wined3d: Pass a resource range to wined3d_context_vk_image_barrier().
In particular, this allows different sub-resources of the same texture to have different image layouts, as required when doing blits between them. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
877cd01bf9
commit
521cafcfff
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@ -1561,7 +1561,7 @@ void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_v
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void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
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VkCommandBuffer vk_command_buffer, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
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VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask, VkImageLayout old_layout,
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VkImageLayout new_layout, VkImage image, VkImageAspectFlags aspect_mask)
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VkImageLayout new_layout, VkImage image, const VkImageSubresourceRange *range)
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{
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const struct wined3d_vk_info *vk_info = context_vk->vk_info;
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VkImageMemoryBarrier barrier;
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@ -1577,11 +1577,7 @@ void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image;
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barrier.subresourceRange.aspectMask = aspect_mask;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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barrier.subresourceRange = *range;
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VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, src_stage_mask, dst_stage_mask, 0, 0, NULL, 0, NULL, 1, &barrier));
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}
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@ -669,23 +669,22 @@ static bool wined3d_null_image_vk_init(struct wined3d_null_image_vk *image, stru
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return false;
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}
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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image->vk_image, VK_IMAGE_ASPECT_COLOR_BIT);
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range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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range.baseMipLevel = 0;
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range.levelCount = 1;
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range.baseArrayLayer = 0;
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range.layerCount = layer_count;
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, image->vk_image, &range);
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VK_CALL(vkCmdClearColorImage(vk_command_buffer, image->vk_image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &colour, 1, &range));
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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image->vk_image, VK_IMAGE_ASPECT_COLOR_BIT);
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, image->vk_image, &range);
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TRACE("Created NULL image 0x%s, memory 0x%s.\n",
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wine_dbgstr_longlong(image->vk_image), wine_dbgstr_longlong(image->vk_memory));
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@ -1039,6 +1039,7 @@ static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
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const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
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const struct wined3d_vk_info *vk_info = context_vk->vk_info;
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VkCommandBuffer vk_command_buffer;
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VkImageSubresourceRange vk_range;
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VkPresentInfoKHR present_desc;
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unsigned int present_idx;
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VkImageLayout vk_layout;
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@ -1075,23 +1076,29 @@ static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
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wined3d_context_vk_end_current_render_pass(context_vk);
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vk_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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vk_range.baseMipLevel = 0;
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vk_range.levelCount = 1;
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vk_range.baseArrayLayer = 0;
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vk_range.layerCount = 1;
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
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VK_ACCESS_TRANSFER_READ_BIT,
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back_buffer_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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back_buffer_vk->vk_image, VK_IMAGE_ASPECT_COLOR_BIT);
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back_buffer_vk->vk_image, &vk_range);
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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swapchain_vk->vk_images[image_idx], VK_IMAGE_ASPECT_COLOR_BIT);
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swapchain_vk->vk_images[image_idx], &vk_range);
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blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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blit.srcSubresource.mipLevel = 0;
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blit.srcSubresource.baseArrayLayer = 0;
