
{
struct wined3d_sampler *sampler;
if (!(sampler = state->sampler[binding->shader_type][binding->resource_idx]))
sampler = context_vk->c.device->null_sampler;
if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding->binding_idx,
VK_DESCRIPTOR_TYPE_SAMPLER, NULL, &wined3d_sampler_vk(sampler)->vk_image_info, NULL))
return false;
wined3d_context_vk_reference_sampler(context_vk, wined3d_sampler_vk(sampler));
return true;
}
static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *context_vk,
VkCommandBuffer vk_command_buffer, const struct wined3d_state *state, enum wined3d_pipeline pipeline)
{
@ -2796,7 +2811,6 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
VkPipelineLayout vk_pipeline_layout;
VkPipelineBindPoint vk_bind_point;
VkDescriptorSet vk_descriptor_set;
struct wined3d_sampler *sampler;
VkResult vr;
size_t i;
@ -2859,12 +2873,9 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
break;
case WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
if (!(sampler = state->sampler[binding->shader_type][binding->resource_idx]))
sampler = context_vk->c.device->null_sampler;
if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding->binding_idx,
VK_DESCRIPTOR_TYPE_SAMPLER, NULL, &wined3d_sampler_vk(sampler)->vk_image_info, NULL))
if (!wined3d_shader_descriptor_writes_vk_add_sampler_write(writes,
context_vk, vk_descriptor_set, state, binding))
return false;
wined3d_context_vk_reference_sampler(context_vk, wined3d_sampler_vk(sampler));
break;
default: