wined3d: Pass a resource range to wined3d_context_vk_image_barrier().

In particular, this allows different sub-resources of the same texture to have
different image layouts, as required when doing blits between them.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-03-11 13:54:35 +01:00 committed by Alexandre Julliard
parent 877cd01bf9
commit 521cafcfff
5 changed files with 102 additions and 69 deletions

View File

@ -1561,7 +1561,7 @@ void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_v
void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
VkCommandBuffer vk_command_buffer, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask, VkImageLayout old_layout,
VkImageLayout new_layout, VkImage image, VkImageAspectFlags aspect_mask)
VkImageLayout new_layout, VkImage image, const VkImageSubresourceRange *range)
{
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkImageMemoryBarrier barrier;
@ -1577,11 +1577,7 @@ void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange.aspectMask = aspect_mask;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
barrier.subresourceRange = *range;
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, src_stage_mask, dst_stage_mask, 0, 0, NULL, 0, NULL, 1, &barrier));
}

View File

@ -669,23 +669,22 @@ static bool wined3d_null_image_vk_init(struct wined3d_null_image_vk *image, stru
return false;
}
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
image->vk_image, VK_IMAGE_ASPECT_COLOR_BIT);
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
range.baseMipLevel = 0;
range.levelCount = 1;
range.baseArrayLayer = 0;
range.layerCount = layer_count;
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, image->vk_image, &range);
VK_CALL(vkCmdClearColorImage(vk_command_buffer, image->vk_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &colour, 1, &range));
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
image->vk_image, VK_IMAGE_ASPECT_COLOR_BIT);
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, image->vk_image, &range);
TRACE("Created NULL image 0x%s, memory 0x%s.\n",
wine_dbgstr_longlong(image->vk_image), wine_dbgstr_longlong(image->vk_memory));

View File

@ -1039,6 +1039,7 @@ static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
VkCommandBuffer vk_command_buffer;
VkImageSubresourceRange vk_range;
VkPresentInfoKHR present_desc;
unsigned int present_idx;
VkImageLayout vk_layout;
@ -1075,23 +1076,29 @@ static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
wined3d_context_vk_end_current_render_pass(context_vk);
vk_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
vk_range.baseMipLevel = 0;
vk_range.levelCount = 1;
vk_range.baseArrayLayer = 0;
vk_range.layerCount = 1;
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
VK_ACCESS_TRANSFER_READ_BIT,
back_buffer_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
back_buffer_vk->vk_image, VK_IMAGE_ASPECT_COLOR_BIT);
back_buffer_vk->vk_image, &vk_range);
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
swapchain_vk->vk_images[image_idx], VK_IMAGE_ASPECT_COLOR_BIT);
swapchain_vk->vk_images[image_idx], &vk_range);
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = 0;
blit.srcSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 1;
blit.srcSubresource.aspectMask = vk_range.aspectMask;
blit.srcSubresource.mipLevel = vk_range.baseMipLevel;
blit.srcSubresource.baseArrayLayer = vk_range.baseArrayLayer;
blit.srcSubresource.layerCount = vk_range.layerCount;
blit.srcOffsets[0].x = src_rect->left;
blit.srcOffsets[0].y = src_rect->top;
blit.srcOffsets[0].z = 0;
@ -1115,7 +1122,7 @@ static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, 0,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
swapchain_vk->vk_images[image_idx], VK_IMAGE_ASPECT_COLOR_BIT);
swapchain_vk->vk_images[image_idx], &vk_range);
if (desc->swap_effect == WINED3D_SWAP_EFFECT_DISCARD || desc->swap_effect == WINED3D_SWAP_EFFECT_FLIP_DISCARD)
vk_layout = VK_IMAGE_LAYOUT_UNDEFINED;
@ -1126,7 +1133,7 @@ static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
VK_ACCESS_TRANSFER_READ_BIT,
vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
vk_layout, back_buffer_vk->layout,
back_buffer_vk->vk_image, VK_IMAGE_ASPECT_COLOR_BIT);
back_buffer_vk->vk_image, &vk_range);
back_buffer_vk->bind_mask = 0;
swapchain_vk->vk_semaphores[present_idx].command_buffer_id = context_vk->current_command_buffer.id;