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blit.srcSubresource.layerCount = 1;
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blit.srcSubresource.aspectMask = vk_range.aspectMask;
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blit.srcSubresource.mipLevel = vk_range.baseMipLevel;
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blit.srcSubresource.baseArrayLayer = vk_range.baseArrayLayer;
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blit.srcSubresource.layerCount = vk_range.layerCount;
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blit.srcOffsets[0].x = src_rect->left;
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blit.srcOffsets[0].y = src_rect->top;
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blit.srcOffsets[0].z = 0;
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@ -1115,7 +1122,7 @@ static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, 0,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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swapchain_vk->vk_images[image_idx], VK_IMAGE_ASPECT_COLOR_BIT);
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swapchain_vk->vk_images[image_idx], &vk_range);
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if (desc->swap_effect == WINED3D_SWAP_EFFECT_DISCARD || desc->swap_effect == WINED3D_SWAP_EFFECT_FLIP_DISCARD)
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vk_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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@ -1126,7 +1133,7 @@ static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
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VK_ACCESS_TRANSFER_READ_BIT,
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vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
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vk_layout, back_buffer_vk->layout,
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back_buffer_vk->vk_image, VK_IMAGE_ASPECT_COLOR_BIT);
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back_buffer_vk->vk_image, &vk_range);
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back_buffer_vk->bind_mask = 0;
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swapchain_vk->vk_semaphores[present_idx].command_buffer_id = context_vk->current_command_buffer.id;
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@ -4592,6 +4592,7 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
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struct wined3d_bo_address staging_bo_addr;
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const struct wined3d_vk_info *vk_info;
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VkCommandBuffer vk_command_buffer;
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VkImageSubresourceRange vk_range;
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struct wined3d_bo_vk staging_bo;
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VkImageAspectFlags aspect_mask;
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struct wined3d_range range;
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@ -4684,12 +4685,18 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
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return;
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}
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vk_range.aspectMask = aspect_mask;
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vk_range.baseMipLevel = dst_level;
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vk_range.levelCount = 1;
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vk_range.baseArrayLayer = dst_sub_resource_idx / dst_texture_vk->t.level_count;
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vk_range.layerCount = 1;
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
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VK_ACCESS_TRANSFER_WRITE_BIT,
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dst_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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dst_texture_vk->vk_image, aspect_mask);
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dst_texture_vk->vk_image, &vk_range);
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region.bufferOffset = staging_bo.buffer_offset;
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region.bufferRowLength = (dst_row_pitch / src_format->block_byte_count) * src_format->block_width;
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@ -4697,10 +4704,10 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
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region.bufferImageHeight = (dst_slice_pitch / dst_row_pitch) * src_format->block_height;
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else
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region.bufferImageHeight = 1;
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region.imageSubresource.aspectMask = aspect_mask;
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region.imageSubresource.mipLevel = dst_level;
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region.imageSubresource.baseArrayLayer = dst_sub_resource_idx / dst_texture_vk->t.level_count;
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region.imageSubresource.layerCount = 1;
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region.imageSubresource.aspectMask = vk_range.aspectMask;
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region.imageSubresource.mipLevel = vk_range.baseMipLevel;
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region.imageSubresource.baseArrayLayer = vk_range.baseArrayLayer;
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region.imageSubresource.layerCount = vk_range.layerCount;
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region.imageOffset.x = dst_x;
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region.imageOffset.y = dst_y;
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region.imageOffset.z = dst_z;
