diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index 327656593b6..9b114f762c3 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -2672,6 +2672,50 @@ static bool wined3d_shader_descriptor_writes_vk_add_cbv_write(struct wined3d_sha return true; } +static bool wined3d_shader_descriptor_writes_vk_add_srv_write(struct wined3d_shader_descriptor_writes_vk *writes, + struct wined3d_context_vk *context_vk, VkDescriptorSet vk_descriptor_set, const struct wined3d_state *state, + const struct wined3d_shader_resource_binding *binding) +{ + struct wined3d_shader_resource_view_vk *srv_vk; + struct wined3d_shader_resource_view *srv; + const VkDescriptorImageInfo *image_info; + struct wined3d_resource *resource; + struct wined3d_view_vk *view_vk; + VkBufferView *buffer_view; + VkDescriptorType type; + + if (!(srv = state->shader_resource_view[binding->shader_type][binding->resource_idx])) + return wined3d_shader_resource_bindings_add_null_srv_binding(writes, vk_descriptor_set, + binding->binding_idx, binding->resource_type, binding->resource_data_type, context_vk); + + resource = srv->resource; + srv_vk = wined3d_shader_resource_view_vk(srv); + view_vk = &srv_vk->view_vk; + if (resource->type == WINED3D_RTYPE_BUFFER) + { + image_info = NULL; + buffer_view = &view_vk->u.vk_buffer_view; + type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; + } + else + { + struct wined3d_texture_vk *texture_vk = wined3d_texture_vk(texture_from_resource(resource)); + + if (view_vk->u.vk_image_info.imageView) + image_info = &view_vk->u.vk_image_info; + else + image_info = wined3d_texture_vk_get_default_image_info(texture_vk, context_vk); + buffer_view = NULL; + type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; + } + + if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, + binding->binding_idx, type, NULL, image_info, buffer_view)) + return false; + wined3d_context_vk_reference_shader_resource_view(context_vk, srv_vk); + return true; +} + static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *context_vk, VkCommandBuffer vk_command_buffer, const struct wined3d_state *state, enum wined3d_pipeline pipeline) { @@ -2681,9 +2725,7 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con const struct wined3d_shader_resource_binding *binding; struct wined3d_shader_resource_bindings *bindings; struct wined3d_unordered_access_view_vk *uav_vk; - struct wined3d_shader_resource_view_vk *srv_vk; struct wined3d_unordered_access_view *uav; - struct wined3d_shader_resource_view *srv; const VkDescriptorImageInfo *image_info; VkDescriptorSetLayout vk_set_layout; VkPipelineLayout vk_pipeline_layout; @@ -2738,39 +2780,9 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con break; case WINED3D_SHADER_DESCRIPTOR_TYPE_SRV: - if (!(srv = state->shader_resource_view[binding->shader_type][binding->resource_idx])) - { - if (!wined3d_shader_resource_bindings_add_null_srv_binding(writes, vk_descriptor_set, - binding->binding_idx, binding->resource_type, binding->resource_data_type, context_vk)) - return false; - break; - } - resource = srv->resource; - - srv_vk = wined3d_shader_resource_view_vk(srv); - view_vk = &srv_vk->view_vk; - if (resource->type == WINED3D_RTYPE_BUFFER) - { - image_info = NULL; - buffer_view = &view_vk->u.vk_buffer_view; - type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; - } - else - { - struct wined3d_texture_vk *texture_vk = wined3d_texture_vk(texture_from_resource(resource)); - - if (view_vk->u.vk_image_info.imageView) - image_info = &view_vk->u.vk_image_info; - else - image_info = wined3d_texture_vk_get_default_image_info(texture_vk, context_vk); - buffer_view = NULL; - type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; - } - - if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, - binding->binding_idx, type, NULL, image_info, buffer_view)) + if (!wined3d_shader_descriptor_writes_vk_add_srv_write(writes, + context_vk, vk_descriptor_set, state, binding)) return false; - wined3d_context_vk_reference_shader_resource_view(context_vk, srv_vk); break; case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV: