wined3d: Separate a helper to update Vulkan SRV bindings.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2672,6 +2672,50 @@ static bool wined3d_shader_descriptor_writes_vk_add_cbv_write(struct wined3d_sha
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return true;
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}
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static bool wined3d_shader_descriptor_writes_vk_add_srv_write(struct wined3d_shader_descriptor_writes_vk *writes,
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struct wined3d_context_vk *context_vk, VkDescriptorSet vk_descriptor_set, const struct wined3d_state *state,
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const struct wined3d_shader_resource_binding *binding)
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{
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struct wined3d_shader_resource_view_vk *srv_vk;
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struct wined3d_shader_resource_view *srv;
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const VkDescriptorImageInfo *image_info;
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struct wined3d_resource *resource;
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struct wined3d_view_vk *view_vk;
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VkBufferView *buffer_view;
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VkDescriptorType type;
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if (!(srv = state->shader_resource_view[binding->shader_type][binding->resource_idx]))
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return wined3d_shader_resource_bindings_add_null_srv_binding(writes, vk_descriptor_set,
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binding->binding_idx, binding->resource_type, binding->resource_data_type, context_vk);
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resource = srv->resource;
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srv_vk = wined3d_shader_resource_view_vk(srv);
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view_vk = &srv_vk->view_vk;
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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image_info = NULL;
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buffer_view = &view_vk->u.vk_buffer_view;
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type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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}
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else
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{
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struct wined3d_texture_vk *texture_vk = wined3d_texture_vk(texture_from_resource(resource));
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if (view_vk->u.vk_image_info.imageView)
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image_info = &view_vk->u.vk_image_info;
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else
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image_info = wined3d_texture_vk_get_default_image_info(texture_vk, context_vk);
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buffer_view = NULL;
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type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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}
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if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set,
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binding->binding_idx, type, NULL, image_info, buffer_view))
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return false;
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wined3d_context_vk_reference_shader_resource_view(context_vk, srv_vk);
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return true;
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}
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static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *context_vk,
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VkCommandBuffer vk_command_buffer, const struct wined3d_state *state, enum wined3d_pipeline pipeline)
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{
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@ -2681,9 +2725,7 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
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const struct wined3d_shader_resource_binding *binding;
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struct wined3d_shader_resource_bindings *bindings;
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struct wined3d_unordered_access_view_vk *uav_vk;
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struct wined3d_shader_resource_view_vk *srv_vk;
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struct wined3d_unordered_access_view *uav;
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struct wined3d_shader_resource_view *srv;
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const VkDescriptorImageInfo *image_info;
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VkDescriptorSetLayout vk_set_layout;
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VkPipelineLayout vk_pipeline_layout;
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@ -2738,39 +2780,9 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
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break;
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case WINED3D_SHADER_DESCRIPTOR_TYPE_SRV:
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if (!(srv = state->shader_resource_view[binding->shader_type][binding->resource_idx]))
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{
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if (!wined3d_shader_resource_bindings_add_null_srv_binding(writes, vk_descriptor_set,
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binding->binding_idx, binding->resource_type, binding->resource_data_type, context_vk))
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return false;
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break;
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}
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resource = srv->resource;
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srv_vk = wined3d_shader_resource_view_vk(srv);
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view_vk = &srv_vk->view_vk;
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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image_info = NULL;
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buffer_view = &view_vk->u.vk_buffer_view;
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type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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}
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else
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{
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struct wined3d_texture_vk *texture_vk = wined3d_texture_vk(texture_from_resource(resource));
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if (view_vk->u.vk_image_info.imageView)
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image_info = &view_vk->u.vk_image_info;
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else
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image_info = wined3d_texture_vk_get_default_image_info(texture_vk, context_vk);
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buffer_view = NULL;
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type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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}
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if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set,
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binding->binding_idx, type, NULL, image_info, buffer_view))
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if (!wined3d_shader_descriptor_writes_vk_add_srv_write(writes,
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context_vk, vk_descriptor_set, state, binding))
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return false;
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wined3d_context_vk_reference_shader_resource_view(context_vk, srv_vk);
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break;
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case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV:
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