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@ -4716,7 +4723,7 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_texture_vk->layout,
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dst_texture_vk->vk_image, aspect_mask);
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dst_texture_vk->vk_image, &vk_range);
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wined3d_context_vk_reference_texture(context_vk, dst_texture_vk);
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wined3d_context_vk_reference_bo(context_vk, &staging_bo);
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wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
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@ -4736,6 +4743,7 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
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struct wined3d_bo_address staging_bo_addr;
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const struct wined3d_vk_info *vk_info;
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VkCommandBuffer vk_command_buffer;
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VkImageSubresourceRange vk_range;
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struct wined3d_bo_vk staging_bo;
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VkImageAspectFlags aspect_mask;
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VkBufferImageCopy region;
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@ -4818,20 +4826,26 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
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return;
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}
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vk_range.aspectMask = aspect_mask;
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vk_range.baseMipLevel = src_level;
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vk_range.levelCount = 1;
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vk_range.baseArrayLayer = src_sub_resource_idx / src_texture_vk->t.level_count;
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vk_range.layerCount = 1;
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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vk_access_mask_from_bind_flags(src_texture_vk->t.resource.bind_flags),
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VK_ACCESS_TRANSFER_READ_BIT,
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src_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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src_texture_vk->vk_image, aspect_mask);
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src_texture_vk->vk_image, &vk_range);
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region.bufferOffset = staging_bo.buffer_offset;
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region.bufferRowLength = 0;
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region.bufferImageHeight = 0;
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region.imageSubresource.aspectMask = aspect_mask;
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region.imageSubresource.mipLevel = src_level;
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region.imageSubresource.baseArrayLayer = src_sub_resource_idx / src_texture_vk->t.level_count;
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region.imageSubresource.layerCount = 1;
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region.imageSubresource.aspectMask = vk_range.aspectMask;
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region.imageSubresource.mipLevel = vk_range.baseMipLevel;
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region.imageSubresource.baseArrayLayer = vk_range.baseArrayLayer;
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region.imageSubresource.layerCount = vk_range.layerCount;
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region.imageOffset.x = 0;
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region.imageOffset.y = 0;
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region.imageOffset.z = 0;
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@ -4847,7 +4861,7 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
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VK_ACCESS_TRANSFER_READ_BIT,
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vk_access_mask_from_bind_flags(src_texture_vk->t.resource.bind_flags),
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_texture_vk->layout,
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src_texture_vk->vk_image, aspect_mask);
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src_texture_vk->vk_image, &vk_range);
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wined3d_context_vk_reference_texture(context_vk, src_texture_vk);
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wined3d_context_vk_reference_bo(context_vk, &staging_bo);
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@ -4933,6 +4947,7 @@ BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
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struct wined3d_device_vk *device_vk;
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struct wined3d_resource *resource;
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VkCommandBuffer vk_command_buffer;
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VkImageSubresourceRange vk_range;
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VkImageCreateInfo create_info;
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unsigned int memory_type_idx;
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VkResult vr;
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@ -5067,12 +5082,18 @@ BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
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return FALSE;
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}
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vk_range.aspectMask = vk_aspect_mask_from_format(&format_vk->f);
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vk_range.baseMipLevel = 0;
