wined3d: Get rid of the WINED3DFILLMODE typedef.
This commit is contained in:
parent
16e9d728f4
commit
a03eeb5cac
|
@ -49,24 +49,24 @@ static void state_nop(struct wined3d_context *context, const struct wined3d_stat
|
|||
|
||||
static void state_fillmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
||||
{
|
||||
WINED3DFILLMODE mode = state->render_states[WINED3D_RS_FILLMODE];
|
||||
enum wined3d_fill_mode mode = state->render_states[WINED3D_RS_FILLMODE];
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case WINED3DFILL_POINT:
|
||||
case WINED3D_FILL_POINT:
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
|
||||
checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)");
|
||||
break;
|
||||
case WINED3DFILL_WIREFRAME:
|
||||
case WINED3D_FILL_WIREFRAME:
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)");
|
||||
break;
|
||||
case WINED3DFILL_SOLID:
|
||||
case WINED3D_FILL_SOLID:
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)");
|
||||
break;
|
||||
default:
|
||||
FIXME("Unrecognized WINED3D_RS_FILLMODE %d.\n", mode);
|
||||
FIXME("Unrecognized fill mode %#x.\n", mode);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1123,7 +1123,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
|
|||
state->render_states[WINED3D_RS_ZENABLE] = WINED3D_ZB_TRUE;
|
||||
else
|
||||
state->render_states[WINED3D_RS_ZENABLE] = WINED3D_ZB_FALSE;
|
||||
state->render_states[WINED3D_RS_FILLMODE] = WINED3DFILL_SOLID;
|
||||
state->render_states[WINED3D_RS_FILLMODE] = WINED3D_FILL_SOLID;
|
||||
state->render_states[WINED3D_RS_SHADEMODE] = WINED3D_SHADE_GOURAUD;
|
||||
lp.lp.repeat_factor = 0;
|
||||
lp.lp.line_pattern = 0;
|
||||
|
|
|
@ -455,13 +455,12 @@ enum wined3d_shade_mode
|
|||
WINED3D_SHADE_PHONG = 3,
|
||||
};
|
||||
|
||||
typedef enum _WINED3DFILLMODE
|
||||
enum wined3d_fill_mode
|
||||
{
|
||||
WINED3DFILL_POINT = 1,
|
||||
WINED3DFILL_WIREFRAME = 2,
|
||||
WINED3DFILL_SOLID = 3,
|
||||
WINED3DFILL_FORCE_DWORD = 0x7fffffff
|
||||
} WINED3DFILLMODE;
|
||||
WINED3D_FILL_POINT = 1,
|
||||
WINED3D_FILL_WIREFRAME = 2,
|
||||
WINED3D_FILL_SOLID = 3,
|
||||
};
|
||||
|
||||
typedef enum _WINED3DCULL
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue