wined3d: Don't try to reset query pools if we don't have a command buffer.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51419 Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1314,12 +1314,15 @@ void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk *conte
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context_vk->vk_framebuffer = VK_NULL_HANDLE;
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}
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LIST_FOR_EACH_ENTRY_SAFE(pool_vk, pool_vk_next, &context_vk->completed_query_pools,
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struct wined3d_query_pool_vk, completed_entry)
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if (vk_command_buffer)
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{
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list_remove(&pool_vk->completed_entry);
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list_init(&pool_vk->completed_entry);
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wined3d_query_pool_vk_reset(pool_vk, context_vk, vk_command_buffer);
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LIST_FOR_EACH_ENTRY_SAFE(pool_vk, pool_vk_next, &context_vk->completed_query_pools,
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struct wined3d_query_pool_vk, completed_entry)
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{
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list_remove(&pool_vk->completed_entry);
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list_init(&pool_vk->completed_entry);
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wined3d_query_pool_vk_reset(pool_vk, context_vk, vk_command_buffer);
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}
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}
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}
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