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vk_range.levelCount = VK_REMAINING_MIP_LEVELS;
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vk_range.baseArrayLayer = 0;
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vk_range.layerCount = VK_REMAINING_ARRAY_LAYERS;
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wined3d_context_vk_reference_texture(context_vk, texture_vk);
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
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0, 0,
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VK_IMAGE_LAYOUT_UNDEFINED, texture_vk->layout,
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texture_vk->vk_image, vk_aspect_mask_from_format(&format_vk->f));
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texture_vk->vk_image, &vk_range);
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texture_vk->t.flags |= WINED3D_TEXTURE_RGB_ALLOCATED;
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@ -5190,6 +5211,8 @@ HRESULT wined3d_texture_vk_init(struct wined3d_texture_vk *texture_vk, struct wi
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void wined3d_texture_vk_barrier(struct wined3d_texture_vk *texture_vk,
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struct wined3d_context_vk *context_vk, uint32_t bind_mask)
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{
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VkImageSubresourceRange vk_range;
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TRACE("texture_vk %p, context_vk %p, bind_mask %s.\n",
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texture_vk, context_vk, wined3d_debug_bind_flags(bind_mask));
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@ -5197,12 +5220,18 @@ void wined3d_texture_vk_barrier(struct wined3d_texture_vk *texture_vk,
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{
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TRACE(" %s -> %s.\n",
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wined3d_debug_bind_flags(texture_vk->bind_mask), wined3d_debug_bind_flags(bind_mask));
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vk_range.aspectMask = vk_aspect_mask_from_format(texture_vk->t.resource.format);
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vk_range.baseMipLevel = 0;
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vk_range.levelCount = VK_REMAINING_MIP_LEVELS;
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vk_range.baseArrayLayer = 0;
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vk_range.layerCount = VK_REMAINING_ARRAY_LAYERS;
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wined3d_context_vk_image_barrier(context_vk, wined3d_context_vk_get_command_buffer(context_vk),
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vk_pipeline_stage_mask_from_bind_flags(texture_vk->bind_mask),
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vk_pipeline_stage_mask_from_bind_flags(bind_mask),
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vk_access_mask_from_bind_flags(texture_vk->bind_mask), vk_access_mask_from_bind_flags(bind_mask),
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texture_vk->layout, texture_vk->layout, texture_vk->vk_image,
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vk_aspect_mask_from_format(texture_vk->t.resource.format));
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texture_vk->layout, texture_vk->layout, texture_vk->vk_image, &vk_range);
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}
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texture_vk->bind_mask = bind_mask;
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}
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@ -6450,8 +6479,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
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struct wined3d_texture_vk *dst_texture_vk = wined3d_texture_vk(dst_texture);
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struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
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const struct wined3d_vk_info *vk_info = context_vk->vk_info;
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unsigned int src_level, src_layer, dst_level, dst_layer;
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VkImageAspectFlags src_aspect, dst_aspect;
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VkImageSubresourceRange vk_src_range, vk_dst_range;
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VkCommandBuffer vk_command_buffer;
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struct wined3d_blitter *next;
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bool resolve = false;
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@ -6465,22 +6493,25 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
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if (!vk_blitter_blit_supported(op, context, &src_texture->resource, src_rect, &dst_texture->resource, dst_rect))
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goto next;
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src_aspect = vk_aspect_mask_from_format(src_texture_vk->t.resource.format);
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dst_aspect = vk_aspect_mask_from_format(dst_texture_vk->t.resource.format);
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if (wined3d_resource_get_sample_count(&src_texture_vk->t.resource) > 1)
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resolve = true;
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src_level = src_sub_resource_idx % src_texture->level_count;
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src_layer = src_sub_resource_idx / src_texture->level_count;
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vk_src_range.aspectMask = vk_aspect_mask_from_format(src_texture_vk->t.resource.format);
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vk_src_range.baseMipLevel = src_sub_resource_idx % src_texture->level_count;
