Henri Verbeet
b034f49183
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
2012-12-05 12:44:01 +01:00
Henri Verbeet
feda45279e
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
2012-12-04 00:02:00 +01:00
Henri Verbeet
ae5e15319e
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
2012-11-30 11:42:48 +01:00
Henri Verbeet
5d9d20ee0e
wined3d: Also unbind stream outputs and the geometry shader in stateblock_unbind_resources().
2012-11-29 00:16:44 +01:00
Henri Verbeet
8e24dbb60a
wined3d: wined3d_stateblock_apply() never fails.
2012-10-08 11:28:37 +02:00
Henri Verbeet
b69545c7da
wined3d: wined3d_stateblock_capture() never fails.
2012-10-08 11:28:32 +02:00
Henri Verbeet
5fcc1f8f70
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
2012-10-04 14:09:50 +02:00
Henri Verbeet
8fd7d3a2b3
wined3d: Just return the swapchain from wined3d_device_get_swapchain().
2012-09-05 11:48:04 +02:00
Henri Verbeet
ea8dfe640d
wined3d: Convert some uppercase hex constants to lowercase.
2012-07-20 13:59:53 +02:00
Francois Gouget
19ba80e7c2
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
Henri Verbeet
e3ecfa5974
wined3d: Store user clip planes as 4-component float vectors.
2012-05-22 18:07:02 +02:00
Henri Verbeet
6b9018ccd2
wined3d: Use the wined3d_matrix structure for the identity matrix.
2012-05-03 23:45:09 +02:00
Henri Verbeet
e1cd2453b9
wined3d: Get rid of the mostly unused blockType field in struct wined3d_stateblock.
2012-01-19 11:56:00 +01:00
Henri Verbeet
ed417a6f13
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
c70e17e806
wined3d: Reset the changed float shader constants in stateblock_init_default_state().
...
The GLSL constant tracking needs these to be correct.
2012-01-18 12:37:37 +01:00
Henri Verbeet
e70990041b
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13 17:34:31 +01:00
Henri Verbeet
f38e94af7c
wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
2012-01-12 12:37:18 +01:00
Henri Verbeet
2650ba4b17
wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef.
2012-01-11 17:47:23 +01:00
Henri Verbeet
b6431d9493
wined3d: Get rid of the WINED3DTEXTUREOP typedef.
2012-01-11 17:47:22 +01:00
Henri Verbeet
7f7bc520b6
wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS typedef.
2012-01-10 10:47:30 +01:00
Henri Verbeet
43fcbcb36e
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
2012-01-10 10:47:27 +01:00
Henri Verbeet
08545dc739
wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-09 12:22:12 +01:00
Henri Verbeet
45f6def784
wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2012-01-06 19:24:21 +01:00
Henri Verbeet
c77b414787
wined3d: Get rid of the WINED3DPATCHEDGESTYLE typedef.
2012-01-05 20:54:25 +01:00
Henri Verbeet
c3cc92e472
wined3d: Get rid of the WINED3DMATERIALCOLORSOURCE typedef.
2012-01-05 20:54:24 +01:00
Henri Verbeet
fd8597b2bf
wined3d: Get rid of the WINED3DSTENCILOP typedef.
2012-01-03 23:40:50 +01:00
Henri Verbeet
808e926783
wined3d: Get rid of the WINED3DCULL typedef.
2012-01-03 23:40:46 +01:00
Henri Verbeet
a03eeb5cac
wined3d: Get rid of the WINED3DFILLMODE typedef.
2012-01-03 12:37:31 +01:00
Henri Verbeet
16e9d728f4
wined3d: Get rid of the WINED3DSHADEMODE typedef.
2012-01-03 12:37:30 +01:00
Henri Verbeet
6623a8cfa9
wined3d: Get rid of the WINED3DFOGMODE typedef.
2011-12-22 10:08:52 +01:00
Henri Verbeet
00096c82fd
wined3d: Get rid of the WINED3DZBUFFERTYPE typedef.