View File

@ -4592,6 +4592,7 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
struct wined3d_bo_address staging_bo_addr;
const struct wined3d_vk_info *vk_info;
VkCommandBuffer vk_command_buffer;
VkImageSubresourceRange vk_range;
struct wined3d_bo_vk staging_bo;
VkImageAspectFlags aspect_mask;
struct wined3d_range range;
@ -4684,12 +4685,18 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
return;
}
vk_range.aspectMask = aspect_mask;
vk_range.baseMipLevel = dst_level;
vk_range.levelCount = 1;
vk_range.baseArrayLayer = dst_sub_resource_idx / dst_texture_vk->t.level_count;
vk_range.layerCount = 1;
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
VK_ACCESS_TRANSFER_WRITE_BIT,
dst_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dst_texture_vk->vk_image, aspect_mask);
dst_texture_vk->vk_image, &vk_range);
region.bufferOffset = staging_bo.buffer_offset;
region.bufferRowLength = (dst_row_pitch / src_format->block_byte_count) * src_format->block_width;
@ -4697,10 +4704,10 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
region.bufferImageHeight = (dst_slice_pitch / dst_row_pitch) * src_format->block_height;
else
region.bufferImageHeight = 1;
region.imageSubresource.aspectMask = aspect_mask;
region.imageSubresource.mipLevel = dst_level;
region.imageSubresource.baseArrayLayer = dst_sub_resource_idx / dst_texture_vk->t.level_count;
region.imageSubresource.layerCount = 1;
region.imageSubresource.aspectMask = vk_range.aspectMask;
region.imageSubresource.mipLevel = vk_range.baseMipLevel;
region.imageSubresource.baseArrayLayer = vk_range.baseArrayLayer;
region.imageSubresource.layerCount = vk_range.layerCount;
region.imageOffset.x = dst_x;
region.imageOffset.y = dst_y;
region.imageOffset.z = dst_z;
@ -4716,7 +4723,7 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
VK_ACCESS_TRANSFER_WRITE_BIT,
vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_texture_vk->layout,
dst_texture_vk->vk_image, aspect_mask);
dst_texture_vk->vk_image, &vk_range);
wined3d_context_vk_reference_texture(context_vk, dst_texture_vk);
wined3d_context_vk_reference_bo(context_vk, &staging_bo);
wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
@ -4736,6 +4743,7 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
struct wined3d_bo_address staging_bo_addr;
const struct wined3d_vk_info *vk_info;
VkCommandBuffer vk_command_buffer;
VkImageSubresourceRange vk_range;
struct wined3d_bo_vk staging_bo;
VkImageAspectFlags aspect_mask;
VkBufferImageCopy region;
@ -4818,20 +4826,26 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
return;
}
vk_range.aspectMask = aspect_mask;
vk_range.baseMipLevel = src_level;
vk_range.levelCount = 1;
vk_range.baseArrayLayer = src_sub_resource_idx / src_texture_vk->t.level_count;
vk_range.layerCount = 1;
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
vk_access_mask_from_bind_flags(src_texture_vk->t.resource.bind_flags),
VK_ACCESS_TRANSFER_READ_BIT,
src_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
src_texture_vk->vk_image, aspect_mask);
src_texture_vk->vk_image, &vk_range);
region.bufferOffset = staging_bo.buffer_offset;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = aspect_mask;
region.imageSubresource.mipLevel = src_level;
region.imageSubresource.baseArrayLayer = src_sub_resource_idx / src_texture_vk->t.level_count;
region.imageSubresource.layerCount = 1;
region.imageSubresource.aspectMask = vk_range.aspectMask;
region.imageSubresource.mipLevel = vk_range.baseMipLevel;
region.imageSubresource.baseArrayLayer = vk_range.baseArrayLayer;
region.imageSubresource.layerCount = vk_range.layerCount;
region.imageOffset.x = 0;
region.imageOffset.y = 0;
region.imageOffset.z = 0;
@ -4847,7 +4861,7 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
VK_ACCESS_TRANSFER_READ_BIT,
vk_access_mask_from_bind_flags(src_texture_vk->t.resource.bind_flags),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_texture_vk->layout,
src_texture_vk->vk_image, aspect_mask);
src_texture_vk->vk_image, &vk_range);
wined3d_context_vk_reference_texture(context_vk, src_texture_vk);
wined3d_context_vk_reference_bo(context_vk, &staging_bo);