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vk_src_range.levelCount = 1;
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vk_src_range.baseArrayLayer = src_sub_resource_idx / src_texture->level_count;
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vk_src_range.layerCount = 1;
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dst_level = dst_sub_resource_idx % dst_texture->level_count;
|
||||
dst_layer = dst_sub_resource_idx / dst_texture->level_count;
|
||||
vk_dst_range.aspectMask = vk_aspect_mask_from_format(dst_texture_vk->t.resource.format);
|
||||
vk_dst_range.baseMipLevel = dst_sub_resource_idx % dst_texture->level_count;
|
||||
vk_dst_range.levelCount = 1;
|
||||
vk_dst_range.baseArrayLayer = dst_sub_resource_idx / dst_texture->level_count;
|
||||
vk_dst_range.layerCount = 1;
|
||||
|
||||
if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB))
|
||||
ERR("Failed to load the source sub-resource.\n");
|
||||
|
||||
if (wined3d_texture_is_full_rect(dst_texture, dst_level, dst_rect))
|
||||
if (wined3d_texture_is_full_rect(dst_texture, vk_dst_range.baseMipLevel, dst_rect))
|
||||
{
|
||||
if (!wined3d_texture_prepare_location(dst_texture,
|
||||
dst_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB))
|
||||
|
@ -6510,29 +6541,29 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
|
|||
vk_access_mask_from_bind_flags(src_texture_vk->t.resource.bind_flags),
|
||||
VK_ACCESS_TRANSFER_READ_BIT,
|
||||
src_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
src_texture_vk->vk_image, src_aspect);
|
||||
src_texture_vk->vk_image, &vk_src_range);
|
||||
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
|
||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
dst_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
dst_texture_vk->vk_image, dst_aspect);
|
||||
dst_texture_vk->vk_image, &vk_dst_range);
|
||||
|
||||
if (resolve)
|
||||
{
|
||||
VkImageResolve region;
|
||||
|
||||
region.srcSubresource.aspectMask = src_aspect;
|
||||
region.srcSubresource.mipLevel = src_level;
|
||||
region.srcSubresource.baseArrayLayer = src_layer;
|
||||
region.srcSubresource.layerCount = 1;
|
||||
region.srcSubresource.aspectMask = vk_src_range.aspectMask;
|
||||
region.srcSubresource.mipLevel = vk_src_range.baseMipLevel;
|
||||
region.srcSubresource.baseArrayLayer = vk_src_range.baseArrayLayer;
|
||||
region.srcSubresource.layerCount = vk_src_range.layerCount;
|
||||
region.srcOffset.x = src_rect->left;
|
||||
region.srcOffset.y = src_rect->top;
|
||||
region.srcOffset.z = 0;
|
||||
region.dstSubresource.aspectMask = dst_aspect;
|
||||
region.dstSubresource.mipLevel = dst_level;
|
||||
region.dstSubresource.baseArrayLayer = dst_layer;
|
||||
region.dstSubresource.layerCount = 1;
|
||||
region.dstSubresource.aspectMask = vk_dst_range.aspectMask;
|
||||
region.dstSubresource.mipLevel = vk_dst_range.baseMipLevel;
|
||||
region.dstSubresource.baseArrayLayer = vk_dst_range.baseArrayLayer;
|
||||
region.dstSubresource.layerCount = vk_dst_range.layerCount;
|
||||
region.dstOffset.x = dst_rect->left;
|
||||
region.dstOffset.y = dst_rect->top;
|
||||
region.dstOffset.z = 0;
|
||||
|
@ -6547,17 +6578,17 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
|
|||
{
|
||||
VkImageCopy region;
|
||||
|
||||
region.srcSubresource.aspectMask = src_aspect;
|
||||
region.srcSubresource.mipLevel = src_level;
|
||||
region.srcSubresource.baseArrayLayer = src_layer;
|
||||
region.srcSubresource.layerCount = 1;
|
||||
region.srcSubresource.aspectMask = vk_src_range.aspectMask;
|
||||
region.srcSubresource.mipLevel = vk_src_range.baseMipLevel;
|
||||
region.srcSubresource.baseArrayLayer = vk_src_range.baseArrayLayer;
|
||||
region.srcSubresource.layerCount = vk_src_range.layerCount;
|
||||
region.srcOffset.x = src_rect->left;
|
||||
region.srcOffset.y = src_rect->top;
|
||||
region.srcOffset.z = 0;
|
||||
region.dstSubresource.aspectMask = dst_aspect;
|
||||
region.dstSubresource.mipLevel = dst_level;
|
||||
region.dstSubresource.baseArrayLayer = dst_layer;
|
||||
region.dstSubresource.layerCount = 1;
|
||||
region.dstSubresource.aspectMask = vk_dst_range.aspectMask;
|
||||
region.dstSubresource.mipLevel = vk_dst_range.baseMipLevel;
|
||||
region.dstSubresource.baseArrayLayer = vk_dst_range.baseArrayLayer;
|
||||
region.dstSubresource.layerCount = vk_dst_range.layerCount;
|
||||
region.dstOffset.x = dst_rect->left;
|
||||
region.dstOffset.y = dst_rect->top;
|
||||
region.dstOffset.z = 0;
|
||||
|
@ -6573,14 +6604,14 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
|
|||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_texture_vk->layout,
|
||||
dst_texture_vk->vk_image, dst_aspect);
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_texture_vk->layout,
|
||||
dst_texture_vk->vk_image, &vk_dst_range);
|
||||
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT,
|
||||
vk_access_mask_from_bind_flags(src_texture_vk->t.resource.bind_flags),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_texture_vk->layout,
|
||||
src_texture_vk->vk_image, src_aspect);
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_texture_vk->layout,
|
||||
src_texture_vk->vk_image, &vk_src_range);
|
||||
|
||||
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
|
||||
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
|
||||
|
|
|
@ -2629,7 +2629,7 @@ VkRenderPass wined3d_context_vk_get_render_pass(struct wined3d_context_vk *conte
|
|||
void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
|
||||
VkCommandBuffer vk_command_buffer, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
|
||||
VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask, VkImageLayout old_layout,
|
||||
VkImageLayout new_layout, VkImage image, VkImageAspectFlags aspect_mask) DECLSPEC_HIDDEN;
|
||||
VkImageLayout new_layout, VkImage image, const VkImageSubresourceRange *range) DECLSPEC_HIDDEN;
|
||||
HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk,
|
||||
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
|
||||
|
|
Loading…
Reference in New Issue