wined3d: Separate a helper to update Vulkan sampler bindings.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2784,6 +2784,21 @@ static bool wined3d_shader_descriptor_writes_vk_add_uav_counter_write(
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VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, NULL, NULL, &uav_vk->vk_counter_view);
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}
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static bool wined3d_shader_descriptor_writes_vk_add_sampler_write(struct wined3d_shader_descriptor_writes_vk *writes,
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struct wined3d_context_vk *context_vk, VkDescriptorSet vk_descriptor_set, const struct wined3d_state *state,
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const struct wined3d_shader_resource_binding *binding)
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{
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struct wined3d_sampler *sampler;
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if (!(sampler = state->sampler[binding->shader_type][binding->resource_idx]))
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sampler = context_vk->c.device->null_sampler;
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if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding->binding_idx,
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VK_DESCRIPTOR_TYPE_SAMPLER, NULL, &wined3d_sampler_vk(sampler)->vk_image_info, NULL))
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return false;
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wined3d_context_vk_reference_sampler(context_vk, wined3d_sampler_vk(sampler));
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return true;
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}
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static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *context_vk,
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VkCommandBuffer vk_command_buffer, const struct wined3d_state *state, enum wined3d_pipeline pipeline)
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{
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@ -2796,7 +2811,6 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
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VkPipelineLayout vk_pipeline_layout;
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VkPipelineBindPoint vk_bind_point;
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VkDescriptorSet vk_descriptor_set;
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struct wined3d_sampler *sampler;
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VkResult vr;
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size_t i;
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@ -2859,12 +2873,9 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
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break;
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case WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
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if (!(sampler = state->sampler[binding->shader_type][binding->resource_idx]))
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sampler = context_vk->c.device->null_sampler;
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if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding->binding_idx,
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VK_DESCRIPTOR_TYPE_SAMPLER, NULL, &wined3d_sampler_vk(sampler)->vk_image_info, NULL))
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if (!wined3d_shader_descriptor_writes_vk_add_sampler_write(writes,
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context_vk, vk_descriptor_set, state, binding))
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return false;
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wined3d_context_vk_reference_sampler(context_vk, wined3d_sampler_vk(sampler));
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break;
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default:
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