diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index aeb505ebfc6..20a4522df56 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -1761,6 +1761,7 @@ static void wined3d_context_vk_update_rasterisation_state(const struct wined3d_c if (!state->rasterizer_state) { desc->depthClampEnable = VK_FALSE; + desc->rasterizerDiscardEnable = is_rasterization_disabled(state->shader[WINED3D_SHADER_TYPE_GEOMETRY]); desc->cullMode = VK_CULL_MODE_BACK_BIT; desc->frontFace = VK_FRONT_FACE_CLOCKWISE; desc->depthBiasEnable = VK_FALSE; @@ -1773,6 +1774,7 @@ static void wined3d_context_vk_update_rasterisation_state(const struct wined3d_c r = &state->rasterizer_state->desc; desc->depthClampEnable = !r->depth_clip; + desc->rasterizerDiscardEnable = is_rasterization_disabled(state->shader[WINED3D_SHADER_TYPE_GEOMETRY]); desc->cullMode = vk_cull_mode_from_wined3d(r->cull_mode); desc->frontFace = r->front_ccw ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE; @@ -2017,7 +2019,8 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte update = true; } - if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_RASTERIZER)) + if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_RASTERIZER) + || wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY))) { wined3d_context_vk_update_rasterisation_state(context_vk, state, key);