wined3d: Get rid of the WINED3DPATCHEDGESTYLE typedef.

This commit is contained in:
Henri Verbeet 2012-01-04 23:34:56 +01:00 committed by Alexandre Julliard
parent c3cc92e472
commit c77b414787
3 changed files with 6 additions and 7 deletions

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@ -1826,7 +1826,7 @@ static void state_multisampmask(struct wined3d_context *context, const struct wi
static void state_patchedgestyle(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
if (state->render_states[WINED3D_RS_PATCHEDGESTYLE] != WINED3DPATCHEDGE_DISCRETE)
if (state->render_states[WINED3D_RS_PATCHEDGESTYLE] != WINED3D_PATCH_EDGE_DISCRETE)
FIXME("WINED3D_RS_PATCHEDGESTYLE %#x not yet implemented.\n",
state->render_states[WINED3D_RS_PATCHEDGESTYLE]);
}

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@ -1197,7 +1197,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
state->render_states[WINED3D_RS_POINTSCALE_C] = tmpfloat.d;
state->render_states[WINED3D_RS_MULTISAMPLEANTIALIAS] = TRUE;
state->render_states[WINED3D_RS_MULTISAMPLEMASK] = 0xffffffff;
state->render_states[WINED3D_RS_PATCHEDGESTYLE] = WINED3DPATCHEDGE_DISCRETE;
state->render_states[WINED3D_RS_PATCHEDGESTYLE] = WINED3D_PATCH_EDGE_DISCRETE;
tmpfloat.f = 1.0f;
state->render_states[WINED3D_RS_PATCHSEGMENTS] = tmpfloat.d;
state->render_states[WINED3D_RS_DEBUGMONITORTOKEN] = 0xbaadcafe;

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@ -488,12 +488,11 @@ enum wined3d_material_color_source
WINED3D_MCS_COLOR2 = 2,
};
typedef enum _WINED3DPATCHEDGESTYLE
enum wined3d_patch_edge_style
{
WINED3DPATCHEDGE_DISCRETE = 0,
WINED3DPATCHEDGE_CONTINUOUS = 1,
WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
} WINED3DPATCHEDGESTYLE;
WINED3D_PATCH_EDGE_DISCRETE = 0,
WINED3D_PATCH_EDGE_CONTINUOUS = 1,
};
typedef enum _WINED3DBACKBUFFER_TYPE
{