Commit Graph

2217 Commits

Author SHA1 Message Date
Francois Gouget 0f3de20ba0 ddraw/tests: Silence some ddrawmodes traces that generate too many lines. 2015-05-11 15:19:04 +09:00
Matteo Bruni 0cc7daebd8 ddraw/tests: Add a ddraw2 specular lighting test. 2015-05-05 18:51:08 +09:00
Matteo Bruni 6418a489e0 ddraw/tests: Accept broken testbot result for test_clear_rect_count(). 2015-05-05 18:51:06 +09:00
Francois Gouget cb16c70602 ddraw/tests: Fix compilation on systems that don't support nameless union. 2015-05-04 15:06:43 +09:00
Matteo Bruni 27de4f25cf ddraw/tests: Add a ddraw4 specular lighting test. 2015-05-01 15:45:03 +09:00
Matteo Bruni 213f7d9f45 wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
Matteo Bruni 72722222a7 ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7. 2015-05-01 15:44:40 +09:00
Henri Verbeet 8633fd625a ddraw/tests: Release the palette after a GetPalette() call in PaletteTest() (Valgrind). 2015-04-30 16:17:56 +09:00
Henri Verbeet 6569337cb7 ddraw/tests: Don't destroy the background material until the viewport is done with it in test_material() (Valgrind). 2015-04-30 16:17:54 +09:00
Henri Verbeet 4c5276042d ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind). 2015-04-30 16:17:51 +09:00
Henri Verbeet 4a416f8d37 ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind). 2015-04-30 16:17:49 +09:00
Matteo Bruni 287093e26e ddraw/tests: Add a ddraw7 specular lighting test. 2015-04-29 17:02:22 +09:00
Francois Gouget 7929155e55 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2015-04-27 15:08:18 +09:00
Matteo Bruni b963c73abb wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
Matteo Bruni e7548fc421 ddraw: Cleanup d3d_light_SetLight() a bit. 2015-04-23 15:14:03 +09:00
Matteo Bruni 969e72396d ddraw/tests: Fix ddraw2 test_lighting() cleanup code. 2015-04-23 15:13:59 +09:00
Matteo Bruni b6717dc2e3 ddraw/tests: Port the lighting test to the previous d3d versions. 2015-04-22 23:24:18 +09:00
Matteo Bruni 319e7fb201 ddraw/tests: Add more d3d7 lighting tests. 2015-04-22 23:24:12 +09:00
Stefan Dösinger 5d51c97d07 wined3d: Implement color keying in the glsl fragment pipeline. 2015-04-10 21:43:31 +09:00
Matteo Bruni fbffd8bae4 ddraw: Enable WINED3D_RS_NORMALIZENORMALS on d3d versions older than d3d7. 2015-03-31 18:49:29 +09:00
Matteo Bruni 382c8fde08 ddraw: D3DRENDERSTATE_NORMALIZENORMALS doesn't exist before d3d7. 2015-03-31 18:49:29 +09:00
Matteo Bruni e8aba71529 ddraw: Make sure to activate / deactivate the light on D3DLIGHT_ACTIVE flag changes. 2015-03-31 18:49:29 +09:00
Matteo Bruni b41a3ad219 ddraw: Make sure AddLight properly activates lights. 2015-03-31 18:49:29 +09:00
Matteo Bruni ca7e56cfee ddraw: D3DLIGHT lights default to active.
Actually, there is no way to deactivate them short of removing them from
the viewport.
2015-03-31 18:49:29 +09:00
Henri Verbeet 94967c28b9 wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Frédéric Delanoy f6a341c747 Assorted spelling/grammar fixes. 2015-03-27 22:29:48 +09:00
Stefan Dösinger bfe82190ad ddraw/tests: Port test_color_fill to earlier versions. 2015-03-27 20:40:37 +09:00
Stefan Dösinger 7897a2c058 ddraw/tests: Make sure color keying is on in test_texturemapblend. 2015-03-27 20:40:37 +09:00
Francois Gouget baf32ced74 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2015-03-24 20:01:37 +09:00
Stefan Dösinger 70c6666d1e ddraw/tests: Correct executebuffer offsets. 2015-03-23 22:59:16 +09:00
Stefan Dösinger daf3e8a0dc ddraw/tests: The testbot applies color keying without a key. 2015-03-23 22:59:15 +09:00
Stefan Dösinger 02be2e38a8 ddraw: Update the palette before presents to the NULL window. 2015-03-23 22:59:14 +09:00
Henri Verbeet 1dea0c1d67 ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
Stefan Dösinger df829de88d ddraw: Handle DDBLT_ROP in ddraw. 2015-03-18 21:03:22 +09:00
Stefan Dösinger 948202c47f ddraw: Add validation and tests for DDBLT_ROP. 2015-03-17 23:34:28 +09:00
Stefan Dösinger e0edd55a2e ddraw/tests: Add tests for DDBLT_DEPTHFILL. 2015-03-17 23:34:01 +09:00
Stefan Dösinger a84980168c ddraw: Add DDBLT_DEPTHFILL validation. 2015-03-17 23:33:56 +09:00
Stefan Dösinger 1d8e92c170 ddraw/tests: Add a DDBLT_COLORFILL test. 2015-03-17 23:33:52 +09:00
Stefan Dösinger 6cb795b4b6 ddraw: Add DDBLT_COLORFILL validation. 2015-03-17 23:33:44 +09:00
Stefan Dösinger 5061e3502e ddraw/tests: r200 ignores the alpha channel when matching color keys. 2015-03-13 22:28:30 +09:00
Stefan Dösinger 2702f28e66 ddraw: Remove support for V16U16.
