wined3d: Implement rasteriser discard for the Vulkan adapter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1761,6 +1761,7 @@ static void wined3d_context_vk_update_rasterisation_state(const struct wined3d_c
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if (!state->rasterizer_state)
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{
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desc->depthClampEnable = VK_FALSE;
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desc->rasterizerDiscardEnable = is_rasterization_disabled(state->shader[WINED3D_SHADER_TYPE_GEOMETRY]);
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desc->cullMode = VK_CULL_MODE_BACK_BIT;
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desc->frontFace = VK_FRONT_FACE_CLOCKWISE;
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desc->depthBiasEnable = VK_FALSE;
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@ -1773,6 +1774,7 @@ static void wined3d_context_vk_update_rasterisation_state(const struct wined3d_c
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r = &state->rasterizer_state->desc;
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desc->depthClampEnable = !r->depth_clip;
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desc->rasterizerDiscardEnable = is_rasterization_disabled(state->shader[WINED3D_SHADER_TYPE_GEOMETRY]);
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desc->cullMode = vk_cull_mode_from_wined3d(r->cull_mode);
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desc->frontFace = r->front_ccw ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE;
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@ -2017,7 +2019,8 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte
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update = true;
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}
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if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_RASTERIZER))
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if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_RASTERIZER)
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|| wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY)))
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{
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wined3d_context_vk_update_rasterisation_state(context_vk, state, key);
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