wined3d: Make wined3d_context_vk_allocate_memory() static.
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -306,7 +306,7 @@ VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_cont
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return vk_memory;
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}
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struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
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static struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
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unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory)
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{
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struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
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@ -2611,8 +2611,6 @@ static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_conte
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void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
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void wined3d_context_vk_add_pending_query(struct wined3d_context_vk *context_vk,
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struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
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struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
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unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
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bool wined3d_context_vk_allocate_query(struct wined3d_context_vk *context_vk,
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enum wined3d_query_type type, struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
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VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk *context_vk,
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