2011-12-22 10:08:48 +01:00
Henri Verbeet
1ec609670f
wined3d: Get rid of the WINED3DCMPFUNC typedef.
2011-12-21 10:14:54 +01:00
Henri Verbeet
b79dc388c3
wined3d: Get rid of the WINED3DVERTEXBLENDFLAGS typedef.
2011-12-21 10:14:50 +01:00
Henri Verbeet
3082c1a9de
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20 10:11:47 +01:00
Henri Verbeet
5bddd4427d
wined3d: Get rid of the WINED3DDEGREETYPE typedef.
2011-12-20 10:11:39 +01:00
Henri Verbeet
969f3be73f
wined3d: Get rid of the WINED3DBLENDOP typedef.
2011-12-19 20:15:49 +01:00
Henri Verbeet
b39125d2f0
wined3d: Get rid of the WINED3DBLEND typedef.
2011-12-19 20:15:49 +01:00
Henri Verbeet
3f455832a3
wined3d: Unbind stateblock resources in wined3d_device_uninit_3d().
2011-12-07 17:49:55 +01:00
Henri Verbeet
94c9b0b4fc
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-02 11:51:29 +01:00
Henri Verbeet
7416953e81
wined3d: Get rid of the WINED3DLINEPATTERN typedef.
2011-11-23 09:13:54 +01:00
Henri Verbeet
be8917cd91
wined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-22 10:52:40 +01:00
Henri Verbeet
4c727ed0a1
wined3d: Get rid of the SAVEDSTATES typedef.
2011-11-08 09:50:31 +01:00
Rico Schüller
ef62e41fca
wined3d: Fix spelling.
2011-09-21 11:35:43 +02:00
Henri Verbeet
565fcbdfb8
wined3d: Get rid of the clip status code.
...
I'm pretty sure this is just broken, and I'm not aware of any application
using this.
2011-07-14 14:11:18 +02:00
Henri Verbeet
fcf4303e1a
wined3d: Store a pointer to the framebuffer state in struct wined3d_state.
2011-07-14 14:11:07 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Stefan Dösinger
1b860b11b3
wined3d: Cast clipplane doubles to floats.
2011-05-16 16:35:30 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Henri Verbeet
c4b73c4550
wined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29 16:52:13 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Stefan Dösinger
96b758f7b3
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
...
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet
0de0e81793
wined3d: Decrement the vertex declaration refcount on stateblock destruction.
2011-04-20 13:06:35 +02:00
Henri Verbeet
4651746102
wined3d: Set resource bindings to NULL before releasing them on stateblock destruction.
...
To prevent ERRs from device_resource_released().
2011-04-19 13:29:32 +02:00
Henri Verbeet
d30da7ae39
wined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14 17:13:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
8fe80e18b2
wined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31 12:37:47 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
3d4fe0b750
wined3d: Get rid of IWineD3DPixelShader.
2011-03-30 12:18:03 +02:00
Henri Verbeet
49725ba583
wined3d: Get rid of IWineD3DVertexShader.
2011-03-30 12:17:51 +02:00
Henri Verbeet
eb5bfad18d
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28 17:08:52 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
2b18192e7a
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
bea8d0a713
wined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04 16:25:58 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Henri Verbeet
fe3cfb3e8e
wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
2011-02-03 13:15:17 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
96d225d4dd
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-31 12:25:05 +01:00
Henri Verbeet
4b109ff1f8
wined3d: Remove COM from the stateblock.
2011-01-31 12:24:58 +01:00
Henri Verbeet
5fd1b5c023
wined3d: Also pass the destination state directly to wined3d_state_record_lights().
2010-10-01 13:46:47 +02:00
Henri Verbeet
d6d345fa8a
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface.
2010-09-28 17:33:16 +02:00
Henri Verbeet
39886193fd
wined3d: Set initial stateblock state directly on a wined3d_state structure.