None of my Windows drivers support this format. At best this will
confuse applications trying to pick X8L8V8U8.
2015-03-11 22:09:29 +09:00
Stefan Dösinger b07b350286 ddraw: Set DDPF_BUMPLUMINANCE for V5U5L6 and X8L8V8U8. 2015-03-11 22:09:24 +09:00
Stefan Dösinger 937522ffd0 ddraw/tests: Add a test for signed formats. 2015-03-11 22:09:15 +09:00
Francois Gouget e928f5544e ddraw/tests: Fix compilation on systems that don't support nameless unions. 2015-03-08 17:46:52 +09:00
Michael Stefaniuc bd9d41080f ddraw/tests: Actually test some return values (PVS-Studio). 2015-03-04 21:50:41 +09:00
Sebastian Lackner 68528519fc ddraw: Remove unused code for ChangeUniquenessValue. 2015-03-03 17:12:41 +09:00
Amine Khaldi 21bfc8c440 include: Correct DDSCAPS2 and DDSURFACEDESC2 structures and their uses. 2015-03-02 23:00:32 +09:00
Stefan Dösinger 5408c5ea34 ddraw/tests: Create a device in test_surface_discard. 2015-02-17 21:16:12 +09:00
Stefan Dösinger f64815e651 ddraw/tests: Port D3D1_ViewportClearTest to ddraw1.c (v2). 2015-02-17 21:16:08 +09:00
Stefan Dösinger 8c158c1e33 ddraw/tests: Port test_texturemapblend to ddraw2.c. 2015-02-16 23:26:18 +09:00
Stefan Dösinger c0efc3ebf8 ddraw/tests: Port D3D1_TextureMapBlendTest to ddraw1.c. 2015-02-16 23:26:06 +09:00
Stefan Dösinger f75d1b0c2f d3d/tests: Geforce8+ GPUs abs() table fog. 2015-02-13 22:37:07 +09:00
Stefan Dösinger 861ade434a ddraw/tests: Test rhw table fog z vs rhw. 2015-02-12 22:19:13 +09:00
Henri Verbeet ea534c9ab4 wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
Erich E. Hoover 3d5fe2074e ddraw: Fix inverted logic for enumerating secondary devices. 2014-12-11 16:41:05 +01:00
Henri Verbeet af9ccb490a ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create(). 2014-12-10 19:32:08 +01:00
Stefan Dösinger 19c860499a wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
Stefan Dösinger 262b9cc62e ddraw/tests: Test WM_SYSCOMMAND handling. 2014-12-08 14:18:38 +01:00
Stefan Dösinger bd91c559ae ddraw/tests: Fix window deactivation in test_coop_level_activateapp. 2014-12-08 14:18:36 +01:00
Stefan Dösinger 871fc4a38f d3d/tests: Rename fog_interpolation_test for consistency. 2014-11-27 13:27:24 +01:00
Stefan Dösinger 96519f9be9 d3d/tests: Table fog does not abs the fog coordinate. 2014-11-27 13:27:21 +01:00
Stefan Dösinger cfd741c6b6 d3d/tests: Show that the vfog abs is not a property of D3DFOG_LINEAR. 2014-11-27 13:27:17 +01:00
Stefan Dösinger c9b10beb36 wined3d: Vertex fog uses the absolute eye position z. 2014-11-27 13:27:13 +01:00
Stefan Dösinger f905c7c07a ddraw: Restore the registry display mode. 2014-11-20 22:31:39 +09:00
Stefan Dösinger 0edb13a20f ddraw/tests: Test messages on window reactivation. 2014-11-20 22:31:18 +09:00
Stefan Dösinger f6dde70624 wined3d: Restore the display mode on focus change. 2014-11-19 17:56:44 +09:00
Stefan Dösinger a9e0ece68a ddraw/tests: Test mode changes on focus loss and restore. 2014-11-19 16:41:11 +09:00
Stefan Dösinger a071587373 ddraw/tests: Test focus loss style changes. 2014-11-19 16:40:48 +09:00
Stefan Dösinger be01a7637d ddraw/tests: Test messages on focus loss. 2014-11-19 16:40:45 +09:00
Henri Verbeet 1c116c3527 d3d10core/tests: Port alpha_test() to d3d10core. 2014-11-17 19:30:40 +09:00
Francois Gouget 9006a013b0 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2014-11-17 17:27:12 +09:00
Stefan Dösinger 38548df04b d3d/tests: Test fog interpolation. 2014-11-12 20:07:56 +09:00
Stefan Dösinger a6f7b213af ddraw/tests: Ddraw restores the mode settings from the registry. 2014-11-12 20:07:55 +09:00
Stefan Dösinger a04eb0c21b ddraw/tests: Rename modes and rectangles in test_coop_level_mode_set. 2014-11-12 20:07:55 +09:00
Stefan Dösinger 5d17f9bc7c ddraw/tests: Fix some COM macro versions in test_coop_level_mode_set. 2014-11-07 21:31:58 +09:00
Stefan Dösinger c436a525e4 ddraw/tests: Check if the current display settings match the registry settings. 2014-11-07 21:31:56 +09:00
Frédéric Delanoy 1e214eb5d3 Assorted spelling/grammar fixes. 2014-10-02 16:58:53 +02:00
Henri Verbeet 97856bcfee wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc(). 2014-09-29 10:37:35 +02:00
Henri Verbeet 5000eba6d0 ddraw: Set user memory in ddraw_surface_create() instead of ddraw_surface_init(). 2014-09-29 10:37:25 +02:00
Henri Verbeet e28800c6a4 ddraw: Move the pitch / linear size validation from ddraw_surface_init() to ddraw_surface_create(). 2014-09-29 10:37:22 +02:00
Francois Gouget 0dd5cb1cef Assorted spelling fixes. 2014-09-29 10:36:36 +02:00
Henri Verbeet 74ab8e8ce9 wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet 07985a8c38 wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Stefan Dösinger 9bb5b00dd5 ddraw: Do not set lpSurface in GetSurfaceDesc.
This reverts a5c484cbf3. The test included
in a5c484cb is wrong and contains a typo that leads to incorrect
assumptions. The Dungeon Keeper 2 crash that was the reason for patch
a5c484cb is fixed properly by the previous patch.
2014-08-19 14:50:17 +02:00
Stefan Dösinger 61ee3323ad ddraw: Clear application-passed lpSurface pointers. 2014-08-19 14:50:12 +02:00
Henri Verbeet 1fb7ccdc13 ddraw: Clamp video memory to UINT_MAX in ddraw7_GetAvailableVidMem(). 2014-08-18 12:47:04 +02:00
Erich E. Hoover 45147b82ef ddraw: Return empty D3D hardware flags for RGB device enumeration. 2014-08-11 12:51:43 +02:00
Erich E. Hoover a56ea6e5d9 ddraw/tests: Remove broken tests of D3DTRANSFORM_UNCLIPPED. 2014-08-11 12:51:39 +02:00
Stefan Dösinger 341db6d8d3 wined3d: Remove wined3d_texture_set/get_priority. 2014-07-16 16:10:05 +02:00
Stefan Dösinger 2abecc46c6 wined3d: Remove wined3d_surface_set/get_priority. 2014-07-16 16:09:51 +02:00
Stefan Dösinger 8b367c7909 ddraw/tests: Add a test for IDirectDrawSurface7::SetPriority. 2014-07-16 16:09:27 +02:00
Stefan Dösinger 5b9f91c18d ddraw: Add validation to SetPriority / GetPriority. 2014-07-16 16:09:22 +02:00
Henri Verbeet ce60e4ec71 ddraw/tests: Get rid of struct sVertexT. 2014-07-15 15:29:55 +02:00
Henri Verbeet ee5e469fd8 ddraw/tests: Get rid of struct sVertex. 2014-07-15 15:29:53 +02:00
Stefan Dösinger 403d7c1dee ddraw: Refuse SetPalette and GetPalette on lost surfaces.
The SetPalette check is outside of ddraw_surface_set_palette to make
sure the palettes are properly freed when a lost P8 surface is destroyed.
2014-07-07 15:49:06 +02:00
Henri Verbeet 7447b37ff5 ddraw/tests: Get rid of struct nvertex. 2014-07-01 12:52:16 +02:00
Henri Verbeet ecf20e2630 ddraw/tests: Get rid of struct tvertex. 2014-07-01 12:52:13 +02:00
Henri Verbeet 3cf189af64 ddraw/tests: Get rid of struct vertex. 2014-07-01 12:52:11 +02:00
Henri Verbeet 8ebc82cd8d ddraw: Check for a lost surface in ddraw_surface7_Flip(). 2014-07-01 12:51:46 +02:00