@ -4933,6 +4947,7 @@ BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
struct wined3d_device_vk *device_vk;
struct wined3d_resource *resource;
VkCommandBuffer vk_command_buffer;
VkImageSubresourceRange vk_range;
VkImageCreateInfo create_info;
unsigned int memory_type_idx;
VkResult vr;
@ -5067,12 +5082,18 @@ BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
return FALSE;
}
vk_range.aspectMask = vk_aspect_mask_from_format(&format_vk->f);
vk_range.baseMipLevel = 0;
vk_range.levelCount = VK_REMAINING_MIP_LEVELS;
vk_range.baseArrayLayer = 0;
vk_range.layerCount = VK_REMAINING_ARRAY_LAYERS;
wined3d_context_vk_reference_texture(context_vk, texture_vk);
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
0, 0,
VK_IMAGE_LAYOUT_UNDEFINED, texture_vk->layout,
texture_vk->vk_image, vk_aspect_mask_from_format(&format_vk->f));
texture_vk->vk_image, &vk_range);
texture_vk->t.flags |= WINED3D_TEXTURE_RGB_ALLOCATED;
@ -5190,6 +5211,8 @@ HRESULT wined3d_texture_vk_init(struct wined3d_texture_vk *texture_vk, struct wi
void wined3d_texture_vk_barrier(struct wined3d_texture_vk *texture_vk,
struct wined3d_context_vk *context_vk, uint32_t bind_mask)
{
VkImageSubresourceRange vk_range;
TRACE("texture_vk %p, context_vk %p, bind_mask %s.\n",
texture_vk, context_vk, wined3d_debug_bind_flags(bind_mask));
@ -5197,12 +5220,18 @@ void wined3d_texture_vk_barrier(struct wined3d_texture_vk *texture_vk,
{
TRACE(" %s -> %s.\n",
wined3d_debug_bind_flags(texture_vk->bind_mask), wined3d_debug_bind_flags(bind_mask));
vk_range.aspectMask = vk_aspect_mask_from_format(texture_vk->t.resource.format);
vk_range.baseMipLevel = 0;
vk_range.levelCount = VK_REMAINING_MIP_LEVELS;
vk_range.baseArrayLayer = 0;
vk_range.layerCount = VK_REMAINING_ARRAY_LAYERS;
wined3d_context_vk_image_barrier(context_vk, wined3d_context_vk_get_command_buffer(context_vk),
vk_pipeline_stage_mask_from_bind_flags(texture_vk->bind_mask),
vk_pipeline_stage_mask_from_bind_flags(bind_mask),
vk_access_mask_from_bind_flags(texture_vk->bind_mask), vk_access_mask_from_bind_flags(bind_mask),
texture_vk->layout, texture_vk->layout, texture_vk->vk_image,
vk_aspect_mask_from_format(texture_vk->t.resource.format));
texture_vk->layout, texture_vk->layout, texture_vk->vk_image, &vk_range);
}
texture_vk->bind_mask = bind_mask;
}
@ -6450,8 +6479,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
struct wined3d_texture_vk *dst_texture_vk = wined3d_texture_vk(dst_texture);
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
unsigned int src_level, src_layer, dst_level, dst_layer;
VkImageAspectFlags src_aspect, dst_aspect;
VkImageSubresourceRange vk_src_range, vk_dst_range;
VkCommandBuffer vk_command_buffer;
struct wined3d_blitter *next;
bool resolve = false;
@ -6465,22 +6493,25 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
if (!vk_blitter_blit_supported(op, context, &src_texture->resource, src_rect, &dst_texture->resource, dst_rect))
goto next;
src_aspect = vk_aspect_mask_from_format(src_texture_vk->t.resource.format);
dst_aspect = vk_aspect_mask_from_format(dst_texture_vk->t.resource.format);
if (wined3d_resource_get_sample_count(&src_texture_vk->t.resource) > 1)
resolve = true;
src_level = src_sub_resource_idx % src_texture->level_count;
src_layer = src_sub_resource_idx / src_texture->level_count;
vk_src_range.aspectMask = vk_aspect_mask_from_format(src_texture_vk->t.resource.format);
vk_src_range.baseMipLevel = src_sub_resource_idx % src_texture->level_count;
vk_src_range.levelCount = 1;
vk_src_range.baseArrayLayer = src_sub_resource_idx / src_texture->level_count;
vk_src_range.layerCount = 1;
dst_level = dst_sub_resource_idx % dst_texture->level_count;
dst_layer = dst_sub_resource_idx / dst_texture->level_count;
vk_dst_range.aspectMask = vk_aspect_mask_from_format(dst_texture_vk->t.resource.format);
vk_dst_range.baseMipLevel = dst_sub_resource_idx % dst_texture->level_count;
vk_dst_range.levelCount = 1;
vk_dst_range.baseArrayLayer = dst_sub_resource_idx / dst_texture->level_count;
vk_dst_range.layerCount = 1;
if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB))
ERR("Failed to load the source sub-resource.\n");
if (wined3d_texture_is_full_rect(dst_texture, dst_level, dst_rect))
if (wined3d_texture_is_full_rect(dst_texture, vk_dst_range.baseMipLevel, dst_rect))
{
if (!wined3d_texture_prepare_location(dst_texture,
dst_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB))
@ -6510,29 +6541,29 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
vk_access_mask_from_bind_flags(src_texture_vk->t.resource.bind_flags),
VK_ACCESS_TRANSFER_READ_BIT,
src_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
src_texture_vk->vk_image, src_aspect);
src_texture_vk->vk_image, &vk_src_range);
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
VK_ACCESS_TRANSFER_WRITE_BIT,
dst_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dst_texture_vk->vk_image, dst_aspect);
dst_texture_vk->vk_image, &vk_dst_range);
if (resolve)
{
VkImageResolve region;
region.srcSubresource.aspectMask = src_aspect;
region.srcSubresource.mipLevel = src_level;
region.srcSubresource.baseArrayLayer = src_layer;
region.srcSubresource.layerCount = 1;
region.srcSubresource.aspectMask = vk_src_range.aspectMask;
region.srcSubresource.mipLevel = vk_src_range.baseMipLevel;
region.srcSubresource.baseArrayLayer = vk_src_range.baseArrayLayer;
region.srcSubresource.layerCount = vk_src_range.layerCount;
region.srcOffset.x = src_rect->left;
region.srcOffset.y = src_rect->top;
region.srcOffset.z = 0;
region.dstSubresource.aspectMask = dst_aspect;
region.dstSubresource.mipLevel = dst_level;
region.dstSubresource.baseArrayLayer = dst_layer;
region.dstSubresource.layerCount = 1;
region.dstSubresource.aspectMask = vk_dst_range.aspectMask;
region.dstSubresource.mipLevel = vk_dst_range.baseMipLevel;
region.dstSubresource.baseArrayLayer = vk_dst_range.baseArrayLayer;
region.dstSubresource.layerCount = vk_dst_range.layerCount;
region.dstOffset.x = dst_rect->left;
region.dstOffset.y = dst_rect->top;
region.dstOffset.z = 0;
@ -6547,17 +6578,17 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
{
VkImageCopy region;
region.srcSubresource.aspectMask = src_aspect;
region.srcSubresource.mipLevel = src_level;
region.srcSubresource.baseArrayLayer = src_layer;
region.srcSubresource.layerCount = 1;
region.srcSubresource.aspectMask = vk_src_range.aspectMask;
region.srcSubresource.mipLevel = vk_src_range.baseMipLevel;
region.srcSubresource.baseArrayLayer = vk_src_range.baseArrayLayer;
region.srcSubresource.layerCount = vk_src_range.layerCount;
region.srcOffset.x = src_rect->left;
region.srcOffset.y = src_rect->top;
region.srcOffset.z = 0;
region.dstSubresource.aspectMask = dst_aspect;
region.dstSubresource.mipLevel = dst_level;
region.dstSubresource.baseArrayLayer = dst_layer;
region.dstSubresource.layerCount = 1;
region.dstSubresource.aspectMask = vk_dst_range.aspectMask;
region.dstSubresource.mipLevel = vk_dst_range.baseMipLevel;
region.dstSubresource.baseArrayLayer = vk_dst_range.baseArrayLayer;
region.dstSubresource.layerCount = vk_dst_range.layerCount;
region.dstOffset.x = dst_rect->left;
region.dstOffset.y = dst_rect->top;
region.dstOffset.z = 0;
@ -6573,14 +6604,14 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_texture_vk->layout,
dst_texture_vk->vk_image, dst_aspect);
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_texture_vk->layout,
dst_texture_vk->vk_image, &vk_dst_range);
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
vk_access_mask_from_bind_flags(src_texture_vk->t.resource.bind_flags),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_texture_vk->layout,
src_texture_vk->vk_image, src_aspect);
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_texture_vk->layout,
src_texture_vk->vk_image, &vk_src_range);
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);

View File

@ -2629,7 +2629,7 @@ VkRenderPass wined3d_context_vk_get_render_pass(struct wined3d_context_vk *conte
void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
VkCommandBuffer vk_command_buffer, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask, VkImageLayout old_layout,
VkImageLayout new_layout, VkImage image, VkImageAspectFlags aspect_mask) DECLSPEC_HIDDEN;
VkImageLayout new_layout, VkImage image, const VkImageSubresourceRange *range) DECLSPEC_HIDDEN;
HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;