2010-09-27 14:10:45 +02:00
Henri Verbeet
b9f4fdcc51
wined3d: Capture stateblock state from a wined3d_state structure.
2010-09-27 14:10:45 +02:00
Henri Verbeet
9f75633a4f
wined3d: Pass a wined3d_state structure to apply_lights().
2010-09-27 14:10:45 +02:00
Henri Verbeet
8b54093bbc
wined3d: Pass a wined3d_state structure to record_lights().
2010-09-27 14:10:45 +02:00
Henri Verbeet
f870cf07e8
wined3d: Move clip status to wined3d_state.
2010-09-22 12:41:22 +02:00
Henri Verbeet
9ce3c61a41
wined3d: Move clip plane state to wined3d_state.
2010-09-22 12:41:18 +02:00
Henri Verbeet
4546a13d98
wined3d: Move light state to wined3d_state.
2010-09-22 12:41:13 +02:00
Henri Verbeet
f4df53c41a
wined3d: Move the primitive type to wined3d_state.
2010-09-22 12:41:06 +02:00
Henri Verbeet
98a91e84bc
wined3d: Move base vertex state to wined3d_state.
2010-09-21 14:17:07 +02:00
Henri Verbeet
902630efb5
wined3d: Move index buffer state to wined3d_state.
2010-09-21 14:17:03 +02:00
Henri Verbeet
153d8d43aa
wined3d: Move stream state to wined3d_state.
2010-09-21 14:16:58 +02:00
Henri Verbeet
b37ce45d6c
wined3d: Move pixel shader constants to wined3d_state.
2010-09-20 13:48:13 +02:00
Henri Verbeet
33dfb9539c
wined3d: Move the pixel shader to wined3d_state.
2010-09-20 13:48:13 +02:00
Henri Verbeet
8a148cc7c5
wined3d: Move vertex shader constants to wined3d_state.
2010-09-20 13:48:12 +02:00
Henri Verbeet
dd4aea36c9
wined3d: Move the vertex shader to wined3d_state.
2010-09-20 13:48:12 +02:00
Henri Verbeet
e31ea51bab
wined3d: Move the vertex declaration to wined3d_state.
2010-09-18 13:05:54 +02:00
Henri Verbeet
d728d5f0ec
wined3d: Move texture bindings to wined3d_state.
2010-09-18 13:05:49 +02:00
Henri Verbeet
8fdfc736bf
wined3d: Move sampler states to wined3d_state.
2010-09-16 10:12:24 -05:00
Henri Verbeet
5b3c1a2082
wined3d: Move texture states to wined3d_state.
2010-09-16 10:12:17 -05:00
Henri Verbeet
597da9907a
wined3d: Move transforms to wined3d_state.
2010-09-16 10:12:06 -05:00
Henri Verbeet
5f6ced2767
wined3d: Move the material to wined3d_state.
2010-09-16 10:11:57 -05:00
Henri Verbeet
16d9c91b97
wined3d: Move the viewport to wined3d_state.
2010-09-15 10:33:26 -05:00
Henri Verbeet
937eb7e600
wined3d: Move the scissor rect to wined3d_state.
2010-09-15 10:33:20 -05:00
Henri Verbeet
1ef4f075c1
wined3d: Introduce a separate structure for stateblock states.
...
We'd like to not pass an entire stateblock to things like state handlers and
the shader backend, because those then use the stateblock to get to the
device and through there to all the rest of wined3d. This would also be
required for serialization of wined3d draw and state change commands into a
single GL context. Resource updates would be explicitly excluded from
serialization.
2010-09-15 10:33:14 -05:00
Henri Verbeet
6ce848bee4
wined3d: Introduce a structure for stream state.
2010-09-14 11:43:54 -05:00
Henri Verbeet
b68d257710
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
Henri Verbeet
eb3c81fd69
wined3d: Sampler states are 1-based.
...
0 isn't a valid sampler state, and including it would overflow the
stateblock's contained_sampler_states array in
stateblock_init_contained_states().
2010-06-02 11:53:39 +02:00