wined3d: Make use of VK_EXT_host_query_reset if available.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -313,6 +313,7 @@ struct wined3d_physical_device_info
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{
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VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features;
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VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features;
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VkPhysicalDeviceHostQueryResetFeatures host_query_reset_features;
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VkPhysicalDeviceFeatures2 features2;
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};
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@ -403,6 +404,7 @@ static HRESULT adapter_vk_create_device(struct wined3d *wined3d, const struct wi
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{
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const struct wined3d_adapter_vk *adapter_vk = wined3d_adapter_vk_const(adapter);
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VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *vertex_divisor_features;
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VkPhysicalDeviceHostQueryResetFeatures *host_query_reset_features;
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const struct wined3d_vk_info *vk_info = &adapter_vk->vk_info;
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VkPhysicalDeviceTransformFeedbackFeaturesEXT *xfb_features;
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struct wined3d_physical_device_info physical_device_info;
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@ -435,9 +437,13 @@ static HRESULT adapter_vk_create_device(struct wined3d *wined3d, const struct wi
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vertex_divisor_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
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vertex_divisor_features->pNext = xfb_features;
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host_query_reset_features = &physical_device_info.host_query_reset_features;
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host_query_reset_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES;
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host_query_reset_features->pNext = vertex_divisor_features;
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features2 = &physical_device_info.features2;
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features2->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
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features2->pNext = vertex_divisor_features;
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features2->pNext = host_query_reset_features;
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if (vk_info->vk_ops.vkGetPhysicalDeviceFeatures2)
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VK_CALL(vkGetPhysicalDeviceFeatures2(physical_device, features2));
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@ -2195,6 +2201,7 @@ static bool wined3d_adapter_vk_init_device_extensions(struct wined3d_adapter_vk
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{VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME,VK_API_VERSION_1_2},
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{VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME, VK_API_VERSION_1_1, true},
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{VK_KHR_SWAPCHAIN_EXTENSION_NAME, ~0u, true},
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{VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME, VK_API_VERSION_1_2},
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};
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static const struct
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@ -2206,6 +2213,7 @@ static bool wined3d_adapter_vk_init_device_extensions(struct wined3d_adapter_vk
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{
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{VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, WINED3D_VK_EXT_TRANSFORM_FEEDBACK},
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{VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME, WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE},
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{VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME, WINED3D_VK_EXT_HOST_QUERY_RESET},
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};
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if ((vr = VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device, NULL, &count, NULL))) < 0)
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@ -1398,9 +1398,17 @@ bool wined3d_context_vk_allocate_query(struct wined3d_context_vk *context_vk,
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return false;
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}
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wined3d_context_vk_end_current_render_pass(context_vk);
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VK_CALL(vkCmdResetQueryPool(wined3d_context_vk_get_command_buffer(context_vk),
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pool_vk->vk_query_pool, 0, WINED3D_QUERY_POOL_SIZE));
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if (vk_info->supported[WINED3D_VK_EXT_HOST_QUERY_RESET])
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{
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VK_CALL(vkResetQueryPoolEXT(wined3d_device_vk(context_vk->c.device)->vk_device,
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pool_vk->vk_query_pool, 0, WINED3D_QUERY_POOL_SIZE));
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}
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else
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{
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wined3d_context_vk_end_current_render_pass(context_vk);
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VK_CALL(vkCmdResetQueryPool(wined3d_context_vk_get_command_buffer(context_vk),
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pool_vk->vk_query_pool, 0, WINED3D_QUERY_POOL_SIZE));
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}
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if (!wined3d_query_pool_vk_allocate_query(pool_vk, &idx))
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{
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@ -1351,12 +1351,26 @@ HRESULT wined3d_query_gl_create(struct wined3d_device *device, enum wined3d_quer
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static void wined3d_query_pool_vk_mark_complete(struct wined3d_query_pool_vk *pool_vk, size_t idx,
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struct wined3d_context_vk *context_vk)
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{
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/* Don't reset completed queries right away, as vkCmdResetQueryPool() needs to happen
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* outside of a render pass. Queue the query to be reset in wined3d_query_pool_vk_reset()
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* instead, which is called when the render pass ends. */
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wined3d_bitmap_set(pool_vk->completed, idx);
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if (list_empty(&pool_vk->completed_entry))
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list_add_tail(&context_vk->completed_query_pools, &pool_vk->completed_entry);
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const struct wined3d_vk_info *vk_info = context_vk->vk_info;
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if (vk_info->supported[WINED3D_VK_EXT_HOST_QUERY_RESET])
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{
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VK_CALL(vkResetQueryPoolEXT(wined3d_device_vk(context_vk->c.device)->vk_device,
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pool_vk->vk_query_pool, idx, 1));
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wined3d_bitmap_clear(pool_vk->allocated, idx);
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if (list_empty(&pool_vk->entry))
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list_add_tail(pool_vk->free_list, &pool_vk->entry);
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}
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else
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{
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/* Don't reset completed queries right away, as vkCmdResetQueryPool() needs to happen
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* outside of a render pass. Queue the query to be reset in wined3d_query_pool_vk_reset()
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* instead, which is called when the render pass ends. */
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wined3d_bitmap_set(pool_vk->completed, idx);
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if (list_empty(&pool_vk->completed_entry))
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list_add_tail(&context_vk->completed_query_pools, &pool_vk->completed_entry);
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}
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}
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bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk *pool_vk, size_t *idx)
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@ -49,7 +49,9 @@
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VK_INSTANCE_PFN(vkGetPhysicalDeviceSurfacePresentModesKHR) \
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VK_INSTANCE_PFN(vkGetPhysicalDeviceSurfaceSupportKHR) \
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/* VK_KHR_win32_surface */ \
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VK_INSTANCE_PFN(vkCreateWin32SurfaceKHR)
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VK_INSTANCE_PFN(vkCreateWin32SurfaceKHR) \
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/* VK_EXT_host_query_reset */ \
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VK_INSTANCE_EXT_PFN(vkResetQueryPoolEXT)
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#define VK_DEVICE_FUNCS() \
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VK_DEVICE_PFN(vkAllocateCommandBuffers) \
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@ -210,6 +212,7 @@ enum wined3d_vk_extension
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WINED3D_VK_EXT_TRANSFORM_FEEDBACK,
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WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE,
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WINED3D_VK_EXT_HOST_QUERY_RESET,
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WINED3D_VK_EXT_COUNT,
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};
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